The 'Shroom:Issue 121/Critic Corner: Difference between revisions

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Hello everyone! My name is [[User:Alex95|Alex95]] and welcome to "Could Have Been". In this segment, I'm going to talk about features that didn't quite make it into a game's final release and see just how the cut content would've affected the game. This time, I'll be discussing the removed features from ''[[Super Smash Bros. Melee]]''! So let's dive right in and take a look at what could have been.
Hello everyone! My name is [[User:Alex95|Alex95]] and welcome to "Could Have Been". In this segment, I'm going to talk about features that didn't quite make it into a game's final release and see just how the cut content would've affected the game. This time, I'll be discussing the removed features from ''[[Super Smash Bros. Melee]]''! So let's dive right in and take a look at what could have been.
[[File:Trophy278.PNG|thumb|left|Imagine her in a fighting game.]]
[[File:Trophy278.png|thumb|left|Imagine her in a fighting game.]]
What would a fighting game be without characters, and ''Melee'' introduced a lot of them! But did you know even more were planned to be included? [[Ness]] was originally supposed to be replaced with [[Lucas]], the protagonist of [[wikibound:Mother 3|''Mother 3'']]. Due to ''Mother 3''{{'}}s delay in development, however, Lucas was cut and Ness was brought back. Obviously, Lucas did become playable in the sequels, but imagine how he would've played in ''Melee''; would he have had Ness's moveset? Or would he have become a character all of his own?<br>
What would a fighting game be without characters, and ''Melee'' introduced a lot of them! But did you know even more were planned to be included? [[Ness]] was originally supposed to be replaced with [[Lucas]], the protagonist of [[wikibound:Mother 3|''Mother 3'']]. Due to ''Mother 3''{{'}}s delay in development, however, Lucas was cut and Ness was brought back. Obviously, Lucas did become playable in the sequels, but imagine how he would've played in ''Melee''; would he have had Ness's moveset? Or would he have become a character all of his own?<br>
In addition to the [[Ice Climbers]], another "retro" character was being considered. [[Bubbles (Clu Clu Land)|Bubbles]] from [[Wikipedia:Clu Clu Land|''Clu Clu Land'']], the Balloon Fighter from [[Wikipedia:Balloon Fight|''Balloon Fight'']], and an [[Excitebike (character)|"Excitebiker"]] were all considered, but ultimately dropped. I imagine Bubbles would've some sort of "slingshot" move where she flings herself forward, the Balloon Fighter would've had what is now [[Villager]]'s recovery move, and the Excitebiker would probably just run over fighters. I can see why they were dropped, there wasn't much to improve upon. Ayumi Tachibana from the ''Famicom Detective Club'' series was also considered, but rejected as she lacked familiarity outside Japan, though that didn't stop [[Marth]] and [[Roy (Fire Emblem)|Roy]] from entering the fray! Speaking of which, Marth and Roy were originally going to be exclusive to the Japanese version of the game! Good thing Nintendo of America decided to keep them in, otherwise ''Fire Emblem'' would've never come to the west (the horror…).<br>
In addition to the [[Ice Climbers]], another "retro" character was being considered. [[Bubbles (Clu Clu Land)|Bubbles]] from [[Wikipedia:Clu Clu Land|''Clu Clu Land'']], the Balloon Fighter from [[Wikipedia:Balloon Fight|''Balloon Fight'']], and an [[Excitebike (character)|"Excitebiker"]] were all considered, but ultimately dropped. I imagine Bubbles would've some sort of "slingshot" move where she flings herself forward, the Balloon Fighter would've had what is now [[Villager]]'s recovery move, and the Excitebiker would probably just run over fighters. I can see why they were dropped, there wasn't much to improve upon. Ayumi Tachibana from the ''Famicom Detective Club'' series was also considered, but rejected as she lacked familiarity outside Japan, though that didn't stop [[Marth]] and [[Roy (Fire Emblem)|Roy]] from entering the fray! Speaking of which, Marth and Roy were originally going to be exclusive to the Japanese version of the game! Good thing Nintendo of America decided to keep them in, otherwise ''Fire Emblem'' would've never come to the west (the horror…).<br>
Third party characters were also considered for ''Melee''! [[Sonic the Hedgehog]] and [[Solid Snake]] were requested by their respective developers to be included, but they were requested near the end of ''Melee'''s development, so they didn't make it in. Both of which did make it into ''[[Super Smash Bros. Brawl]]'', however, and they were even one of the first characters introduced into the game! I wonder how their moveset would've differed, as there was seven years between ''Melee'' and ''Brawl'', some ideas had to be different. Sonic likely would've kept his special moves, but his standard attacks could've been different. And I wonder how Snake's guided missile and remote-detonated bomb would've worked, if they were included.  If the characters were included, ''Melee'' likely would've been pushed back beyond the [[Nintendo GameCube]]'s launch window into mid-2003. [[Wario]] was also considered, but was cut due to [[Masahiro Sakurai]] not wanting too many ''Mario'' characters in the game. Eh, who really cared about Wario anyway?
