Talk:Super Mario Maker 2: Difference between revisions

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== "Circus" Theme ==
== "Circus" Theme ==


Hello, and what a Moe-rvelous Mario Moe-ker 2 announcement we had today! I noticed on the wiki page that one of the confirmed themes is listed as being "Circus", presumably from the scene with the Banzai Bills at 1:10 (in the official Nintendo video). I believe that this is a little bit Moe-sleading. The correct theme title, I think, would be "Night", for Moe-ltiple reasons. Reason one is that the "circus" theme is not a recurring theme in many Mario games (really only Super Mario 3D World). However, night is a recurring theme which was not included in the original Super Mario Maker. I believe that the circus aesthetic was simply applied to the "Night" theme, as the two often coexisted in levels such as Spiky Spike Bridge, Footlight Lane, and, obviously, World Bowser itself. Reason two is that at 1:14 in the same video, the "Night" theme is shown in the New Super Mario Bros. U style, with no circus in sight. Reason three, which may tie in to reason two, is that at 0:43 in the video, the winter theme is shown in the New Super Mario Bros. U style as well... but strangely it takes place during the daytime, per New Super Mario Bros. Wii. Why would they change it... unless they wanted to differentiate the "Night" theme from the winter theme? After all, the constellations at 1:14 are taken right from the sky of World 4 of NSMBU.
Hello, and what a Moe-rvelous ''Mario Moe-ker 2'' announcement we had today! I noticed on the wiki page that one of the confirmed themes is listed as being "Circus", presumably from the scene with the [[Banzai Bill]]s at 1:10 (in the official Nintendo video). I believe that this is a little bit Moe-sleading. The correct theme title, I think, would be "Night", for Moe-ltiple reasons. Reason one is that the "circus" theme is not a recurring theme in many Mario games (really only ''[[Super Mario 3D World]]''). However, night is a recurring theme which was not included in the original ''[[Super Mario Maker]]''. I believe that the circus aesthetic was simply applied to the "Night" theme, as the two often coexisted in levels such as [[Spiky Spike Bridge]], [[Footlight Lane]], and, obviously, [[World Bowser]] itself. Reason two is that at 1:14 in the same video, the "Night" theme is shown in the ''[[New Super Mario Bros. U]]'' style, with no circus in sight. Reason three, which may tie in to reason two, is that at 0:43 in the video, the winter theme is shown in the ''New Super Mario Bros. U'' style as well... but strangely it takes place during the daytime, per ''[[New Super Mario Bros. Wii]]''. Why would they change it... unless they wanted to differentiate the "Night" theme from the winter theme? After all, the constellations at 1:14 are taken right from the sky of [[Frosted Glacier|World 4]] of NSMBU.
Obviously, the trailer hasn't even been out a day, and so Moe-ch is still left in conjecture. None of this is proven. Plus, there are a few things which might make me reconsider. The platforms and conveyor belt at 1:10 ''do'' look awfully "circus-y", and there were some Moe outwardly "night-y" themes in Super Mario 3D World, like in Puffprod Peaks or Super Galaxy. Maybe this is a new "Sky" theme outside of the airships, or "Fog", or maybe even each game style will have one unique theme! There's no way of knowing! But as of now, a better guess seems to be the "Night" theme. Thus, I have made that edit. Anyone who wishes to dispute may, but these are my reasons. Thanks for reading,'''MOSES THE MOE-EYE''' --[[User:Moe-Eye|Moe-Eye]] ([[User talk:Moe-Eye|talk]]) 21:13, 14 February 2019 (EST)
Obviously, the trailer hasn't even been out a day, and so Moe-ch is still left in conjecture. None of this is proven. Plus, there are a few things which might make me reconsider. The platforms and conveyor belt at 1:10 ''do'' look awfully "circus-y", and there were some Moe outwardly "night-y" themes in ''Super Mario 3D World'', like in [[Puffprod Peaks]] or [[Super Galaxy]]. Maybe this is a new "Sky" theme outside of the [[airship]]s, or "Fog", or maybe even each game style will have one unique theme! There's no way of knowing! But as of now, a better guess seems to be the "Night" theme. Thus, I have made that edit. Anyone who wishes to dispute may, but these are my reasons. Thanks for reading,'''MOSES THE MOE-EYE''' --[[User:Moe-Eye|Moe-Eye]] ([[User talk:Moe-Eye|talk]]) 21:13, 14 February 2019 (EST)
