Super Mario Sunshine: Difference between revisions

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[[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]]
[[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]]
Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Princess Peach again and flees to [[Pinna Park]]. Mario chases Shadow Mario there and takes down his weapon, [[Mecha-Bowser]]. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to be [[Bowser Jr.]], [[Bowser|Bowser's]] son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of his [[Magic Paintbrush|magic brush]], which he claims was given to him by "[[Professor Elvin Gadd|a strange old man in a white coat]]". Bowser Jr. then takes Peach to Corona Mountain by flying in Mecha-Bowser's head. Unable to rescue Princess Peach, Mario returns to cleaning up and recovering Shine Sprites. He also finds [[Yoshi]] and new [[F.L.U.D.D.#Nozzles|nozzles]] for FLUDD to use, and unlocks more areas of Isle Delfino to explore. In Episode 7 of these areas, Mario must chase down Shadow Mario to obtain a Shine Sprite from him. When these episodes are cleared, Delfino Plaza is suddenly flooded after a surge of water came gushing out of the cave behind the Shine Gate. This flood also wound up destroying the barrier obstructing the cave entrance, allowing Mario access into [[Corona Mountain]]. Working his way to the top of the volcano, Mario finds Bowser and Bowser Jr. relaxing in a huge hot tub of sludge with Peach with them. Mario then battles Bowser and Bowser Jr. by using the [[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]] and then ground pounding from high up onto the five platforms protruding from the tub while avoiding Bowser and Bowser Jr.'s attacks. The force of the ground pound on the last platform flips the tub end-over-end and everyone plummets down out of Corona Mountain, while a large Shine Sprite hidden in the pool flies out.
Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Princess Peach again and flees to [[Pinna Park]]. Mario chases Shadow Mario there and takes down his weapon, [[Mecha-Bowser]]. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to be [[Bowser Jr.]], [[Bowser|Bowser's]] son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of his [[Magic Paintbrush|magic brush]], which he claims was given to him by "[[Professor Elvin Gadd|a strange old man in a white coat]]". Bowser Jr. then takes Peach to Corona Mountain by flying in Mecha-Bowser's head. Unable to rescue Princess Peach, Mario returns to cleaning up and recovering Shine Sprites. He also finds [[Yoshi]] and new [[F.L.U.D.D.#Nozzles|nozzles]] for FLUDD to use, and unlocks more areas of Isle Delfino to explore. In Episode 7 of these areas, Mario must chase down Shadow Mario to obtain a Shine Sprite from him. When these episodes are cleared, Delfino Plaza is suddenly flooded after a surge of water came gushing out of the cave behind the Shine Gate. This flood also wound up destroying the barrier obstructing the cave entrance, allowing Mario access into [[Corona Mountain]]. Working his way to the top of the volcano, Mario finds Bowser and Bowser Jr. relaxing in a huge hot tub of sludge with Peach with them. Mario then battles Bowser and Bowser Jr. by using the [[Rocket Nozzle]] and then ground pounding from high up onto the five platforms protruding from the tub while avoiding Bowser and Bowser Jr.'s attacks. The force of the ground pound on the last platform flips the tub end-over-end and everyone plummets down out of Corona Mountain, while a large Shine Sprite hidden in the pool flies out.


[[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]]
[[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]]
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''Super Mario Sunshine'' is a 3D platformer where players control [[Mario]] in an open environment in a similar manner to its predecessor, ''Super Mario 64''. As with all 3D platformers, players can adjust the camera to their liking. Due to closer objects obstructing features on the level, when certain characters and items are obscured by minor objects such as walls or trees, their silhouettes are marked by a big '?'. This does not apply to Mario and his [[F.L.U.D.D.|FLUDD]], to differentiate him from the features.
''Super Mario Sunshine'' is a 3D platformer where players control [[Mario]] in an open environment in a similar manner to its predecessor, ''Super Mario 64''. As with all 3D platformers, players can adjust the camera to their liking. Due to closer objects obstructing features on the level, when certain characters and items are obscured by minor objects such as walls or trees, their silhouettes are marked by a big '?'. This does not apply to Mario and his [[F.L.U.D.D.|FLUDD]], to differentiate him from the features.