Third party characters were also considered for ''Melee''! [[Sonic|Sonic the Hedgehog]] and [[Solid Snake]] were requested by their respective developers to be included, but they were requested near the end of ''Melee'''s development, so they didn't make it in. Both of which did make it into ''[[Super Smash Bros. Brawl]]'', however, and they were even one of the first characters introduced into the game! I wonder how their moveset would've differed, as there was seven years between ''Melee'' and ''Brawl'', some ideas had to be different. Sonic likely would've kept his special moves, but his standard attacks could've been different. And I wonder how Snake's guided missile and remote-detonated bomb would've worked, if they were included.  If the characters were included, ''Melee'' likely would've been pushed back beyond the [[Nintendo GameCube]]'s launch window into mid-2003. [[Wario]] was also considered, but was cut due to [[Masahiro Sakurai]] not wanting too many ''Mario'' characters in the game. Eh, who really cared about Wario anyway?
[[File:Smashb27.jpg|thumb|right|Perhaps this was a retro stage?]]
[[File:Smashb27.jpg|thumb|right|Perhaps this was a retro stage?]]
Now let's talk stages. Among the many cut stages, [[bulbapedia:Sprout Tower|Sprout Tower]] from [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold and Silver Versions'']] was planned. Not much is known about it, but I envision it as a multi-layered stage similar to [[Luigi's Mansion (stage)|Luigi's Mansion]] with many breaks in it and perhaps a chasm in the center. A stage based on [[fireemblem:Archanea (nation)|Archanea]] from ''Fire Emblem'' is perhaps the most elusive and famous stage among dataminers; absolutely nothing is known about it as the only thing left in the coding is its name, if there was anything else. It's possible the stage would've taken place on or near [[fireemblem:Nyna|Nyna]]'s castle or a different location in the nation. Think [[Castle Siege]], but only with the first part of the stage. There's also a "test" stage still within the game's coding. It's a weird looking, bland stage with the background being that of a café. …Okay?<br>
Now let's talk stages. Among the many cut stages, [[bulbapedia:Sprout Tower|Sprout Tower]] from [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold and Silver Versions'']] was planned. Not much is known about it, but I envision it as a multi-layered stage similar to [[Luigi's Mansion (stage)|Luigi's Mansion]] with many breaks in it and perhaps a chasm in the center. A stage based on [[fireemblem:Archanea (nation)|Archanea]] from ''Fire Emblem'' is perhaps the most elusive and famous stage among dataminers; absolutely nothing is known about it as the only thing left in the coding is its name, if there was anything else. It's possible the stage would've taken place on or near [[fireemblem:Nyna|Nyna]]'s castle or a different location in the nation. Think [[Castle Siege]], but only with the first part of the stage. There's also a "test" stage still within the game's coding. It's a weird looking, bland stage with the background being that of a café. …Okay?<br>
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Tune in next month where I all kinds of topics relating to I have no idea yet because I haven't picked a theme yet!  Also, tell me what to review next!  Here’s my [[:File:Steaminventory.png|Steam Inventory]] filled with games I haven’t played for some ideas, but things you can tell me to do can also be movies, shows, physical actions, trying new foods, music, literally anything and I’ll cover it eventually if it’s not too ridiculous.  Just send me a message here on my talk page or [[forumuser:1129|PM it to me on the forum]].  Don't like what I have to say?  That's fine, and probably bound to happen because I've been told about how much people like ''Super Mario 64'' and how they feel about any criticism of it!  We at Critic Corner will welcome your alternate review of it as a new section for the next issue!