:I would actually say the theme falls under the Airship category. These stages were always in the sky, after all, and additionally, if one analyzes the footage closely, there's a slight bob to the camera completely unrelated to Mario's movement. This camera behavior is an infamous behavior for the Airship theme in the original game, so it seems much more likely to fall under that category. --[[User:MissingNumbers|MissingNumbers]] ([[User talk:MissingNumbers|talk]]) 13:54, 6 March 2019 (EST)
:I would actually say the theme falls under the Airship category. These stages were always in the sky, after all, and additionally, if one analyzes the footage closely, there's a slight bob to the camera completely unrelated to Mario's movement. This camera behavior is an infamous behavior for the Airship theme in the original game, so it seems much more likely to fall under that category. --[[User:MissingNumbers|MissingNumbers]] ([[User talk:MissingNumbers|talk]]) 13:54, 6 March 2019 (EST)
::You might be right, as a Moe-tter of fact. Although it would seem quite odd. The theme in question looks quite like a circus, or maybe a train level, and that would be an odd choice to approximate for the airship theme. After all, most of the other themes would carry over quite well between game styles - underground to underground, jungle to jungle, desert to desert, and so on... but wouldn't it be a little strange to have it so that the airship theme looked like an airship in all of the first four styles, and then, randomly, like a strange circus loco-Moe-tive in the last? Making an airship shape in the other styles and then translating it to Super Mario 3D World style would throw everything off! Why not use a tank level theme or maybe even refurbish the airship theme from Super Mario 3D Land? Anyway, the airship theme is still there, as per the Super Mario Bros.-style clip in the trailer, and there Moe-st certainly is a night theme, as per my above paragraph, so the point seems to be moot for now. I guess we'll just have to wait until the game comes out! But I appreciate the feedback - I see your point, and it very well might be the case. Thanks for the critique - and, yeah, good eye with the camera! Until June, '''MOSES THE MOE-EYE''' --[[User:Moe-Eye|Moe-Eye]] ([[User talk:Moe-Eye|talk]]) 21:51, April 20, 2019 (EDT)
::You might be right, as a Moe-tter of fact. Although it would seem quite odd. The theme in question looks quite like a circus, or maybe a train level, and that would be an odd choice to approximate for the airship theme. After all, most of the other themes would carry over quite well between game styles - underground to underground, jungle to jungle, desert to desert, and so on... but wouldn't it be a little strange to have it so that the airship theme looked like an airship in all of the first four styles, and then, randomly, like a strange circus loco-Moe-tive in the last? Making an airship shape in the other styles and then translating it to ''Super Mario 3D World'' style would throw everything off! Why not use a tank level theme or maybe even refurbish the airship theme from ''[[Super Mario 3D Land]]''? Anyway, the airship theme is still there, as per the ''[[Super Mario Bros.]]''-style clip in the trailer, and there Moe-st certainly is a night theme, as per my above paragraph, so the point seems to be moot for now. I guess we'll just have to wait until the game comes out! But I appreciate the feedback - I see your point, and it very well might be the case. Thanks for the critique - and, yeah, good eye with the camera! Until June, '''MOSES THE MOE-EYE''' --[[User:Moe-Eye|Moe-Eye]] ([[User talk:Moe-Eye|talk]]) 21:51, April 20, 2019 (EDT)
:::it is not confirmed if there will be a night theme for all we know there will be a day/night toggle [[User:Wild starfish|Wild starfish]] ([[User talk:Wild starfish|talk]]) 20:06, April 27, 2019 (EDT)
:::it is not confirmed if there will be a night theme for all we know there will be a day/night toggle [[User:Wild starfish|Wild starfish]] ([[User talk:Wild starfish|talk]]) 20:06, April 27, 2019 (EDT)
