Mario Kart 64: Difference between revisions

40 bytes removed ,  11 months ago
As far as in-game terminology is concerned, he is consistently shortened to "D.K."
(→‎Courses: In-game icons, the previous ones were website images)
(As far as in-game terminology is concerned, he is consistently shortened to "D.K.")
Line 19: Line 19:
The game was commercially successful and received a [[Player's Choice]] edition, being the second-best-selling game on the Nintendo 64, beaten out only by ''[[Super Mario 64]]'', and it was generally well-received by critics. ''Mario Kart 64'' later became available for the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007 and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, and it is one of the launch titles for [[Nintendo 64 - Nintendo Switch Online]].
The game was commercially successful and received a [[Player's Choice]] edition, being the second-best-selling game on the Nintendo 64, beaten out only by ''[[Super Mario 64]]'', and it was generally well-received by critics. ''Mario Kart 64'' later became available for the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007 and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, and it is one of the launch titles for [[Nintendo 64 - Nintendo Switch Online]].
==Gameplay==
==Gameplay==
[[File:D.K.'s Jungle Parkway 3.png|thumb|left|Donkey Kong racing on [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]]]
[[File:D.K.'s Jungle Parkway 3.png|thumb|left|D.K. racing on [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]]]
''Mario Kart 64'' plays similarly to ''Super Mario Kart'', where players accelerate on karts by holding down the {{button|n64|A}} button and use the Nintendo 64 Controller's control stick to steer. The {{button|n64|B}} button is used to brake, and it can put the kart into reverse if the Control Stick is held down. If {{button|n64|A}} and {{button|n64|B}} are held in conjunction, players can perform a [[Spin Turn|Spin-Turn]], with which they can turn sharply at a standstill. The {{button|n64|B}} button can also be used to stop a player from spinning out when they drive into a [[Banana]] while driving straight; if the player brakes at the right time, a musical note (♪) appears over the character's head and nullifies the effect of the Banana. Similarly, in 150cc and Extra Mode, steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case, braking results in the spinning being avoided with the musical note appearing.
''Mario Kart 64'' plays similarly to ''Super Mario Kart'', where players accelerate on karts by holding down the {{button|n64|A}} button and use the Nintendo 64 Controller's control stick to steer. The {{button|n64|B}} button is used to brake, and it can put the kart into reverse if the Control Stick is held down. If {{button|n64|A}} and {{button|n64|B}} are held in conjunction, players can perform a [[Spin Turn|Spin-Turn]], with which they can turn sharply at a standstill. The {{button|n64|B}} button can also be used to stop a player from spinning out when they drive into a [[Banana]] while driving straight; if the player brakes at the right time, a musical note (♪) appears over the character's head and nullifies the effect of the Banana. Similarly, in 150cc and Extra Mode, steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case, braking results in the spinning being avoided with the musical note appearing.


Line 153: Line 153:


