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==Early iteration== | ==Early iteration== | ||
[[File:Donkey Kong vs Super Wario.jpg|thumb|''Donkey Kong vs. Super Wario'']] | [[File:Donkey Kong vs Super Wario.jpg|thumb|''Donkey Kong vs. Super Wario'']] | ||
*During September 2015, ''Donkey Kong Country'' designer [[Gregg Mayles]] posted many pieces of concept art and early pitches for the game, including a binder named '''''Donkey Kong vs. Super [[Wario]]'''''.<ref name=Ghouly>https://twitter.com/Ghoulyboy/status/644266725375148033</ref> No other media of the pitch was posted and when asked about its content, Mayles responded "''Didn't get much beyond Wario and some kind of time machine as I recall.''"<ref name=Ghouly/> Eventually, he posted an actual storyboard of it to Twitter, showing Wario stealing a time machine [[Mario]] invented and turning him to stone using a "futuristic beam gun" in order to "rule Nintendo Land," with a parrot seeing this and going to Donkey Kong for help.<ref>[https://twitter.com/Ghoulyboy/status/1177306565109518336 ''Donkey Kong vs. Super Wario'' storyboards]</ref> | *During September 2015, ''Donkey Kong Country'' designer [[Gregg Mayles]] posted many pieces of concept art and early pitches for the game, including a binder named '''''Donkey Kong vs. Super [[Wario]]'''''.<ref name=Ghouly>https://twitter.com/Ghoulyboy/status/644266725375148033</ref> No other media of the pitch was posted and when asked about its content, Mayles responded "''Didn't get much beyond Wario and some kind of time machine as I recall.''"<ref name=Ghouly/> Eventually, he posted an actual storyboard of it to Twitter, showing Wario stealing a time machine [[Mario]] invented and turning him to stone using a "futuristic beam gun" in order to "rule Nintendo Land," with a parrot seeing this and going to Donkey Kong for help.<ref>[https://twitter.com/Ghoulyboy/status/1177306565109518336 ''Donkey Kong vs. Super Wario'' storyboards]</ref> According to Gregg Mayles, this pitch was not pursued because [[Nintendo]] wanted the villains to be new characters.<ref>"It's an early pitch we made to Nintendo that eventually became DKC. They wanted all new bad guys, so we used our reptile Kremlings instead. I still have the book somewhere, but I'm sure I tweeted a some images from inside a few years ago", [https://twitter.com/Ghoulyboy/status/1176830620137377792 Gregg Mayles in a September 25, 2019 twitter post]</ref> | ||
*Mayles posted another pitch titled '''''Donkey Kong and the Golden Bananas''''', which is more similar to the final game. From the four pages posted on his Twitter, the storyline in the pitch shows Donkey Kong guarding the [[Golden Banana]] while relaxing. A lanky blue Kremling named Korporal Krizzle defeats DK and steals the Golden Banana. Grandpa Kong (an early version of [[Cranky Kong]] resembling a white-furred DK) finds Donkey Kong and urges him to get back the artifact. Donkey then calls [[Donkey Kong Jr.|Donkey Kong Junior]], whose design is nearly identical to [[Diddy Kong]], albeit without a tail.<ref>[https://twitter.com/Ghoulyboy/status/639518568581869568 Cover of Golden Bananas] and [https://twitter.com/Ghoulyboy/status/639541214774206466 Golden Bananas concepts] from Gregg Mayles on Twitter</ref> | *Mayles posted another pitch titled '''''Donkey Kong and the Golden Bananas''''', which is more similar to the final game. From the four pages posted on his Twitter, the storyline in the pitch shows Donkey Kong guarding the [[Golden Banana]] while relaxing. A lanky blue Kremling named Korporal Krizzle defeats DK and steals the Golden Banana. Grandpa Kong (an early version of [[Cranky Kong]] resembling a white-furred DK) finds Donkey Kong and urges him to get back the artifact. Donkey then calls [[Donkey Kong Jr.|Donkey Kong Junior]], whose design is nearly identical to [[Diddy Kong]], albeit without a tail.<ref>[https://twitter.com/Ghoulyboy/status/639518568581869568 Cover of Golden Bananas] and [https://twitter.com/Ghoulyboy/status/639541214774206466 Golden Bananas concepts] from Gregg Mayles on Twitter</ref> | ||
