130,130
edits
mNo edit summary |
(→Unused data: No source) |
||
(56 intermediate revisions by 31 users not shown) | |||
Line 1: | Line 1: | ||
{{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}} | {{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]'' | This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]'' | ||
==Development== | ==Development== | ||
''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[ | ''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently soon-to-be-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[https://web.archive.org/web/20101207010424/http://us.wii.com/iwata_asks/mario25th/vol3_page4.jsp]</ref> The game began development in late 2003, and an early trailer was first unveiled at E3 2004.<ref>[https://www.youtube.com/watch?v=zhocvThdP5g]</ref> | ||
==Early builds== | ==Early builds== | ||
[[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]] | [[File:NSMB BetaElements BlueShell.jpg|thumb|left|300px|Early concept for obtaining the [[Blue Shell]]]] | ||
[[File:NSMB Beta Map.jpg|thumb|Manual screenshot featuring early map icons]] | |||
There was an underwater stage which featured a [[Manta Ray]]. [[Spindrift]] was also implemented into the game, but was replaced by [[Spin Block (New Super Mario Bros.)|Spin Blocks]] in [[World 1-3 (New Super Mario Bros.)|World 1-3]] and other levels. | |||
At one point, a [[Mario]] and [[Luigi]] race mode was planned. | |||
The E3 2005 trailer showed co-op mode in levels that are not available in the final release, including a desert stage and an underwater stage. Some of the data for these levels remains in the game's files. | |||
The game did not pause while Mario transformed after obtaining a power-up. There were originally three [[item storage|Stored Item]] spots rather than one. | |||
The [[Mega Mushroom]] originally had a red-and-white appearance, similar to the [[Super Mushroom]] from ''[[Super Mario 64 DS]]''. Mega Mario was also able to [[dash]]. | |||
The desert music featured in certain kiosk demos that were playable in 2005 used an orchestra hit instead of the "[[paah]]" vocals, and the ground theme did not have the vocals. | |||
It was possible to kick and punch as [[Super Mario (form)|Super]], [[Fire Mario|Fire]], and [[Mega Mario]]. Mario was also able to [[Somersault]]. | |||
In a near-final build featured in screenshots shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in areas such as level design. A screenshot at this stage suggests that [[World 3-B (New Super Mario Bros.)|World 3-B]], a sky level, was intended to be a desert level at this point.<ref>[https://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref>{{dead link}} | |||
In one version shown in a video showcasing [[World 1-1 (New Super Mario Bros.)|World 1-1]], the game is very similar to the final version, but the "[[paah]]" vocals in the ground theme are still orchestra hits. | |||
A screenshot featuring early map icons exists on page 12 of the first version of the US manual. | |||
{{br}} | |||
==Unused data== | |||
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names]] | |||
There is an unused fauna-like image named "Junglekusa" hidden in the game. It is sprite number 255, | *In the map directory, there are eight 3D models based on the eight world themes planned for the game. However, [[World 4 (New Super Mario Bros.)|Worlds 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, as in the final game. World 4's texture is named "ancient" and shows an island with a volcano. World 6's texture is named "machine" and is a metallic graphic that may be a placeholder. This implies that these world themes were different in early builds. | ||
*There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings. | |||
*There is also an unused model for a giant [[Fire Piranha Plant|Venus Fire Trap]], which does not appear in the final game. | |||
