Wire: Difference between revisions

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Created new article for wire and bar info. Per proposal.
(per proposal)
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(Created new article for wire and bar info. Per proposal.)
Tag: Removed redirect
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#REDIRECT [[Rope]]
{{about|taught, metal objects that Mario can only swing from|the elastic wired cables from [[Super Mario Sunshine]]|[[rope]]}}
 
{{item infobox
|image=[[File:MvDK NS Mario Swing.png|x200px]]<br>Artwork from ''Mario vs. Donkey Kong''
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
 
'''Wires''',<ref>''Mario vs. Donkey Kong'' instruction booklet, page 25.</ref> also referred to as '''bars''',<ref>''Mario vs. Donkey Kong'' Nintendo 3DS Virtual Console digital instruction manual, page 12.</ref><ref>''Wario Land: Shake It!'' instruction booklet, page 4.</ref><ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|page=99, 102, 105, 107, 145}}</ref> are metal objects in the ''[[Super Mario (franchise)|Super Mario]]'' franchise that the player character can cling to and swing from. The character will automatically grab onto a wire on contact, and moving the control stick up and down (or back and forth, depending on the context) will cause them to swing. Letting go at the apex propels the character high into the air, allowing them to access greater heights and tall platforms they otherwise would not be able to reach. Though inconsistent, the term "wire" is generally reserved for long, taught power cables spanning across opposite walls. They are only present in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and its sequel ''[[Mario vs. Donkey Kong]]''. The ones discontinuous with opposing walls are referred to as "bars", and are more recurring. They closely resemble the {{wp|horizontal bar}}s used in gymnastics.
 
Wires are similar visually and mechanically to the horizontally strung [[rope]]s that appear in other mainline ''Super Mario'' games. Bars are comparable to [[trapeze]]s, which appear alongside them in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
 
==History==
===''Donkey Kong'' franchise===
====''Donkey Kong'' (Game Boy)====
'''Ropes''',<ref>Game Boy ''Donkey Kong'' English instruction booklet, page 11.</ref> also called '''Horizontal Bars''',<ref>"''Swing from the Horizontal Bar, then press Up on the Control Pad and the Jump button.''" - The ''Super Game Boy'' Player's Guide, page 36.</ref> appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], where they are attached to transmission towers. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make [[Mario]] ascend heights or traverse gaps. Enemies called [[Wire Trap]]s sometimes appear along ropes.
 
The [[rope|wire ropes]] from ''[[Super Mario Sunshine]]'' share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes.
 
====''Mario vs. Donkey Kong''====
The objects reappear in ''[[Mario vs. Donkey Kong]]'' and the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]]. This time, they are referred to as wires and bars.<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> They behave exactly the same as they did in ''Donkey Kong''.
 
===''Super Mario'' series===
 
====''Super Mario Galaxy''====
Bars appear in ''[[Super Mario Galaxy]]'', exclusively on the walls of the [[Deep Dark Galaxy]]. They are silvery with light-orange ends in this game, and provide a limited range for the player character to [[jump]] off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession.
 
====''Super Mario Galaxy 2''====
Bars, localized as nails,<ref>Browne, Catherine. 2010. ''Super Mario Galaxy 2'' [[Prima Games|Prima]] Premiere Edition guide. Page 220.</ref> return in ''[[Super Mario Galaxy 2]]'', behaving as they did in the previous game. Bars only appear in the [[Clockwork Ruins Galaxy]]. They are used in the [[mission]] "[[Time for Adventure]]", where they must be used to reach the [[Power Star]]. The bars look rusted in this game, matching the aesthetic theming of the Clockwork Ruins Galaxy.
 
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', bars are red with gray, reflective orbs at the end. They are embedded into the walls of subareas in the [[Metro Kingdom]] and [[Snow Kingdom]]. In the [[Wooded Kingdom]], there are [[List of Power Moons in the Wooded Kingdom|multiple Timer Challenges]]s where bars briefly appear on the sides of terrain once [[Mario]] tosses [[Cappy]] at a [[Scarecrow (object)|Scarecrow]]. In the [[List of Power Moons in the Metro Kingdom#Hanging from a High-Rise|Hanging from a High-Rise]] subarea in the Metro Kingdom, bars are attached to a cross-shape apparatus that rotates every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on to these bars and [[jump]] from them.
 
On the streets of [[Metro Kingdom|New Donk City]], the overhanging portion of '''lamposts'''<ref>{{cite|author=kikai, Rachel Roberts, and Jenny Blenk, editors.|date=2017|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|page=176}}</ref> function exactly like bars.
 
===''Wario Land: Shake It!''===
Bars appear suspended in the air in ''[[Wario Land: Shake It!]]'' When clinging to a bar, [[Wario]] performs a move called the [[Bar Spin]] if the player shakes the {{button|wii|Wiimote}}. Pressing {{button|wii|2}} while spinning allows the player to move him to a subsequent bar.
 
==Gallery==
<gallery>
Mario Spin.jpg|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
DKGB Mario.png|''Donkey Kong'' (Game Boy)
DonkeyKong-Stage3-5 (GB).png|''Donkey Kong'' (Game Boy)
DonkeyKong-Stage6-6.png|''Donkey Kong'' (Game Boy)
MVDK 1-3 1.png|''[[Mario vs. Donkey Kong]]''
SMG Screenshot Nails.png|''[[Super Mario Galaxy]]''
Boo Box.png|''Super Mario Galaxy''
WLS4.png|''[[Wario Land: Shake It!]]''
SavannahValley.png|''Wario Land: Shake It!''
SMG2 Screenshot Nail.png|''[[Super Mario Galaxy 2]]''
SMG2 Spike Wall.png|''Super Mario Galaxy 2''
SMO Wooded Moon 37.png|''[[Super Mario Odyssey]]''
SMO Metro Moon 46.png|''Super Mario Odyssey''
Rotating set of bars.png|''Super Mario Odyssey''
SMO Snow Moon 27.png|''Super Mario Odyssey''
</gallery>
 
==Names in other languages==
{{Foreign names
|Jap=ワイヤー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><ref>[https://www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf ''Mario vs. Donkey Kong'' Japanese instruction booklet], page 4.</ref>
|JapR=Waiyā
|JapM=Wire
|Jap2=鉄棒<ref>{{cite|author=[[Nintendo|Nintendo, Co. Ltd.]]|date=2004|title="Action & Puzzle." ''Mario vs. Donkey Kong''|url=https://www.nintendo.co.jp/n08/bm5j/action/index.html|language=Japanese|accessdate=22 Feb. 2024}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=136, 170}}</ref>
|Jap2R=Tetsubō
|Jap2M=Horizontal Bar
|Jap3=ロープ<ref>Game Boy ''Donkey Kong'' Japanese instruction booklet, page 9.</ref>
|Jap3R=Rōpu
|Jap3M=[[Rope]] <small>(''Donkey Kong'')</small>
|Fre=Câble<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 58.</ref>
|FreM=Cable
|Ger=Stange<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 38.</ref>
|GerM=Bar
|Ita=Parallela<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 118.</ref>
|ItaM=Parallel bar
|Spa=Cable<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref>
|SpaM=Cable
|Spa2=Barra<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 98.</ref>
|Spa2M=Bar
}}
 
==See also==
[[Horizontal Bar]], a [[Gymnastics]] [[Event]] from ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''
 
==References==
<references/>
 
{{DK}}
{{MVDK}}
{{SMG}}
{{WLSI}}
{{SMG2}}
{{SMO}}
[[Category:Donkey Kong (Game Boy) objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Wario Land: Shake It! objects]]
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