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*The SNES version was planned to have an introduction cutscene, showing Diddy being stomped by [[Krusha]] while patrolling. Krusha then smashed the wall leading to the Banana Hoard and Kremlings loaded the bananas in carts, followed by Donkey Kong waking up and Cranky explaining to him the bananas have been stolen.<ref name=boy>https://twitter.com/Ghoulyboy/status/643931780114960384/</ref> A very similar intro would be used in the GBA remake. | *The SNES version was planned to have an introduction cutscene, showing Diddy being stomped by [[Krusha]] while patrolling. Krusha then smashed the wall leading to the Banana Hoard and Kremlings loaded the bananas in carts, followed by Donkey Kong waking up and Cranky explaining to him the bananas have been stolen.<ref name=boy>https://twitter.com/Ghoulyboy/status/643931780114960384/</ref> A very similar intro would be used in the GBA remake. | ||
*[[Donkey Kong Jr.]] was originally meant to be Donkey Kong's sidekick during the concept phase, but [[Nintendo]] felt that Rare's redesign was too different and mandated them to either revert to Donkey Kong Jr.'s original appearance or change the name of the character. Rare felt that the design fit ''Donkey Kong Country''{{'}}s new aesthetic more, leading to Diddy becoming a separate character.<ref name="Retrogamer">[http://www.nowgamer.com/features/895227/the_making_of_donkey_kong_country.html The Making Of Donkey Kong Country] (accessed February 20, 2012)</ref> | *[[Donkey Kong Jr.]] was originally meant to be Donkey Kong's sidekick during the concept phase, but [[Nintendo]] felt that Rare's redesign was too different and mandated them to either revert to Donkey Kong Jr.'s original appearance or change the name of the character. Rare felt that the design fit ''Donkey Kong Country''{{'}}s new aesthetic more, leading to Diddy becoming a separate character.<ref name="Retrogamer">[http://www.nowgamer.com/features/895227/the_making_of_donkey_kong_country.html The Making Of Donkey Kong Country] (accessed February 20, 2012)</ref> | ||
*Several names were then considered for Diddy during ''Donkey Kong Country''{{'}}s production, including "Diet DK", "DK Lite" and "Titchy Kong". Rare had originally settled on "Dinky Kong", but the name was later dropped due to legal considerations | *Several names were then considered for Diddy during ''Donkey Kong Country''{{'}}s production, including "Diet DK", "DK Lite" and "Titchy Kong". Rare had originally settled on "Dinky Kong", but the name was later dropped due to legal considerations<ref name="Retrogamer"/> with {{wp|Dinky Toys}}.<ref>Shesez (November 21, 2019). [https://www.youtube.com/watch?v=TwWHzilbQ34&t=843s The Donkey Kong Country 25th Anniversary Interview Documentary] (14m03s). ''YouTube''. Retrieved August 8, 2023.</ref> It would later become [[Kiddy Kong]]'s Japanese name. | ||
*[[Donkey Kong]] originally had a helmet light for mine stages, which could be seen on many of the [[:File:Dkc scrapped helmet.jpeg|marketing]] [[:File:DK Krash Lost Mines DKC.png|materials]]. In the final game, [[Squawks]] replaces the | *[[Donkey Kong]] originally had a helmet light for mine stages, which could be seen on many of the [[:File:Dkc scrapped helmet.jpeg|marketing]] [[:File:DK Krash Lost Mines DKC.png|materials]]. In the final game, [[Squawks]] replaces the helmet's intended functionality.<ref>[https://twitter.com/playtonicalMark/status/617824941489160192 Mark Stevenson on Twitter], retrieved June 6, 2015.</ref><ref name=Bits/> | ||
