The 'Shroom:Issue LXI/Should Have Been: Difference between revisions

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__NOEDITSECTION__ __NOTOC__ <noinclude><div class="shroomspring"></noinclude><div class="right"><h2 style="font-family:Kunstler Script;font-size:350%;color:black">Should Have Been</h2>
__NOEDITSECTION__ __NOTOC__ <noinclude><div class="shroombg shroomspring"></noinclude><div class="right"><h2 style="font-family:Kunstler Script;font-size:350%;color:black">Should Have Been</h2>
by {{user|MrConcreteDonkey}}</div>
by {{user|MrConcreteDonkey}}</div>


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==What should have been in this game?==
==What should have been in this game?==
[[File:MP9 7.png|thumb|left|[[Skyjinks]], a Minigame.]]When I first heard about ''Mario Party 9'', I was more than a bit skeptical. I was wondering if this car mechanic would work, and if it would still feel like a ''[[Mario Party (series)|Mario Party]]'' game, never mind if the game itself would be good. Actually, I really enjoyed playing it. The [[Minigames]] were very good, and the car worked fine. However, I don't think the game is the perfect ''Mario Party'' game...<br /><br />
[[File:MP9 4-Player Skyjinks.png|thumb|left|[[Skyjinks]], a Minigame.]]When I first heard about ''Mario Party 9'', I was more than a bit skeptical. I was wondering if this car mechanic would work, and if it would still feel like a ''[[Mario Party (series)|Mario Party]]'' game, never mind if the game itself would be good. Actually, I really enjoyed playing it. The [[Minigames]] were very good, and the car worked fine. However, I don't think the game is the perfect ''Mario Party'' game...<br /><br />
Starting off, what I probably dislike most about the game is that Minigames are no longer played at the end of every turn. Minigames are, in my opinion, a very big part of the ''Mario Party'' series, and now they're just activated by landing on spaces, or in a few other ways. [[File:MP9 Toad Road.png|thumb|left|Toad Road. I mean, come on, can you get more linear than a road?]]Usually, I find myself either not feeling I've played enough minigames, or just landing on the spaces all of the time, and not moving forward in the board enough. Having minigames at the end of every turn worked well in the past games, so I don't see why this couldn't have happened in this game.<br /><br />
Starting off, what I probably dislike most about the game is that Minigames are no longer played at the end of every turn. Minigames are, in my opinion, a very big part of the ''Mario Party'' series, and now they're just activated by landing on spaces, or in a few other ways. [[File:MP9 Toad Road.png|thumb|left|Toad Road. I mean, come on, can you get more linear than a road?]]Usually, I find myself either not feeling I've played enough minigames, or just landing on the spaces all of the time, and not moving forward in the board enough. Having minigames at the end of every turn worked well in the past games, so I don't see why this couldn't have happened in this game.<br /><br />
[[File:MP9 Green Space.png|thumb|A Green Space<br><small>*not pants</small>]]Next, I felt the boards were way too linear. I liked the idea of having [[Boss]]es and Mini-Bosses on the boards, but I'm pretty sure they could have fitted those in if there wasn't an end to the board. I don't think being linear is what the ''Mario Party'' games are about, so I think the boards shouldn't have had an end, and the game should've just ended after a certain amount of turns. I think the car probably also contributed to this problem. The car was a pretty nice innovation, but I much prefer characters moving singularly, rather than just cramped together in a vehicle.<br /><br />
[[File:MP9 Green Space.png|thumb|A Green Space<br><small>*not pants</small>]]Next, I felt the boards were way too linear. I liked the idea of having [[Boss]]es and Mini-Bosses on the boards, but I'm pretty sure they could have fitted those in if there wasn't an end to the board. I don't think being linear is what the ''Mario Party'' games are about, so I think the boards shouldn't have had an end, and the game should've just ended after a certain amount of turns. I think the car probably also contributed to this problem. The car was a pretty nice innovation, but I much prefer characters moving singularly, rather than just cramped together in a vehicle.<br /><br />
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[[File:MP9 4-Player Pianta Pool.png|thumb|left|Pianta Pool]]
[[File:MP9 4-Player Pianta Pool.png|thumb|left|Pianta Pool]]
*[[Pianta Pool]] - Most of what I didn't like about this is how random it was. It's mostly based on where the [[Pianta]] throws the rings, which is random[[File:Side by Side Zone.jpg|thumb|right|More or less all of the Captain Event spaces are something like this.]], and based on luck. There wasn't too much gameplay to it and it wasn't really fun.
*[[Pianta Pool]] - Most of what I didn't like about this is how random it was. It's mostly based on where the [[Pianta]] throws the rings, which is random[[File:MP9 Bob-omb Factory Side by Side Zone.jpg|thumb|right|More or less all of the Captain Event spaces are something like this.]], and based on luck. There wasn't too much gameplay to it and it wasn't really fun.
*[[Mecha Choice]] - This one is entirely luck based. If you can't tell yet, I don't like luck based games.
*[[Mecha Choice]] - This one is entirely luck based. If you can't tell yet, I don't like luck based games.
*[[Deck Dry Bones]] - It's pretty fun, I guess, but I find it very hard to remember which card is where, especially with [[Dry Bones]] swapping around cards and whatnot.
*[[Deck Dry Bones]] - It's pretty fun, I guess, but I find it very hard to remember which card is where, especially with [[Dry Bones]] swapping around cards and whatnot.