Super Mario Party: Difference between revisions

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*Rather than a simple menu, there is now a complete controllable hub world.
*Rather than a simple menu, there is now a complete controllable hub world.
*Character selection now comes before selecting any in-game modes.
*Character selection now comes before selecting any in-game modes.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press a button to confirm they are ready to start as a result of this change.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press the {{button|switch|sl}} or {{button|switch|sr}} buttons to confirm they are ready to start as a result of this change.
*In Partner Party, the dice rolls are shared between the two players.
*In Partner Party, the dice rolls are shared between the two players.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; previous games have the player decide between 10-50 turns.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; previous games have the player decide between 10-50 turns.
*After a 2 vs. 2 or 1 vs. 3 minigame or in any mode where the player competes with teammates, there is a bonus where they can high-five their teammates to earn bonus coins. If AI teams win, this is not the case.
*After a 2 vs. 2, 1 vs. 3 (should the solo player lose) or Co-op minigame, if there is at least one human player on the winning team, they are given an opportunity to high five teammates for bonus coins (in Mario and Partner Party) or time (in River Survival).
*Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.