*The concept for the [[King K. Rool]] battle is largely similar to that of the final game, except that K. Rool was planned to only endure three hits for each phase of the battle.<ref name=boy/> Additionally, he was originally named “Krudd”.<ref name=Bits>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Donkey Kong Country'' 16 Bits Tab.</ref> | *The concept for the [[King K. Rool]] battle is largely similar to that of the final game, except that K. Rool was planned to only endure three hits for each phase of the battle.<ref name=boy/> Additionally, he was originally named “Krudd”.<ref name=Bits>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Donkey Kong Country'' 16 Bits Tab.</ref> | ||
*Early during the pre-production phase, it was considered to have the [[Animal Friend]]s trapped in cages, with the player being required to find a Key item to free them.<ref>https://twitter.com/Ghoulyboy/status/643931780114960384</ref> | *Early during the pre-production phase, it was considered to have the [[Animal Friend]]s trapped in cages, with the player being required to find a Key item to free them.<ref>https://twitter.com/Ghoulyboy/status/643931780114960384</ref> | ||
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**[[Rock Kroc|Rockkroc]] was originally known as "Krocrock," keeping with the "K" theme.<ref name=Madness/> [[Slippa]] was known as "Mr. Hister," [[Squidge]] as "Mr. Squidge," and [[Clambo]] as "Ms. Clamity." King K. Rool is referred to as "Kommander K. Rool;" this early rank may be referenced in the final, where "Kommander" is listed as his role in the fake "kredits." | **[[Rock Kroc|Rockkroc]] was originally known as "Krocrock," keeping with the "K" theme.<ref name=Madness/> [[Slippa]] was known as "Mr. Hister," [[Squidge]] as "Mr. Squidge," and [[Clambo]] as "Ms. Clamity." King K. Rool is referred to as "Kommander K. Rool;" this early rank may be referenced in the final, where "Kommander" is listed as his role in the fake "kredits." | ||
*A predecessor to Slippa known as '''Spitz''' would have additionally had a hooded variant that spits stunning venom.<ref name=Creations/> | *A predecessor to Slippa known as '''Spitz''' would have additionally had a hooded variant that spits stunning venom.<ref name=Creations/> | ||
*Before Donkey Kong's [[Roll Attack|roll]] and Diddy Kong's [[Cartwheel Attack|cartwheel]], other moves were considered, such as slide and leapfrog moves, but were cut due to not being fluid enough.<ref>Shesez (November 21, 2019). [https://www.youtube.com/watch?v=TwWHzilbQ34&t=1190s The Donkey Kong Country 25th Anniversary Interview Documentary] (19m50s). ''YouTube''. Retrieved August 8, 2023.</ref> | |||
==Early builds== | ==Early builds== | ||
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{{br}} | {{br}} | ||
== | ===Unused object subtypes=== | ||
A sizable number of object variations are unused in game. To see them, the player must go to ROM address 3D962A and change the value from B413 to the given object ID. | |||
=== | ====Dirt Patch==== | ||
{|class="wikitable" | |||
! Object ID | |||
! 9AAB | |||
! 9AB7 | |||
|- | |||
! Item Given | |||
| Rambi Token | |||
| Expresso Token | |||
|} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
==== | ====Kritter==== | ||
{|class="wikitable" | |||
! Object ID | |||
! 9B91 | |||
! A4A1 | |||
! A4AF | |||
|- | |||
! Color | |||
| Gold | |||
| Green | |||
| Green | |||
|- | |||
! Movement Type | |||
| Horizontal + Jumping | |||
| Horizontal | |||
| Horizontal | |||
|- | |||
! Movement Range | |||
| 96 pixels | |||
| 30 pixels | |||
| 300 pixels | |||
|- | |||
! Spawn Position | |||
| Rightmost point in path | |||
| Center of path | |||
| Center of path | |||
|} | |||
====Zinger==== | |||
{|class="wikitable" | |||
! Object ID | |||
! 9DC9 | |||
! A037 | |||
|- | |||
! Color | |||
| Yellow | |||
| Orange | |||
|- | |||
! Movement Type | |||
| Vertical | |||
| Horizontal | |||
|- | |||
! Movement Range | |||
| 140 pixels | |||
| 100 pixels | |||
|- | |||
! Speed | |||
| 4 pixels per frame | |||
| 7 pixels per frame | |||
|- | |||
! Spawn Position | |||