===Battle===
===Battle===
[[File:MK64 Skyscraper.png|thumb|left|[[Donkey Kong]] and [[Princess Peach|Peach]] battling each other on [[N64 Skyscraper|Skyscraper]] in Battle Mode]]
[[File:MK64 Skyscraper.png|thumb|left|[[Donkey Kong|D.K.]] and [[Princess Peach|Peach]] battling each other on [[N64 Skyscraper|Skyscraper]] in Battle Mode]]
Available only to two or more players, [[Battle Mode]] is a competitive mode where players combat each other in an arena rather than reach the [[finish line (object)|finish line]] in a race. Each player starts with three [[Battle Mode#Balloon Battle|balloon]]s, color-coded to the character they are using, and they lose a balloon when hit by any item or if they fall off-track. It is also possible to lose a balloon if a heavier player, such as [[Bowser]], hits a lighter player, such as [[Toad]], with great enough speed (more details below, in the "Drivers" section). When a player has lost all balloons, the player loses and becomes a Mini Bomb Kart. A Mini Bomb Kart is controllable, and it can be attacked and stunned by items, though it explodes if it runs into another player; if it explodes, the player is permanently defeated. The last surviving player wins the round.
Available only to two or more players, [[Battle Mode]] is a competitive mode where players combat each other in an arena rather than reach the [[finish line (object)|finish line]] in a race. Each player starts with three [[Battle Mode#Balloon Battle|balloon]]s, color-coded to the character they are using, and they lose a balloon when hit by any item or if they fall off-track. It is also possible to lose a balloon if a heavier player, such as [[Bowser]], hits a lighter player, such as [[Toad]], with great enough speed (more details below, in the "Drivers" section). When a player has lost all balloons, the player loses and becomes a Mini Bomb Kart. A Mini Bomb Kart is controllable, and it can be attacked and stunned by items, though it explodes if it runs into another player; if it explodes, the player is permanently defeated. The last surviving player wins the round.
{{br|left}}
{{br|left}}
Line 159: Line 159:
==Characters==
==Characters==
===Drivers===
===Drivers===
''Mario Kart 64'' has a total of eight racers, the same number as ''Super Mario Kart''. Six characters from ''Super Mario Kart'' return, while [[Koopa Troopa]] and [[Donkey Kong Jr.]] are replaced by [[Wario]] and [[Donkey Kong]]. In addition, characters receive voices for the first time in the ''Mario Kart'' series. Characters also come with their marked color schemes that color their vehicle icons on the map as well as their balloons in Battle Mode.
''Mario Kart 64'' has a total of eight racers, the same number as ''Super Mario Kart''. Six characters from ''Super Mario Kart'' return, while [[Koopa Troopa]] and [[Donkey Kong Jr.]] are replaced by [[Wario]] and [[Donkey Kong|D.K.]]. In addition, characters receive voices for the first time in the ''Mario Kart'' series. Characters also come with their marked color schemes that color their vehicle icons on the map as well as their balloons in Battle Mode.


Characters are divided into three classes depending on their weight: light, medium, and heavy.
Characters are divided into three classes depending on their weight: light, medium, and heavy.
Line 168: Line 168:
MK64 Toad.png|<big>'''[[Toad]]'''</big><br>'''<span style="color:dodgerblue">Light</span>'''
MK64 Toad.png|<big>'''[[Toad]]'''</big><br>'''<span style="color:dodgerblue">Light</span>'''
MK64 Yoshi.png|<big>'''[[Yoshi]]'''</big><br>'''<span style="color:dodgerblue">Light</span>'''
MK64 Yoshi.png|<big>'''[[Yoshi]]'''</big><br>'''<span style="color:dodgerblue">Light</span>'''
MK64 DK.png|<big>'''[[Donkey Kong]]'''</big>{{color|<sup><small>(new)</small></sup>|black}}<br>'''<span style="color:red">Heavy</span>'''
MK64 DK.png|<big>'''[[Donkey Kong|D.K.]]'''</big>{{color|<sup><small>(new)</small></sup>|black}}<br>'''<span style="color:red">Heavy</span>'''
MK64 Wario.png|<big>'''[[Wario]]'''</big>{{color|<sup><small>(new)</small></sup>|black}}<br>'''<span style="color:red">Heavy</span>'''
MK64 Wario.png|<big>'''[[Wario]]'''</big>{{color|<sup><small>(new)</small></sup>|black}}<br>'''<span style="color:red">Heavy</span>'''
MK64 Bowser.png|<big>'''[[Bowser]]'''</big><br>'''<span style="color:red">Heavy</span>'''
MK64 Bowser.png|<big>'''[[Bowser]]'''</big><br>'''<span style="color:red">Heavy</span>'''
Line 177: Line 177:
Middleweight drivers are described in the instruction booklet as having no "extreme pros or cons,"<ref name="Mario Kart 64 Instruction Booklet, Pg. 7">[https://www.mariomayhem.com/downloads/mario_instruction_booklets/Mario_Kart_64_-_Manual_-_N64.pdf ''Mario Kart 64'' instruction booklet, page 7] "mariomayhem.com". Retrieved September 19th, 2020</ref> but they actually have the slowest acceleration of all the weight classes and have the same top speed as the heavyweights. Their acceleration diminishes at a constant rate as they approach their top speed, unlike for drivers in the other weight classes, whose speeds change more erratically. They also get the same increase in speed from Mini-Turbos as heavyweights. They are faster off-road than heavyweights, however. They can also turn corners better than the other characters without drifting, losing less speed than lightweights while covering the least ground of all weight groups. This can be useful in Battle Mode or Versus Mode on tracks with hairpin turns, and it allows middleweights the best overall handling in the game. Lastly, Mario is slightly heavier than Luigi and will thus win head-on collisions.<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>
Middleweight drivers are described in the instruction booklet as having no "extreme pros or cons,"<ref name="Mario Kart 64 Instruction Booklet, Pg. 7">[https://www.mariomayhem.com/downloads/mario_instruction_booklets/Mario_Kart_64_-_Manual_-_N64.pdf ''Mario Kart 64'' instruction booklet, page 7] "mariomayhem.com". Retrieved September 19th, 2020</ref> but they actually have the slowest acceleration of all the weight classes and have the same top speed as the heavyweights. Their acceleration diminishes at a constant rate as they approach their top speed, unlike for drivers in the other weight classes, whose speeds change more erratically. They also get the same increase in speed from Mini-Turbos as heavyweights. They are faster off-road than heavyweights, however. They can also turn corners better than the other characters without drifting, losing less speed than lightweights while covering the least ground of all weight groups. This can be useful in Battle Mode or Versus Mode on tracks with hairpin turns, and it allows middleweights the best overall handling in the game. Lastly, Mario is slightly heavier than Luigi and will thus win head-on collisions.<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>