''Super Mario Sunshine'' is the first game where Mario extensively uses an accessory to complete his mission. FLUDD (Flash Liquidizer Ultra Dousing Device) features spray and hovering capabilities when it is first acquired; other nozzles can be unlocked to extend FLUDD's functionality, such as the "[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]" which propels Mario high into the air, and the "[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]" that lets Mario sprint on land and water, as well as break down wooden doors.
''Super Mario Sunshine'' is the first game where Mario extensively uses an accessory to complete his mission. FLUDD (Flash Liquidizer Ultra Dousing Device) features spray and hovering capabilities when it is first acquired; other nozzles can be unlocked to extend FLUDD's functionality, such as the "[[Rocket Nozzle]]" which propels Mario high into the air, and the "[[Turbo Nozzle]]" that lets Mario sprint on land and water, as well as break down wooden doors.


The game contains a number of independent levels which can be reached from [[Delfino Plaza]]. Gameplay is based around collecting [[Shine Sprite]]s by completing various tasks in the levels and over world, very similar to ''[[Super Mario 64]]'', but with Shine Sprites instead of [[Power Star]]s. However, unlike in ''Super Mario 64'' where the player could usually get most Power Stars no matter which [[mission]] was chosen, this game usually lets Mario obtain only the Shine Sprite pertaining to the episode that the player selects from the screen prior to the level.
The game contains a number of independent levels which can be reached from [[Delfino Plaza]]. Gameplay is based around collecting [[Shine Sprite]]s by completing various tasks in the levels and over world, very similar to ''[[Super Mario 64]]'', but with Shine Sprites instead of [[Power Star]]s. However, unlike in ''Super Mario 64'' where the player could usually get most Power Stars no matter which [[mission]] was chosen, this game usually lets Mario obtain only the Shine Sprite pertaining to the episode that the player selects from the screen prior to the level.
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|align=center|[[File:Sunshinebowser.jpg|150150x150px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|150x150px]]<br>'''[[Bowser]] and [[Bowser Jr.]]'''
|align=center|[[File:Sunshinebowser.jpg|150150x150px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|150x150px]]<br>'''[[Bowser]] and [[Bowser Jr.]]'''
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|align=center|[[Father and Son Shine!]]
|align=center|[[Father and Son Shine!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
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|align=center style="background:#FFFFFF"|[[File:Water Bottles SMS.png|120x120px]]<br>[[Water Bottle]]s
|align=center style="background:#FFFFFF"|[[File:Water Bottles SMS.png|120x120px]]<br>[[Water Bottle]]s
|Bottled water that refills [[F.L.U.D.D.|FLUDD]]'s tank. Small bottles refill it half way, whereas large ones refill it all the way.
|Bottled water that refills [[F.L.U.D.D.|FLUDD]]'s tank. Small bottles refill it half way, whereas large ones refill it all the way.
|align=center style="background:#FFFFFF"|[[File:Sunshine Blue Box Model.png|120x120px]]<br>[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]] [[nozzle box|box]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Blue Box Model.png|120x120px]]<br>[[Hover Nozzle]] [[nozzle box|box]]
|Blue breakable boxes that contain the Hover Nozzle. They bear the insignia of [[Gadd Science, Incorporated]].
|Blue breakable boxes that contain the Hover Nozzle. They bear the insignia of [[Gadd Science, Incorporated]].
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|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|120x120px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|120x120px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|align=center style="background:#FFFFFF"|[[File:Sunshine Gray Box Model.png|120x120px]]<br>[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]] [[nozzle box|box]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Gray Box Model.png|120x120px]]<br>[[Turbo Nozzle]] [[nozzle box|box]]
|Gray breakable boxes that contain the Turbo Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
|Gray breakable boxes that contain the Turbo Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Mario Cap.png|120x120px]]<br>[[Mario Cap|Mario's cap]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Mario Cap.png|120x120px]]<br>[[Mario Cap|Mario's cap]]
|Mario's hat. It can be stolen by [[Swipin' Stu]]s. Without his hat, Mario's health meter gradually depletes. He must defeat the enemy to get it back.
|Mario's hat. It can be stolen by [[Swipin' Stu]]s. Without his hat, Mario's health meter gradually depletes. He must defeat the enemy to get it back.
|align=center style="background:#FFFFFF"|[[File:Sunshine Red Box Model.png|120x120px]]<br>[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]] [[nozzle box|box]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Red Box Model.png|120x120px]]<br>[[Rocket Nozzle]] [[nozzle box|box]]
