Slammin' Steel: Difference between revisions

m
no edit summary
m (Bot: Automated text replacement (-(\|[\n ]*)song([\n ]*=) +\1track\2))
mNo edit summary
Line 13: Line 13:
'''Slammin' Steel''' is the forty-eighth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the second level in the [[Factory (Donkey Kong Country Returns)|Factory]] world. The theme of both this level and [[Handy Hazards]] is a remix of [[Oil Drum Alley]]'s theme.
'''Slammin' Steel''' is the forty-eighth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the second level in the [[Factory (Donkey Kong Country Returns)|Factory]] world. The theme of both this level and [[Handy Hazards]] is a remix of [[Oil Drum Alley]]'s theme.


The whole level takes place inside a factory where there are many platforms pounding the ceiling and floor. A bulk of the level has machinery that crushes players if they are caught in it, losing one [[heart]]. Conveyor belts are also a common sight in this level, as well as many [[Electroid]]s. The steel machinery can crush the Kongs against the floors, ceilings, and some can even smash them against walls. The only enemy type in this level besides Electroids are [[BuckBot]]s.
The whole level takes place inside a factory where there are many platforms pounding the ceiling and floor. A bulk of the level has machinery that crushes players if they are caught in it, losing one [[heart]]. Conveyor belts are also a common sight in this level, as well as many [[Electroid (enemy)|Electroid]]s. The steel machinery can crush the Kongs against the floors, ceilings, and some can even smash them against walls. The only enemy type in this level besides Electroids are [[BuckBot]]s.


In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:32:00 is needed to get a gold medal, a time of 1:40:00 for silver, and a time of 2:13:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:32:00 is needed to get a gold medal, a time of 1:40:00 for silver, and a time of 2:13:00 for bronze.
Line 25: Line 25:


A set of conveyor belts is after this long area. The area features two groups of two horizontal conveyor belts placed parallel to each other. Between the two groups of belts is a pair of Electroids and another conveyor belt platform above them. Electroids also move along the conveyor belts to the left and right of these foes. Additionally, a BuckBot is on the last platform in the area, which has the letter N high above it. Another long area follows these five conveyor belts, and it features another giant piece of machinery that stretches across the whole area. As before, the Kongs can not completely run through the area without getting smashed by the long mechanism, so they must rely on spaces in the ceiling and in the machinery to protect them. However, some of the spaces have electrical circuits in them, so the Kongs can get electrocuted by them. Once the heroes pass this section of the level, they can find the second checkpoint and the Tutorial Pig.
A set of conveyor belts is after this long area. The area features two groups of two horizontal conveyor belts placed parallel to each other. Between the two groups of belts is a pair of Electroids and another conveyor belt platform above them. Electroids also move along the conveyor belts to the left and right of these foes. Additionally, a BuckBot is on the last platform in the area, which has the letter N high above it. Another long area follows these five conveyor belts, and it features another giant piece of machinery that stretches across the whole area. As before, the Kongs can not completely run through the area without getting smashed by the long mechanism, so they must rely on spaces in the ceiling and in the machinery to protect them. However, some of the spaces have electrical circuits in them, so the Kongs can get electrocuted by them. Once the heroes pass this section of the level, they can find the second checkpoint and the Tutorial Pig.
[[File:DKCR Slammin Steel 3.png|thumb|250px|left|The primates travel in an area shortly after the second checkpoint]]
[[File:DKCR Slammin Steel 3.png|thumb|250px|left|The primates travel in an area shortly after the second checkpoint]]
A rather long conveyor belt platform is after the checkpoint. Two pairs of Electroids stand in the Kongs' way here. An electrical circuit occasionally appears between both groups, hurting the primates if touched. So, the Kongs must jump between the two pairs when the circuits disappear. There is another conveyor belt attached to a wall nearby. It can be used to climb to some platform higher up. As they use a few platforms here to climb into a different room, a thin, cylinder-shaped piece of machinery tries to smash them. When the Kongs pass this and jump up to the next platform, they find themselves in a small passage with a similar piece of machinery in it. The tube-shaped machinery can smash the Kongs if they do not move fast enough, so the primates quickly run to the end of the passage and jump onto a higher platform. There are two platforms that they can jump to while trying to escape the machinery; the first one has a heart item on it, while the second one has a Puzzle Piece.  
A rather long conveyor belt platform is after the checkpoint. Two pairs of Electroids stand in the Kongs' way here. An electrical circuit occasionally appears between both groups, hurting the primates if touched. So, the Kongs must jump between the two pairs when the circuits disappear. There is another conveyor belt attached to a wall nearby. It can be used to climb to some platform higher up. As they use a few platforms here to climb into a different room, a thin, cylinder-shaped piece of machinery tries to smash them. When the Kongs pass this and jump up to the next platform, they find themselves in a small passage with a similar piece of machinery in it. The tube-shaped machinery can smash the Kongs if they do not move fast enough, so the primates quickly run to the end of the passage and jump onto a higher platform. There are two platforms that they can jump to while trying to escape the machinery; the first one has a heart item on it, while the second one has a Puzzle Piece.  
Line 41: Line 42:
|-
|-
|align="center"|[[File:Electroids.png|x50px]]
|align="center"|[[File:Electroids.png|x50px]]
|align="center"|[[Electroid]]
|align="center"|[[Electroid (enemy)|Electroid]]
|21
|21
|}
|}