Heavyweight drivers have slower acceleration than the lightweights, and initially have lower acceleration than middleweights, but reach their velocity faster than the latter after 2.8 seconds. Their top speed is tied with the middleweights. Heavyweights lose the most speed off-road but lose the least when cornering (even when they are not drifting).<ref name="Mario Kart 64 Instruction Booklet, Pg. 7">[https://www.mariomayhem.com/downloads/mario_instruction_booklets/Mario_Kart_64_-_Manual_-_N64.pdf ''Mario Kart 64'' instruction booklet, page 7] "mariomayhem.com". Retrieved September 19th, 2020</ref> They also have a tighter turning radius than lightweights. Of the heavyweights, Bowser is the heaviest and largest. As mentioned above, he is also the only non-lightweight that gets a maximum recovery from the triple-tap-{{button|n64|A}} technique, although his rate of acceleration is slightly different. Donkey Kong is the "smallest" but is slightly heavier than Wario. Donkey Kong and Wario receive the least acceleration from the triple-tap-{{button|n64|A}} technique, but they still will reach their top speed faster than Mario or Luigi, albeit in a smaller window.<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>
Heavyweight drivers have slower acceleration than the lightweights, and initially have lower acceleration than middleweights, but reach their velocity faster than the latter after 2.8 seconds. Their top speed is tied with the middleweights. Heavyweights lose the most speed off-road but lose the least when cornering (even when they are not drifting).<ref name="Mario Kart 64 Instruction Booklet, Pg. 7">[https://www.mariomayhem.com/downloads/mario_instruction_booklets/Mario_Kart_64_-_Manual_-_N64.pdf ''Mario Kart 64'' instruction booklet, page 7] "mariomayhem.com". Retrieved September 19th, 2020</ref> They also have a tighter turning radius than lightweights. Of the heavyweights, Bowser is the heaviest and largest. As mentioned above, he is also the only non-lightweight that gets a maximum recovery from the triple-tap-{{button|n64|A}} technique, although his rate of acceleration is slightly different. D.K. is the "smallest" but is slightly heavier than Wario. D.K. and Wario receive the least acceleration from the triple-tap-{{button|n64|A}} technique, but they still will reach their top speed faster than Mario or Luigi, albeit in a smaller window.<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>


