Super Mario Bros. Wonder: Difference between revisions

Undo revision 4169568 by Mariofan28047 (talk) Similar =/= reference
(Undo revision 4169568 by Mariofan28047 (talk) Similar =/= reference)
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===Playable characters===
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot choose between the Yoshis or Nabbit.
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.


The following descriptions of the playable characters are taken from the loading screens.
The following descriptions of the playable characters are taken from the loading screens.
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*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|WONDER|#8D52E8}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|WONDER|#8D52E8}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario Land 2: 6 Golden Coins]]'': The [[Wonder Effect]] in [[Cosmic Hoppos]] is similar to the [[Star Course]].
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.