*Also in the files is a buggy rotating log platform.<ref name=TCRF>''[[tcrf:New Super Mario Bros.|New Super Mario Bros.]]'' ''The Cutting Room Floor''. Retrieved October 14, 2023.</ref> | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
NSMB early logo.png|Early logo | |||
NSMB Prerelease 3.jpg|A [[Big Whomp]] attacking Mario and Luigi. When hit, the blue [[! Block]] gives out [[coin]]s rather than a [[Vanish Cap]], like the yellow ! Boxes from ''[[Super Mario 64]]''. | |||
NSMB Prerelease 4.jpg|A [[rope]] level using an early ground tileset | |||
Mega Goomba.jpg|Mega Mario encountering a [[Mega Goomba (boss)|Mega Goomba]] in a field level, with another early tileset. Note the Touch Screen interface. | |||
NSMB Prerelease 2.jpg|A cut underwater stage with a [[Manta Ray]] | |||
NSMB Prerelease 9.jpg|A ground level. Note the [[Spindrift]] and the designs of the [[Block]]s. | |||
NSMBDS Pre Release Mushroom Platforms.jpg|Mario and Luigi in a level featuring tilting [[Mushroom Platform]]s | |||
Ss nsmb pre14.jpg|A denser Mushroom Platform area | |||
NSMB World2.jpg|Mario and Luigi in a desert level | |||
Super Thwomp.jpg|Early [[World 4-Castle (New Super Mario Bros.)|World 4 fortress]] | |||
Unused pumpkinland.jpg|A level featuring a village at night in the background | |||
NSMB Prerelease 1.jpg|An unused desert level. Some level data remains in the game's files. | |||
NSMB Prerelease 8.jpg|Early Mega Goomba boss battle | |||
NSMB Prerelease 10.jpg|A castle level. The lava's appearance is more simplistic and may be tile-based. | |||
NSMB Prerelease 5.jpg|Early [[World 8-2 (New Super Mario Bros.)|World 8-2]] bonus area. The level design, background, and tileset were altered before release. | |||
NSMB Prerelease 6.jpg|A volcano level with [[volcanic debris]] using an early texture | |||
NSMB Prerelease 7.jpg|An underwater level that appears to have a more colorful background | |||
NSMBDS E3 Press Kit Coins.jpg|Mario grabbing Coins in a ground level with another early tileset | |||
NSMBDS E3 Press Kit Goomba.jpg|Mario jumping away from a Mega Goomba in a [[Super Mario World 2: Yoshi's Island|''Yoshi's Island'']]-style castle | |||
NSMBDS E3 Press Kit Mega Mario.jpg|Mega Mario running through a ground level | |||
NSMB ScuttleBug.jpg|Pre-release screenshot of [[World 8-4 (New Super Mario Bros.)|World 8-4]], seemingly using the forest tileset. | |||
NSMBDS Prerelease Cheep Cheep.jpg|An underwater level. Note the early top screen placement of the Coin counter and timer. | |||
Ss nsmb pre27.jpg|Near-final interface. Note the different designs of the [[goal]] icon and [[Star Coin]]s. | |||
</gallery | NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}} | ||
NSMB Unused Purple Switch.png|Unused [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] model from ''[[Super Mario 64 DS]]'' | |||
NSMB-GiantFirePiranhaplant.png|The unused giant Venus Fire Trap model | |||
NSMB-Unused Spinning log.png|The unused rotating log platform | |||
</gallery> | |||
==External | ==External links== | ||
*[ | *[https://www.youtube.com/watch?v=c9r99rNi-6s&feature=youtube_gdata A kiosk demo from 2005.] | ||
*[ | *[https://www.youtube.com/watch?v=bYfcQUqzI5U A video with some unused actors and tileset objects, and some used]{{dead link}} | ||
*[ | *[https://www.youtube.com/watch?v=HRJiMRg0zQo More of the above video]{{dead link}} | ||
*[ | *[https://www.youtube.com/watch?v=z1jsGQyw8Ug A video with some unused entrances, and some possibly used ones]{{dead link}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{NSMB}} | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
[[Category:Pre-release and unused content|New Super Mario Bros.]] | [[Category:Pre-release and unused content|New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros.|*]] | [[Category:New Super Mario Bros.|*]] | ||
[[de:New Super Mario Bros./Beta-Elemente]] | |||
[[it:Sviluppo ed elementi scartati di New Super Mario Bros.]] |