Tune in next month where I all kinds of topics relating to I have no idea yet because I haven't picked a theme yet!  Also, tell me what to review next!  Here’s my [[:File:Steaminventory.png|Steam Inventory]] filled with games I haven’t played for some ideas, but things you can tell me to do can also be movies, shows, physical actions, trying new foods, music, literally anything and I’ll cover it eventually if it’s not too ridiculous.  Just send me a message here on my talk page or [[mb:members/1129|PM it to me on the forum]].  Don't like what I have to say?  That's fine, and probably bound to happen because I've been told about how much people like ''Super Mario 64'' and how they feel about any criticism of it!  We at Critic Corner will welcome your alternate review of it as a new section for the next issue!


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Starting off the list is one of the two ''NSMB'' games that I consider to have originality. Since this one was the first game in that sub-series, that's not surprising. It is a worthy reboot of the side-scrolling games, with nearly everything that made the ''SMB'' games great and more. While it does not have a co-op multiplayer mode, it has a surprisingly fun competitive multiplayer [[New Super Mario Bros.#Mario vs. Luigi|mode]] and all the minigames from ''[[Super Mario 64 DS]]''. It set the standard for what a ''NSMB'' game is-- which has perhaps been followed too closely with some of the more recent ones.{{br}}
Starting off the list is one of the two ''NSMB'' games that I consider to have originality. Since this one was the first game in that sub-series, that's not surprising. It is a worthy reboot of the side-scrolling games, with nearly everything that made the ''SMB'' games great and more. While it does not have a co-op multiplayer mode, it has a surprisingly fun competitive multiplayer [[New Super Mario Bros.#Mario vs. Luigi|mode]] and all the minigames from ''[[Super Mario 64 DS]]''. It set the standard for what a ''NSMB'' game is-- which has perhaps been followed too closely with some of the more recent ones.{{br}}
'''9. ''[[Super Mario 3D World]]'''''
'''9. ''[[Super Mario 3D World]]'''''
[[File:WiiU SM3DW 10.15.13 Scrn27.png|thumb|Here's another reason this game is chaotic in multiplayer.]]
[[File:SM3DW Switch Scramble Circus.png|thumb|Here's another reason this game is chaotic in multiplayer.]]
This follow-up to ''[[Super Mario 3D Land]]'' introduces a new world to the Super Mario series and provides the first 3D multiplayer experience. It has a great variety of levels and really exudes a different ambience than the usual [[Mushroom Kingdom]]. It also calls ''[[Super Mario Bros. 2]]'' to mind with its playable characters. However, my experience with the game was hampered by playing the entire game in multiplayer. Why, you ask? Well, it's so chaotic in multiplayer. You accidentally pick up someone and throw them off the cliff when you were just trying to run. You accidentally jump on someone's head in midair and they plummet to their doom while you go spinning into the air. Then in some of the later worlds, you need to make precise jumps that are impossible for four people to make at once. Furthermore, the shared lives mechanic makes one bad player drag the entire team down. Another problem is the depth perception, or death perception, as I like to call it. You jump over a gap and it looks like you're gonna make it-- nope. Another life lost.  Me and my siblings lost over 2000 lives while beating the game and unlocking [[Champion's Road]]. We still haven't beat that level and I frankly don't really care to. Now, would I have enjoyed this game more in single player? Probably. But it's kind of too late for that now.{{br}}