Additionally, a player can drive a [[Mini Bomb Kart]] when all their balloons disappear in Battle Mode. The Mini Bomb Kart can drive around and explode on other players, but it has only one use for exploding before completely disappearing.
Additionally, a player can drive a [[Mini Bomb Kart]] when all their balloons disappear in Battle Mode. The Mini Bomb Kart can drive around and explode on other players, but it has only one use for exploding before completely disappearing.
Line 849: Line 849:
{{main|List of Mario Kart 64 pre-release and unused content}}
{{main|List of Mario Kart 64 pre-release and unused content}}
[[File:MarioKartDriversPreRelease.jpg|thumb|Kamek being present on the Player Select screen in an earlier build of the game]]
[[File:MarioKartDriversPreRelease.jpg|thumb|Kamek being present on the Player Select screen in an earlier build of the game]]
[[Kamek]] was originally intended to be one of the playable characters, but he ended up being replaced by [[Donkey Kong]]. The Player Select screen was also different; the characters faced the player, and Kamek can be seen in Donkey Kong's space. Faces of the early Player Select screen in the final release such as those of Mario, Luigi, Peach, and Toad are used when the player selects the number of players in the main menu. The working title of this game was ''Super Mario Kart R''. [[Boo]]s from [[N64 Banshee Boardwalk|Banshee Boardwalk]] also had a different look, the HUD was different from the final version, and [[Item Box]]es were also completely black with colored question marks on them. The [[Cape Feather]], which was in ''[[Super Mario Kart]]'', was also intended to be included, as seen in a certain screenshot of ''Super Mario Kart R''. This particular screenshot can be seen on the back of the packaging of the [[Nintendo 64]] system.
[[Kamek]] was originally intended to be one of the playable characters, but he ended up being replaced by [[Donkey Kong|D.K]]. The Player Select screen was also different; the characters faced the player, and Kamek can be seen in D.K.'s space. Faces of the early Player Select screen in the final release such as those of Mario, Luigi, Peach, and Toad are used when the player selects the number of players in the main menu. The working title of this game was ''Super Mario Kart R''. [[Boo]]s from [[N64 Banshee Boardwalk|Banshee Boardwalk]] also had a different look, the HUD was different from the final version, and [[Item Box]]es were also completely black with colored question marks on them. The [[Cape Feather]], which was in ''[[Super Mario Kart]]'', was also intended to be included, as seen in a certain screenshot of ''Super Mario Kart R''. This particular screenshot can be seen on the back of the packaging of the [[Nintendo 64]] system.
{{br}}
{{br}}


Line 873: Line 873:
|align=right
|align=right
}}
}}
In the Japanese version, Luigi, Toad, Princess Peach, and Wario have different voiceovers than in the international versions; the Japanese voiceovers were eventually used overseas in the first two ''[[Mario Party (series)|Mario Party]]'' games (aside from Peach's) and ''[[Mario Kart: Super Circuit]]'', with Toad's voiceovers also being in ''[[Mario Party 3]]''. Also, Toad, Donkey Kong, and Bowser are referred to as Kinopio, D. Kong, and Koopa, respectively. Additionally, the title screen features Japanese children shouting, "Mario Kart!" with a generic narrator used as the system voice. In the international releases, Mario shouts, ''"Welcome to Mario Kart!"'' on the title screen, and he is also used as the system voice.
In the Japanese version, Luigi, Toad, Princess Peach, and Wario have different voiceovers than in the international versions; the Japanese voiceovers were eventually used overseas in the first two ''[[Mario Party (series)|Mario Party]]'' games (aside from Peach's) and ''[[Mario Kart: Super Circuit]]'', with Toad's voiceovers also being in ''[[Mario Party 3]]''. Also, Toad, D.K., and Bowser are referred to as Kinopio, D. Kong, and Koopa, respectively. Additionally, the title screen features Japanese children shouting, "Mario Kart!" with a generic narrator used as the system voice. In the international releases, Mario shouts, ''"Welcome to Mario Kart!"'' on the title screen, and he is also used as the system voice.