::::You were right, Wild Starfish! What a prediction! I never would have predicted a smiling Moe-n would change things so Moe-ch! However... don't be Moe-staken. I never stated that there was '''absolutely definitely ''Moe-st indubitably''''' a night theme... just like the Moe-jority, I was speculating. I never said there could be no night toggle. My entire paragraph up there Moe-tally emphasized the ambiguity around everything. I even said "there's no way of knowing"! So, under the extent of my knowledge, I believe it was a reasonable assumption. ... Anyway, the Direct has come, and so Moe-ch has come to (moon)light! This makes my point above seemingly Moe-t! So thanks for the thoughtful responses, and, well... wish me luck waiting for Super Mario Maker 2's release date! I might bust! ...then again, I think I ''am'' a bust. With feet. Almost one Moe-nth away, '''MOSES THE MOE-EYE'''    --[[User:Moe-Eye|Moe-Eye]] ([[User talk:Moe-Eye|talk]]) 22:46, May 18, 2019 (EDT)
::::You were right, Wild Starfish! What a prediction! I never would have predicted [[Moon (Super Mario Maker 2)|a smiling Moe-n]] would change things so Moe-ch! However... don't be Moe-staken. I never stated that there was '''absolutely definitely ''Moe-st indubitably''''' a night theme... just like the Moe-jority, I was speculating. I never said there could be no night toggle. My entire paragraph up there Moe-tally emphasized the ambiguity around everything. I even said "there's no way of knowing"! So, under the extent of my knowledge, I believe it was a reasonable assumption. ... Anyway, the Direct has come, and so Moe-ch has come to (moon)light! This makes my point above seemingly Moe-t! So thanks for the thoughtful responses, and, well... wish me luck waiting for Super Mario Maker 2's release date! I might bust! ...then again, I think I ''am'' a bust. With feet. Almost one Moe-nth away, '''MOSES THE MOE-EYE'''    --[[User:Moe-Eye|Moe-Eye]] ([[User talk:Moe-Eye|talk]]) 22:46, May 18, 2019 (EDT)


== Chain-Link Uncertainty ==
== Chain-Link Uncertainty ==
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:Where is the lift underlined in yellow? {{User:Mario jc/sig}} 20:27, 9 March 2019 (EST)
:Where is the lift underlined in yellow? {{User:Mario jc/sig}} 20:27, 9 March 2019 (EST)


::in the beginning of the trailer at the very left of the top bar before being pushed off by the steep slope moving everything else back {{user|‎Wild starfish}} 18:56, March 11, 2019 (EDT)
::in the beginning of the trailer at the very left of the top bar before being pushed off by the steep slope moving everything else back {{user|Wild starfish}} 18:56, March 11, 2019 (EDT)


:::Ah, right, good catch! {{User:Mario jc/sig}} 22:00, March 11, 2019 (EDT)
:::Ah, right, good catch! {{User:Mario jc/sig}} 22:00, March 11, 2019 (EDT)
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night is not confirmed for all we know it could be that levels can take place during day or night
night is not confirmed for all we know it could be that levels can take place during day or night
{{unsigned|‎73.36.84.186}} 18:58, March 11, 2019 (EDT)~~
{{unsigned|73.36.84.186}} 18:58, March 11, 2019 (EDT)~~
:The level they showed takes place at night, but we'll have more information when either they show off more or the game is released. {{User:Alex95/sig}} 18:54, March 11, 2019 (EDT)
:The level they showed takes place at night, but we'll have more information when either they show off more or the game is released. {{User:Alex95/sig}} 18:54, March 11, 2019 (EDT)
Night is confirmed as a day/night toggle between themes. {{user|Bus}} 7:19, June 10 2019 (UK Time)
Night is confirmed as a day/night toggle between themes. {{user|Bus}} 7:19, June 10 2019 (UK Time)
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<gallery>
<gallery>
Goomball.jpg|Artwork of a Goomba, from ''Super Mario World''
Goomball.jpg|Artwork of a Goomba, from ''Super Mario World''
GoombaL.gif|''Super Mario World'' sprite
SMW Goomba Sprite.gif|''Super Mario World'' sprite
SMM2 Galoomba SMW icon.png|''Super Mario Maker 2'' sprite
SMM2 Galoomba SMW icon.png|''Super Mario Maker 2'' sprite
</gallery>
</gallery>
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==SMB2 Mushroom==
==SMB2 Mushroom==
Don't see this mentioned. The SMB2 mushroom will match your jumps in the night ground theme, hopping into the air whenever you jump.  [[User:Wariobwario|Wariobwario]] ([[User talk:Wariobwario|talk]]) 07:48, April 23, 2020 (EDT)
Don't see this mentioned. The SMB2 mushroom will match your jumps in the night ground theme, hopping into the air whenever you jump.  [[User:Wariobwario|Wariobwario]] ([[User talk:Wariobwario|talk]]) 07:48, April 23, 2020 (EDT)
== Minor change ==
In the section "World Maker, Themes", [[Forest of Illusion]] isn't linked. I can't edit this section because I'am not autoconfirmed user. [[User:Lautaro 97|Lautaro 97]] ([[User talk:Lautaro 97|talk]]) 18:53, July 10, 2020 (EDT) PD: sorry for my English, I'm Spanish speaker.