This follow-up to ''[[Super Mario 3D Land]]'' introduces a new world to the Super Mario series and provides the first 3D multiplayer experience. It has a great variety of levels and really exudes a different ambience than the usual [[Mushroom Kingdom]]. It also calls ''[[Super Mario Bros. 2]]'' to mind with its playable characters. However, my experience with the game was hampered by playing the entire game in multiplayer. Why, you ask? Well, it's so chaotic in multiplayer. You accidentally pick up someone and throw them off the cliff when you were just trying to run. You accidentally jump on someone's head in midair and they plummet to their doom while you go spinning into the air. Then in some of the later worlds, you need to make precise jumps that are impossible for four people to make at once. Furthermore, the shared lives mechanic makes one bad player drag the entire team down. Another problem is the depth perception, or death perception, as I like to call it. You jump over a gap and it looks like you're gonna make it-- nope. Another life lost.  Me and my siblings lost over 2000 lives while beating the game and unlocking [[Champion's Road]]. We still haven't beat that level and I frankly don't really care to. Now, would I have enjoyed this game more in single player? Probably. But it's kind of too late for that now.{{br}}
'''8. ''[[New Super Mario Bros. Wii]]'''''
'''8. ''[[New Super Mario Bros. Wii]]'''''
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♪Doo Doo Doo Doo Doo Doo DOO♪ Oh, sorry, back to writing. ''[[Super Mario Bros.]]'' is simply one of the most important and influential games of all time. It revived the industry, redefined the platforming genre, and skyrocketed a franchise into superstardom. Its physics were incredibly accurate and its graphics were quite impressive for the time. Its later worlds provide a difficulty that is not often rivaled by other Maio games (with ''[[Super Mario Bros.: The Lost Levels|Lost Levels]]'' being a notable exception). It has aged extremely well thanks to the simplicity and perfection of its gameplay, and it’s just as fun to play as it was three decades ago.{{br}}
♪Doo Doo Doo Doo Doo Doo DOO♪ Oh, sorry, back to writing. ''[[Super Mario Bros.]]'' is simply one of the most important and influential games of all time. It revived the industry, redefined the platforming genre, and skyrocketed a franchise into superstardom. Its physics were incredibly accurate and its graphics were quite impressive for the time. Its later worlds provide a difficulty that is not often rivaled by other Maio games (with ''[[Super Mario Bros.: The Lost Levels|Lost Levels]]'' being a notable exception). It has aged extremely well thanks to the simplicity and perfection of its gameplay, and it’s just as fun to play as it was three decades ago.{{br}}
'''4. ''[[Super Mario Bros. 3]]'''''
'''4. ''[[Super Mario Bros. 3]]'''''
[[File:TanookiMario SMB3.jpg|thumb|150px|This is definitely not PETA's favorite Mario game.]]
[[File:Tanooki Mario SMB3 art.png|thumb|150px|This is definitely not PETA's favorite Mario game.]]
While ''[[Super Mario Bros.]]'' laid the foundation for the series, ''[[Super Mario Bros. 3]]'' built upon it and defined the direction of the series. This game is simply the definition of what a side-scrolling Mario game should be. It boasted map screens, [[Super Leaf|tons]] [[Frog Suit|of]] [[Hammer Suit|new]] [[Tanooki Suit|powerups]], way more levels, greatly improved graphics, and even a few [[Spade Panel|minigames]]. It also introduced several Mario mainstays, such as the Koopalings, Airships, and Bowser's current name and design. I’d bet it’s one of the biggest games on the [[NES]]. When a ''NSMB'' game needs a “new” feature, there’s a good chance it will be from this game, which shows just how great this game really is.{{br|left}}
While ''[[Super Mario Bros.]]'' laid the foundation for the series, ''[[Super Mario Bros. 3]]'' built upon it and defined the direction of the series. This game is simply the definition of what a side-scrolling Mario game should be. It boasted map screens, [[Super Leaf|tons]] [[Frog Suit|of]] [[Hammer Suit|new]] [[Tanooki Suit|powerups]], way more levels, greatly improved graphics, and even a few [[Spade Panel|minigames]]. It also introduced several Mario mainstays, such as the Koopalings, Airships, and Bowser's current name and design. I’d bet it’s one of the biggest games on the [[NES]]. When a ''NSMB'' game needs a “new” feature, there’s a good chance it will be from this game, which shows just how great this game really is.{{br|left}}
'''3. ''[[Super Mario 64]]'''''
'''3. ''[[Super Mario 64]]'''''
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== Marioverse Reviews ==
== Marioverse Reviews ==


