129,592
edits
(→Trivia) Tags: Mobile edit Advanced mobile edit |
mNo edit summary |
||
(24 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{DKR course infobox | ||
|image=[[File:DKR-StarCity.png|250px]] | |image=[[File:DKR-StarCity.png|250px]] | ||
|location=[[Future Fun Land]] | |location=[[Future Fun Land]] | ||
|balloons=42 (race)<br>46 (challenge) | |balloons=42 (race, N64)<br>41 (race, DS)<br>46 (challenge, N64)<br>45 (challenge, DS) | ||
|transportation=[[Car]], [[Hovercraft]], [[Plane]] | |transportation='''[[Car]]''', [[Hovercraft]], [[Plane]] | ||
|meet_tt=2:07.00 | |meet_tt=2:07.00 | ||
|beat_tt=2:01.45 | |beat_tt=2:01.45 | ||
|notes=The course takes place in a neon-lit city. | |notes=The course takes place in a neon-lit city. | ||
|map = [[File:DKR Map Star City.png]]<br>N64<br>[[File:DKRDS Icon Star City.png]]<br>DS | |||
|before=[[Spaceport Alpha|<<]] | |before=[[Spaceport Alpha|<<]] | ||
|after=[[Wizpig Strikes Back|>>]] | |after=[[Wizpig Strikes Back|>>]] | ||
}} | }} | ||
'''Star City''' is | '''Star City''' is the fourth and final course in [[Future Fun Land]], the twentieth and final main race track, and the twenty-fifth overall course in the game ''[[Diddy Kong Racing]]'' and its remake, ''[[Diddy Kong Racing DS]].'' 42 [[Golden Balloon]]s is the total needed to open this course (41 in the remake), and then 46 for its [[Silver Coin]] challenge (or 45 for the Balloon Touch Challenge in the [[Nintendo DS]] remake). [[Car]]s are the standard vehicle for this track, but [[Hovercraft]]s and [[Plane]]s can be used upon completing the course twice or in [[Time Trial]]s. The official ''Diddy Kong Racing'' website suggested racing as Diddy on this track.<ref>[https://web.archive.org/web/19990202142058/http://www.dkr.com/starcity.html ''Diddy Kong Racing'' website (Star City)]</ref> | ||
==Layout== | ==Layout== | ||
At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge, the player enters a building that leads to a city area full | At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge with a railway where a train passes. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge, the player enters a building that leads to a city area full of 90° corners, requiring tight handling to negotiate them. At end of the city area is a tunnel that leads back to the starting line. The sky is colored black and red, but in split-screen mode, the sky is in the daytime. | ||
In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges. | In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges. | ||
Line 34: | Line 34: | ||
*In the middle of the track during the tunnel to the city section of the track. | *In the middle of the track during the tunnel to the city section of the track. | ||
*On the first corner of the city section. | *On the first corner of the city section. | ||
*On the second corner of | *On the second corner of the city section. | ||
*On the fourth corner of the city section. | *On the fourth corner of the city section. | ||
*On the final corner of the city section. | *On the final corner of the city section. | ||
Line 45: | Line 45: | ||
Star City.png | Star City.png | ||
Star City DKRDS.png|[[Dixie Kong]] racing in Star City in ''Diddy Kong Racing DS'' | Star City DKRDS.png|[[Dixie Kong]] racing in Star City in ''Diddy Kong Racing DS'' | ||
DKRDS map small Star City.png|''Diddy Kong Racing DS'' map (zoomed out) | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
Line 57: | Line 55: | ||
|Spa=Ciudad Cometa | |Spa=Ciudad Cometa | ||
|SpaM=Comet City | |SpaM=Comet City | ||
| | |Fre=Ville Lumiere | ||
| | |FreM=Light City | ||
|Ger=Sternenstadt (N64)<br>Star City (DS) | |Ger=Sternenstadt (N64)<br>Star City (DS) | ||
|GerM=Star City | |GerM=Star City | ||
Line 64: | Line 62: | ||
|ItaM=Stellar City | |ItaM=Stellar City | ||
}} | }} | ||
==Trivia== | |||
*In version 1.0 of the original game, one of the skyscrapers on this track features the logo of [[Rare Ltd.|Rare]]'s ''{{wp|Killer Instinct}}'' franchise. It was removed in version 1.1.<ref>[https://tcrf.net/Diddy_Kong_Racing#Revisional_Differences The Cutting Room Floor]</ref> | |||
==References== | |||
<references /> | |||
{{DKR}} | {{DKR}} | ||
[[Category:Cities | [[Category:Cities]] | ||
[[Category:Cosmic | [[Category:Cosmic areas]] | ||
[[Category:Diddy Kong Racing race courses]] | |||
[[Category:Diddy Kong Racing |