Star City: Difference between revisions

1,122 bytes added ,  3 months ago
m
no edit summary
Tags: Mobile edit Advanced mobile edit
mNo edit summary
 
(24 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{rewrite-expand}}
{{DKR course infobox
{{DKRBox
|image=[[File:DKR-StarCity.png|250px]]
|image=[[File:DKR-StarCity.png|250px]]
|location=[[Future Fun Land]]
|location=[[Future Fun Land]]
|balloons=42 (race)<br>46 (challenge)
|balloons=42 (race, N64)<br>41 (race, DS)<br>46 (challenge, N64)<br>45 (challenge, DS)
|transportation=[[Car]], [[Hovercraft]], [[Plane]]
|transportation='''[[Car]]''', [[Hovercraft]], [[Plane]]
|meet_tt=2:07.00
|meet_tt=2:07.00
|beat_tt=2:01.45
|beat_tt=2:01.45
|notes=The course takes place in a neon-lit city.
|notes=The course takes place in a neon-lit city.
|map = [[File:DKR Map Star City.png]]<br>N64<br>[[File:DKRDS Icon Star City.png]]<br>DS
|before=[[Spaceport Alpha|<<]]
|before=[[Spaceport Alpha|<<]]
|after=[[Wizpig Strikes Back|>>]]
|after=[[Wizpig Strikes Back|>>]]
}}
}}
'''Star City''' is an area in the [[Future Fun Land]] that appears in the game ''[[Diddy Kong Racing]]'' and its remake, ''[[Diddy Kong Racing DS]].''
'''Star City''' is the fourth and final course in [[Future Fun Land]], the twentieth and final main race track,  and the twenty-fifth overall course in the game ''[[Diddy Kong Racing]]'' and its remake, ''[[Diddy Kong Racing DS]].'' 42 [[Golden Balloon]]s is the total needed to open this course (41 in the remake), and then 46 for its [[Silver Coin]] challenge (or 45 for the Balloon Touch Challenge in the [[Nintendo DS]] remake). [[Car]]s are the standard vehicle for this track, but [[Hovercraft]]s and [[Plane]]s can be used upon completing the course twice or in [[Time Trial]]s. The official ''Diddy Kong Racing'' website suggested racing as Diddy on this track.<ref>[https://web.archive.org/web/19990202142058/http://www.dkr.com/starcity.html ''Diddy Kong Racing'' website (Star City)]</ref>


==Layout==
==Layout==
At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge, the player enters a building that leads to a city area full of of 90° corners, requiring tight handling to negotiate them. At end of the city area is a tunnel that leads back to the starting line.
At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge with a railway where a train passes. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge, the player enters a building that leads to a city area full of 90° corners, requiring tight handling to negotiate them. At end of the city area is a tunnel that leads back to the starting line. The sky is colored black and red, but in split-screen mode, the sky is in the daytime.


In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges.
In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges.
Line 34: Line 34:
*In the middle of the track during the tunnel to the city section of the track.
*In the middle of the track during the tunnel to the city section of the track.
*On the first corner of the city section.
*On the first corner of the city section.
*On the second corner of the the city section.
*On the second corner of the city section.
*On the fourth corner of the city section.
*On the fourth corner of the city section.
*On the final corner of the city section.
*On the final corner of the city section.
Line 45: Line 45:
Star City.png
Star City.png
Star City DKRDS.png|[[Dixie Kong]] racing in Star City in ''Diddy Kong Racing DS''
Star City DKRDS.png|[[Dixie Kong]] racing in Star City in ''Diddy Kong Racing DS''
DKRDS map small Star City.png|''Diddy Kong Racing DS'' map (zoomed out)
</gallery>
</gallery>
==Trivia==
*One of the skyscrapers on this track features the logo of [[Rare Ltd.|Rare]]'s ''{{wp|Killer Instinct}}'' franchise.


==Names in other languages==
==Names in other languages==
Line 57: Line 55:
|Spa=Ciudad Cometa
|Spa=Ciudad Cometa
|SpaM=Comet City
|SpaM=Comet City
|Fra=Ville Lumiere
|Fre=Ville Lumiere
|FraM=Light City
|FreM=Light City
|Ger=Sternenstadt (N64)<br>Star City (DS)
|Ger=Sternenstadt (N64)<br>Star City (DS)
|GerM=Star City
|GerM=Star City
Line 64: Line 62:
|ItaM=Stellar City
|ItaM=Stellar City
}}
}}
==Trivia==
*In version 1.0 of the original game, one of the skyscrapers on this track features the logo of [[Rare Ltd.|Rare]]'s ''{{wp|Killer Instinct}}'' franchise. It was removed in version 1.1.<ref>[https://tcrf.net/Diddy_Kong_Racing#Revisional_Differences The Cutting Room Floor]</ref>
==References==
<references />


{{DKR}}
{{DKR}}
[[Category:Cities and Towns]]
[[Category:Cities]]
[[Category:Cosmic Places]]
[[Category:Cosmic areas]]
[[Category:Donkey Kong Places]]
[[Category:Diddy Kong Racing race courses]]
[[Category:Diddy Kong Racing Race Courses]]