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====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. On the original SNES version, doing this puts a star before the completion counter on the file selection screen in the American version and earlier European versions, as well as in [[Super Mario All-Stars + Super Mario World]], or turns the number blue in later European versions. Other exits include the [[Giant Gate]] past the secret [[Keyhole]] in [[Donut Plains 2]], the second Giant Gate in [[Chocolate Island 2]], and the paths accessed using [[Yoshi's Wings]] in [[Cheese Bridge Area]], [[Valley of Bowser 2]] and [[Way Cool]] (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion. Likewise, the [[Front Door]] and [[Back Door]] are both counted as the same exit, so the player is only required to complete one of them.
In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. In the original SNES version and ''[[Super Mario All-Stars + Super Mario World]]'', doing this places a star before the completion counter on the file selection screen in the American version and earlier European versions, or turns the number blue in later European versions. Other exits include the [[Giant Gate]] past the secret [[Keyhole]] in [[Donut Plains 2]], the second Giant Gate in [[Chocolate Island 2]], and the paths accessed using [[Yoshi's Wings]] in [[Cheese Bridge Area]], [[Valley of Bowser 2]] and [[Way Cool]] (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion. Likewise, the [[Front Door]] and [[Back Door]] are both counted as the same exit, so the player is only required to complete one of them.


Completing the [[Special Zone]] will trigger [[Fall]], which changes the map color scheme and the sprites of several enemies ([[Bullet Bill]]s become [[Pidgit]] Bills, etc.)
Completing the [[Special Zone]] will trigger [[Fall]], which changes the map color scheme and the sprites of several enemies ([[Bullet Bill]]s become [[Pidgit]] Bills, etc.)