| Highest point in path | |||
| Center of path | |||
|} | |||
====Mincer==== | |||
{|class="wikitable" | |||
! Object ID | |||
! B075 | |||
! B2C9 | |||
! B32B | |||
|- | |||
! Movement Type | |||
| Rotation - Counterclockwise | |||
| Horizontal | |||
| Horizontal | |||
|- | |||
! Movement Range | |||
| 110 pixels | |||
| 235 pixels | |||
| 440 pixels | |||
|- | |||
! Speed | |||
| 1 rotation per 30 frames | |||
| 8 pixels per frame | |||
| 8 pixels per frame | |||
|- | |||
! Spawn Position | |||
| Center of path | |||
| Highest point in path | |||
| Highest point in path | |||
|} | |||
====Gnawty==== | |||
{|class="wikitable" | |||
! Object ID | |||
! B41D | |||
|- | |||
! Movement Type | |||
| Backwards from spawn point | |||
|- | |||
! Movement Range | |||
| Infinite | |||
|} | |||
====Krusha==== | |||
{|class="wikitable" | |||
! Object ID | |||
! B521 | |||
! B52F | |||
! B54B | |||
! B567 | |||
! B599 | |||
|- | |||
! Movement Range | |||
| 150 pixels | |||
| 110 pixels | |||
| 70 pixels | |||
| 200 pixels | |||
| 40 pixels | |||
|- | |||
! Spawn Position | |||
| 15 pixels right of leftmost point in path | |||
| 50 pixels right of leftmost point in path | |||
| Center of path | |||
| Center of path | |||
| Center of path | |||
|} | |||
====Mini Necky==== | |||
{|class="wikitable" | |||
! Object ID | |||
! B877 | |||
! B8A9 | |||
|- | |||
! Color | |||
| Yellow | |||
| Yellow | |||
|- | |||
! Movement Type | |||
| Vertical - doesn't loop | |||
| Vertical - doesn't loop | |||
|- | |||
! Movement Range | |||
| 225 pixels | |||
| 100 pixels | |||
|- | |||
! Spawn Position | |||
| Lowest point in path | |||
| 10 pixels up from center of path | |||
|- | |||
! Firing Delay | |||
| 60 frames | |||
| 45 frames | |||
|} | |||
====Arrow Platform==== | |||
{|class="wikitable" | |||
! Object ID | |||
! BAA1 | |||
! BAE7 | |||
! BB11 | |||
! BB1F | |||
|- | |||
! Movement Type | |||
| Horizontal - Moves right | |||
| Horizontal - Moves right | |||
| Horizontal - Moves right | |||
| Horizontal - Moves right | |||
|- | |||
! Movement Range | |||
| 230 pixels | |||
| 370 pixels | |||
| 260 pixels | |||
| 300 pixels | |||
|- | |||
! Speed | |||
| 4 pixels per frame | |||
| 2 pixels per frame | |||
| 2 pixels per frame | |||
| 4 pixels per frame | |||
|} | |||
====Necky (Flying)==== | |||
{|class="wikitable" | |||
! Object ID | |||
! BCE1 | |||
! BCF3 | |||
! BD53 | |||
|- | |||
! Movement Type | |||
| Vertical | |||
| Horizontal | |||
| Horizontal - Backwards from spawn point | |||
|- | |||
! Movement Range | |||
| 110 pixels | |||
| 160 pixels | |||
| Infinite | |||
|- | |||
! Speed | |||
| 8 pixels per frame | |||
| 8 pixels per frame | |||
| 4 pixels per frame | |||
|- | |||
! Spawn Position | |||
| 25 points below highest point in path | |||
| 70 points right of leftmost point in path | |||
| | |||
|} | |||
====Manky Kong==== | |||
{|class="wikitable" | |||
! Object ID | |||
! BDC7 | |||
! BDD1 | |||
! BDDB | |||
|- | |||
! Projectile Speed | |||
| 3 / 4 pixels per frame (alternates) | |||
| 4 pixels per frame | |||
| 2 / 4 / 2 pixels per frame (Behavior loops) | |||
|- | |||
! Firing Delay | |||
| 60 frames | |||
| 60 / 45 / 30 / 15 frames (Behavior loops) | |||
| 75 / 60 / 75 frames (Behavior loops) | |||
|} | |||
====Rope==== | |||
{|class="wikitable" | |||
! Object ID | |||
! BED3 | |||
! BEE1 | |||
! BF57 | |||
! C065 | |||
|- | |||
! Type | |||
| Conveyor rope - downward | |||
| Conveyor rope - downward | |||
| Hanging rope | |||
| Hanging rope | |||
|- | |||
! Movement Type | |||
| | |||
| | |||
| Horizontal | |||
| Horizontal - Moves right, doesn't loop | |||
|- | |||
! Movement Range | |||
| | |||
| | |||
| 300 pixels | |||
| 1150 pixels | |||
|- | |||
! Speed | |||
| 4 pixels per frame | |||
| 2 pixels per frame | |||
| 5 pixels per frame | |||
| 5 pixels per frame | |||
|- | |||
! Spawn Position | |||
| | |||
| | |||
| Center of path | |||
| | |||
|} | |||
