Puzzle & Dragons: Super Mario Bros. Edition: Difference between revisions

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===Puzzles===
===Puzzles===
[[File:P+D-Zeffects.gif|thumb|right|The various effects corresponding to different Orbs. In order; Fire, Water, Wood, Light and Dark.]]
[[File:P+D-Zeffects.gif|thumb|The various effects corresponding to different Orbs. In order; Fire, Water, Wood, Light and Dark.]]
Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.
Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.


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==Course information==
==Course information==
===Course maps===
===Course maps===
[[File:PDSMBE-W1-1MapScreen.png|thumb|right|[[Luigi]] traversing through [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]] on the Map screen.|200px]]
[[File:PDSMBE-W1-1MapScreen.png|thumb|[[Luigi]] traversing through [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]] on the Map screen.|200px]]
{{main|List of course maps in Puzzle & Dragons: Super Mario Bros. Edition}}
{{main|List of course maps in Puzzle & Dragons: Super Mario Bros. Edition}}
The player can see a cut-out of Mario or Luigi traversing on a course from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing {{button|3ds|Y}} during the player's turn, they can view their current position as well as the stop ahead of them. This page shows maps for every course (and Special World counterparts if they differ).
The player can see a cut-out of Mario or Luigi traversing on a course from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing {{button|3ds|Y}} during the player's turn, they can view their current position as well as the stop ahead of them. This page shows maps for every course (and Special World counterparts if they differ).