|Red breakable boxes that contain the Rocket Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
|Red breakable boxes that contain the Rocket Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
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|[[F.L.U.D.D.|FLUDD]]'s default nozzle and the only one that cannot be swapped out for another. It allows Mario to spray water in front of him, like a hose. The amount of pressure applied to the {{Button|gcn|R}} affects the intensity of the spray.
|[[F.L.U.D.D.|FLUDD]]'s default nozzle and the only one that cannot be swapped out for another. It allows Mario to spray water in front of him, like a hose. The amount of pressure applied to the {{Button|gcn|R}} affects the intensity of the spray.
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|align=center style="background:#FFFFFF"|[[File:SMS Hover Nozzle Icon.png]]<br>[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]
|align=center style="background:#FFFFFF"|[[File:SMS Hover Nozzle Icon.png]]<br>[[Hover Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Hover Nozzle SMS 2.png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:Mario and Hover Nozzle SMS 2.png|150x150px]]
|Dual nozzles available from the start of the game, but can be swapped with the Rocket or Turbo Nozzles. It allows Mario to hover above ground for as long as the {{Button|gcn|R}} is held down. He ascends very gradually the longer the Hover Nozzle is in effect.
|Dual nozzles available from the start of the game, but can be swapped with the Rocket or Turbo Nozzles. It allows Mario to hover above ground for as long as the {{Button|gcn|R}} is held down. He ascends very gradually the longer the Hover Nozzle is in effect.
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|align=center style="background:#FFFFFF"|[[File:SMS Turbo Nozzle Icon.png]]<br>[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]
|align=center style="background:#FFFFFF"|[[File:SMS Turbo Nozzle Icon.png]]<br>[[Turbo Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Turbo Nozzle SMS.png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:Mario and Turbo Nozzle SMS.png|150x150px]]
|A nozzle unlocked in [[Delfino Plaza]] after twenty-five [[Shine Sprite]]s have been collected and [[Yoshi]] has been unlocked. It allows Mario to run at an incredibly fast speed over land or sea. He can turn much more easily over water than on land.
|A nozzle unlocked in [[Delfino Plaza]] after twenty-five [[Shine Sprite]]s have been collected and [[Yoshi]] has been unlocked. It allows Mario to run at an incredibly fast speed over land or sea. He can turn much more easily over water than on land.
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|-
|align=center style="background:#FFFFFF"|[[File:SMS Rocket Nozzle Icon.png]]<br>[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]
|align=center style="background:#FFFFFF"|[[File:SMS Rocket Nozzle Icon.png]]<br>[[Rocket Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Rocket Nozzle SMS.png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:Mario and Rocket Nozzle SMS.png|150x150px]]
|A nozzle unlocked in Delfino Plaza after thirty Shine Sprites have been collected and the Turbo Nozzle has been unlocked. It allows Mario to launch himself high into the sky.
|A nozzle unlocked in Delfino Plaza after thirty Shine Sprites have been collected and the Turbo Nozzle has been unlocked. It allows Mario to launch himself high into the sky.
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{{main|List of Super Mario Sunshine glitches}}
{{main|List of Super Mario Sunshine glitches}}
===Blasting through the Wall===
===Blasting through the Wall===
The player must first get the [[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]] in [[Delfino Plaza]] and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into an underground area. If Mario stops jumping while underneath Delfino Plaza he automatically dies, but it is possible that a glitch will occur within. This glitch which makes Mario lie on the ground as if he were dead, yet he occasionally opens his eyes for a second. If that happens, the player needs to reset the game. It's also possible that Mario might come across an underground pipeline to run into instead of falling under Delfino Plaza.
The player must first get the [[Turbo Nozzle]] in [[Delfino Plaza]] and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into an underground area. If Mario stops jumping while underneath Delfino Plaza he automatically dies, but it is possible that a glitch will occur within. This glitch which makes Mario lie on the ground as if he were dead, yet he occasionally opens his eyes for a second. If that happens, the player needs to reset the game. It's also possible that Mario might come across an underground pipeline to run into instead of falling under Delfino Plaza.


===Game Resets Itself===
===Game Resets Itself===
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