Written by: {{User|Rosalina1999}}
Written by: {{User|Rosalina1999}}


[[File:Papermario.PNG|thumb|right]]
[[File:Paper Mario 64 box.png|thumb|right]]


Hi everyone! I am enjoying April so far. I'm also really enjoying my [[Nintendo Switch]]! I am anticipating for [[Mario Kart 8 Deluxe]], which if I played it enough, I will probably review it next month. But it kind of is coming out late in the month. So we’ll see what happens. Anyway, enjoy my review of <b>[[Paper Mario]]!</b>
Hi everyone! I am enjoying April so far. I'm also really enjoying my [[Nintendo Switch]]! I am anticipating for [[Mario Kart 8 Deluxe]], which if I played it enough, I will probably review it next month. But it kind of is coming out late in the month. So we’ll see what happens. Anyway, enjoy my review of <b>[[Paper Mario]]!</b>
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However, Bouldergeist has a few more tricks up his nonexistent sleeves. There is a second phase in this fight, where he will grow hands. Bouldergeist looks intimidating, which is a good trait for a boss in the Ghostly Galaxy to have. He has more attacks that he will use, but the method to defeat him is the same. Slam Bomb Boos in his face and make him cry. However, it's a lot harder to this time. For one thing, the hands tend to get in the way. You can destroy the hands, but they also will grow back if you wait too long. They made a boss fight that keeps you on your toes, and when he's defeated it feels so satisfying. The music fits as well.
However, Bouldergeist has a few more tricks up his nonexistent sleeves. There is a second phase in this fight, where he will grow hands. Bouldergeist looks intimidating, which is a good trait for a boss in the Ghostly Galaxy to have. He has more attacks that he will use, but the method to defeat him is the same. Slam Bomb Boos in his face and make him cry. However, it's a lot harder to this time. For one thing, the hands tend to get in the way. You can destroy the hands, but they also will grow back if you wait too long. They made a boss fight that keeps you on your toes, and when he's defeated it feels so satisfying. The music fits as well.


[[File:Buldergiestpunching.PNG|thumb|right|200px|Bouldergeist in the second phase punching [[Mario]] with a hand. You can see this fight is on Daredevil.]]
[[File:SMG Bouldergeist Punching.png|thumb|right|200px|Bouldergeist in the second phase punching [[Mario]] with a hand. You can see this fight is on Daredevil.]]
There's one more thing I should mention about Bouldergeist. It would be a disservice for me to not mention the [[Daredevil Comet]]. On first playthroughs, Bouldergeist is tough but now you get to do it without getting hit once. This is extremely difficult for new players, and I understand wanting to quit and forget about it. On my first playthrough, I died like over 30 times. However, after some time I wanted to play ''Super Mario Galaxy'' again. I knew I would have to do this and I dreaded it. On my second playthrough though, I was surprised because I beat it like first try. If you want that golden 120 stars, you'll have to do this Daredevil Comet, but he's not going to let you have it easy. Daredevil really gets the adrenaline going more so than the regular fight could imagine.
There's one more thing I should mention about Bouldergeist. It would be a disservice for me to not mention the [[Daredevil Comet]]. On first playthroughs, Bouldergeist is tough but now you get to do it without getting hit once. This is extremely difficult for new players, and I understand wanting to quit and forget about it. On my first playthrough, I died like over 30 times. However, after some time I wanted to play ''Super Mario Galaxy'' again. I knew I would have to do this and I dreaded it. On my second playthrough though, I was surprised because I beat it like first try. If you want that golden 120 stars, you'll have to do this Daredevil Comet, but he's not going to let you have it easy. Daredevil really gets the adrenaline going more so than the regular fight could imagine.


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== Movie Reviews ==
== Movie Reviews ==
Written by: {{User|Yoshi876}}
Written by: {{User|Yoshi876}}
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