====Dumb Drum==== | |||
{|class="wikitable" | |||
! Object ID | |||
! C4FD | |||
! C507 | |||
! C511 | |||
! C5A3 | |||
! C5AD | |||
! C5B7 | |||
|- | |||
! Orientation | |||
| Normal | |||
| Normal | |||
| Normal | |||
| Upside down | |||
| Upside down | |||
| Upside down | |||
|- | |||
! Object Fired | |||
| Klaptrap | |||
| 2 Klaptraps | |||
| 2 Armys | |||
| Slippa | |||
| Army | |||
| Army | |||
|- | |||
! Firing Direction | |||
| Front and back | |||
| Front | |||
| Front | |||
| Front | |||
| Front | |||
| Front | |||
|- | |||
! Firing Delay | |||
| 75 frames | |||
| 75 frames | |||
| 75 frames | |||
| 75 frames | |||
| 600 frames | |||
| 300 frames | |||
|} | |||
====Necky (Firing Nuts)==== | |||
{|class="wikitable" | |||
! Object ID | |||
! C717 | |||
! C72B | |||
|- | |||
! Projectiles Fired | |||
| 5 | |||
| 2 | |||
|- | |||
! Projectile Directions | |||
| Semicircle arc | |||
| Backward, downwards | |||
|} | |||
====Blast Barrel==== | |||
{|class="wikitable" | |||
! Object ID | |||
! CA8D | |||
|- | |||
! Movement Type | |||
| Horizontal | |||
|- | |||
! Movement Range | |||
| 220 pixels | |||
|- | |||
! Speed | |||
| 12 pixels per frame | |||
|- | |||
! Spawn Position | |||
| 55 pixels right of leftmost point in path | |||
|- | |||
! Firing Direction | |||
| Right | |||
|- | |||
! Firing Distance | |||
| 440 pixels | |||
|} | |||
====Fuel Barrel==== | |||
{|class="wikitable" | |||
! Object ID | |||
! E055 | |||
|- | |||
! Units | |||
| 2 units | |||
|} | |||
====Rockkroc==== | |||
{|class="wikitable" | |||
! Object ID | |||
! E50B | |||
! E519 | |||
|- | |||
! Movement Range | |||
| 214 pixels | |||
| 40 pixels | |||
|- | |||
! Speed | |||
| 12 pixels per frame | |||
| 12 pixels per frame | |||
|- | |||
! Spawn Position | |||
| Center of path | |||
| Center of path | |||
|} | |||
==Gallery== | ==Gallery== | ||
===Concepts and designs=== | ===Concepts and designs=== | ||
<gallery> | <gallery> | ||
Dkc Attacks 1.jpg|Attacks | |||
DKC concept Abilities.jpg|Abilities | |||
DKC animal buddies.jpg|Animal Buddies | DKC animal buddies.jpg|Animal Buddies | ||
DKC concept baddie movements.jpg|Baddie movements | DKC concept baddie movements.jpg|Baddie movements | ||
Line 121: | Line 445: | ||
DKC concept factory unused level.jpg|Unused factory level | DKC concept factory unused level.jpg|Unused factory level | ||
DKC_Walkaway_Features.jpeg|Walkway level features | DKC_Walkaway_Features.jpeg|Walkway level features | ||
DKC_Kevbay_Winky.png|Winky | |||
DKC_Kevbay_Kritter_Small.png|Kritter, bearing a resemblance to [[Krunch]]'s eventual design | |||
</gallery> | </gallery> | ||
Line 142: | Line 468: | ||
<gallery> | <gallery> | ||
DKC Prerelease Nighttime Jungle Hijinx.jpg|Jungle Hijinxs with a nighttime setting. The [[Barrel]] and [[Expresso]] token are also missing. | DKC Prerelease Nighttime Jungle Hijinx.jpg|Jungle Hijinxs with a nighttime setting. The [[Barrel]] and [[Expresso]] token are also missing. | ||
DKC Prerelease Binary.jpg|The binary digits | DKC Prerelease Binary.jpg|The binary digits | ||
DKC Prerelease 659 Bananas.jpg|Donkey Kong and Diddy Kong have managed to collect 659 bananas. | DKC Prerelease 659 Bananas.jpg|Donkey Kong and Diddy Kong have managed to collect 659 bananas. | ||
DKC Prerelease Klump.jpg|Klump manages to withstand Donkey Kong's jump attack, as he would have with Diddy's in the final. | DKC Prerelease Klump.jpg|Klump manages to withstand Donkey Kong's jump attack, as he would have with Diddy's in the final. | ||
Line 156: | Line 482: | ||
Slippa DKC1 unused death animation.gif|Slippa alternate death | Slippa DKC1 unused death animation.gif|Slippa alternate death | ||
DKCRambiFullCharge.gif|Rambi full charge | DKCRambiFullCharge.gif|Rambi full charge | ||
DKCCollapsingBarrel.gif|A barrel opening up | |||
DKCQueenB.gif|Queen B. full Hit | |||
DKCCroctapushit.png| | |||
DKCThunder.png| | |||
</gallery> | </gallery> | ||