"Raceways" are known as "Circuits" in the Japanese version ("Mario Circuit," etc.); however, "Royal Raceway" is known in Japanese as "Peach Circuit" instead of "Royal Circuit."
"Raceways" are known as "Circuits" in the Japanese version ("Mario Circuit," etc.); however, "Royal Raceway" is known in Japanese as "Peach Circuit" instead of "Royal Circuit."
Line 958: Line 958:
Impact-radio-control-mario-kart-mario.jpg|A remote-controlled kart with Mario
Impact-radio-control-mario-kart-mario.jpg|A remote-controlled kart with Mario
Yoshi Kart.jpg|A remote-controlled kart with Yoshi
Yoshi Kart.jpg|A remote-controlled kart with Yoshi
Donkey Kong Kart.jpg|A remote-controlled kart with Donkey Kong
Donkey Kong Kart.jpg|A remote-controlled kart with D.K.
Mariokartcandy.jpg|Kart figurine candy containers that have two different figures: Mario and Donkey Kong. They contain sour-fruit crunchy candies.
Mariokartcandy.jpg|Kart figurine candy containers that have two different figures: Mario and D.K. They contain sour-fruit crunchy candies.
Mario Kart 64 Playing Cards.jpg|Playing cards
Mario Kart 64 Playing Cards.jpg|Playing cards
Mario-kart-phone.jpg|A phone of Mario on his kart<ref>[https://youtube.com/watch?v=oQWZuaoute4] Mario Kart 64 Phone Review (YouTube channel Peripheral Vision Gaming)</ref>
Mario-kart-phone.jpg|A phone of Mario on his kart<ref>[https://youtube.com/watch?v=oQWZuaoute4] Mario Kart 64 Phone Review (YouTube channel Peripheral Vision Gaming)</ref>
Line 967: Line 967:
YoshiMK.jpg|Yoshi with a Banana Bunch
YoshiMK.jpg|Yoshi with a Banana Bunch
LuigiMK.jpg|Luigi with a Mushroom
LuigiMK.jpg|Luigi with a Mushroom
DonkeykongMK.jpg|Donkey Kong with a Banana Bunch
DonkeykongMK.jpg|D.K. with a Banana Bunch
WarioMK.jpg|Wario with Red Shells
WarioMK.jpg|Wario with Red Shells
</gallery>
</gallery>
Line 975: Line 975:
*''[[Super Mario World 2: Yoshi's Island]]'': Yoshi's sound effects were taken from this game.
*''[[Super Mario World 2: Yoshi's Island]]'': Yoshi's sound effects were taken from this game.
*''[[Super Mario 64]]'': In the track [[N64 Royal Raceway|Royal Raceway]], there is a part where the racer can turn off the road and arrive at the [[Peach's Castle|Mushroom Castle]] exactly as it appeared in this game. It is also where the Award Ceremony is held.   
*''[[Super Mario 64]]'': In the track [[N64 Royal Raceway|Royal Raceway]], there is a part where the racer can turn off the road and arrive at the [[Peach's Castle|Mushroom Castle]] exactly as it appeared in this game. It is also where the Award Ceremony is held.   
*''[[Donkey Kong Country]]'': This is the first appearance of the ''Donkey Kong Country'' version of Donkey Kong in the main ''Super Mario'' franchise. In fact, the sprite resembles the one Donkey Kong had in that game. [[Nintendo]] also mentions in the credits the 3D model of Donkey Kong originally came from [[Rare]], the developers of the [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]].
*''[[Donkey Kong Country]]'': This is the first appearance of the ''Donkey Kong Country'' version of Donkey Kong in the main ''Super Mario'' franchise. In fact, the sprite resembles the one Donkey Kong had in that game. [[Nintendo]] also mentions in the credits the 3D model of D.K. originally came from [[Rare]], the developers of the [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]].


==References in later games==
==References in later games==
Line 997: Line 997:
Mario thumbs up MK64.png|[[Mario]]
Mario thumbs up MK64.png|[[Mario]]
Mk64peach2.jpg|[[Princess Peach]]
Mk64peach2.jpg|[[Princess Peach]]
Mk64dk.png|[[Donkey Kong]]
Mk64dk.png|[[Donkey Kong|D.K.]]
Wario Kart 64.png|[[Wario]]
Wario Kart 64.png|[[Wario]]
MK64Battle.jpg|[[Toad]] and Mario battle while trying to avoid a [[Mini Bomb Kart]].
MK64Battle.jpg|[[Toad]] and Mario battle while trying to avoid a [[Mini Bomb Kart]].