:Looks like it's already linked. {{User:Alex95/sig}} 18:55, July 10, 2020 (EDT)
::[[User:Alex95|Alex95]] You're right. I just saw again and confirmed that it was linked. Sorry for the inconvenience. [[User:Lautaro 97|Lautaro 97]] ([[User talk:Lautaro 97|talk]]) 19:00, July 10, 2020 (EDT)
== Split? ==
Why isn't Ninji Speedruns a different page?  {{User:DarkNight/sig}} 21:05, July 29, 2020 (EDT)
== Ninji Speedruns translations ==
The "names in other languages" section for Ninji Speedruns is lacking a few languages. For example, it's called "Contre-la-montre des Ninjis" ("Ninjis' Time Trial") in French. {{User|NokiDoki}}
:I guess you can wait until you're autoconfirmed, but you can specify the others. {{User:DarkNight/sig}} 20:13, September 1, 2020 (EDT)
Added NOA Spanish names for the ''Ninji Speedruns'' mode as well as each of its levels. I will go through later and check to see if the NOE translations differ.
--[[User:The Eggo55|The Eggo55]] ([[User talk:The Eggo55|talk]]) 21:22, October 2, 2021 (EDT)
== ''SMB Deluxe'' Luigi sprite on Japanese flyer ==
A pre-release flyer in Japan for ''Super Mario Maker 2'' has Super Luigi’s sprite from ''[[Super Mario Bros. Deluxe]]''.<ref>[https://youtu.be/vksWgXmSpB4 8-Bit Luigi Discovered on Super Mario Maker 2 Flyer in Japan! (+ Possible Multiplayer Hint?)]. ''YouTube''. Retrieved 24 December 2022.</ref> I’m putting it here because I wasn’t sure where to put it in the article. '''Yours truly, Princess Toadstoo-- I mean [[User:NintendoFan08|NintendoFan08]].''' 08:15, December 24, 2022 (EST)
== Create a page for Ground (block) ==
{{SettledTPP}}
{{ProposalOutcome|green|Create article with comparisons 0-4-0}}
So, here me out. ''Super Mario Maker'' series has brought us pages for Slopes and even Semisolid Platforms. The long awaited names for objects that have existed since the dawn of time. A notable addition to that collection is the Ground tile, which can also sometimes appear with background elements when placed. There is generally no reason not to cover it. The problem is, as noted by Archivist Toadette,
:"''I think they're referring to the actual ground tiles from the editor. Not sure what to say, though, since that could potentially open up a can of worms to include every time natural ground appears in a game...unless, of course, we limit it to Super Mario Maker and Super Mario Maker 2.''"
So why not do just that. Create a page about Ground tiles in the ''Super Mario Maker'' series, and exclude everything else. We know what is considered Ground, the game clearly tells us what Ground tiles are. Trying to fit in content from past games into [[Semisolid Platform]] has proven difficult with its own edge cases, Ground will no doubt be even more problematic.
I propose three options:
# Ground receives its own page, only covering the tiles from the ''Super Mario Maker'' series and nothing else.
# Ground recieves its own page, only covering the tiles from the ''Super Mario Maker'' series with one exception: comparisons to tiles from past games are acceptable, as long as the tile has the same texture as the one from SMM. Example: it's OK to mention how Ground tiles in ''Super Mario Bros.'' act as bricks, rather than as indestructible blocks, because they have the same appearance in SMM. This option would imply Ground blocks' first appearance is in 1985.
# No change is made.
'''Proposer''': {{User|Spectrogram}}<br>
'''Deadline''': April 11th, 2023, 23:59 GMT
===''Super Mario Maker'' only===
===Comparisons are fine===
#{{User|Spectrogram}} Per proposal.
#{{User|Killer Moth}} Per proposal. Your reasoning makes sense and I am honestly surprised that there isn't a page yet for this.
#{{User|Camwood777}} - If we have articles covering things as seemingly trivial as [[Horsetail|those decorative horsetail-like "trees" from SMB1]], just because there happens to be an actual Horsetail item in TTYD and SPM and someone evidently figured they might as well catalog those, when those plants serve strictly as decoration in SMB1 and can't even be interacted with... Yeah, having an article for the Ground as it appears in Super Mario Maker and making notes as to where each of the tilesets came from isn't really too much of a stretch, especially since the ground tiles are probably a lot more impactful overall. It's a named thing in the Mario universe with its own distinct properties and differences across different games (and in Mario Maker's case, game ''styles'', therefore this just makes sense. Though, we might need to move [[Ground]] over to something like ''Ground (theme)'', and make the article be ''Ground (block)'' or ''Ground (tile)''.
#{{User|Yoshi the SSM}} Per proposal.
===No thanks===
===Comments===
I don't see what's inherently wrong with option two, but I'm waiting to see if there's other input first. I do think that, should the proposal pass, "Ground" should be the name of the article, and the current Ground article should be moved to "Ground (level)". [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 15:34, March 28, 2023 (EDT)
Apparently Ground tiles in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' level editor are also called "Ground". [[User:Spectrogram|Spectrogram]] ([[User talk:Spectrogram|talk]]) 08:22, April 4, 2023 (EDT)