Balloon Trip: Difference between revisions

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{{italic title}}
{{italic title}}
{{about|tech demo prototype for [[Yoshi Touch & Go]]|the minigame in [[WarioWare: Smooth Moves]]|[[Balloon Trip (minigame)]]|[[Villager]]'s up special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|[[Villager#Balloon Trip|Villager § Balloon Trip]]}}
{{about|the tech demo prototype for [[Yoshi Touch & Go]]|the minigame in [[WarioWare: Smooth Moves]]|[[Balloon Trip (minigame)]]|[[Villager]]'s up special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|[[Villager#Balloon Trip|Villager § Balloon Trip]]}}
{{infobox
{{game infobox
|title=Balloon Trip
|title=Balloon Trip
|image=[[File:BalloonTriptitle.jpg|250px]]<br>'''''Balloon Trip'''''{{'}}s title screen
|image=[[File:BalloonTriptitle.jpg|250px]]<br>'''''Balloon Trip'''''{{'}}s title screen
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released=N/A (Shown at E3 2004)
|release=N/A (Shown at E3 2004)
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player
|modes=Single-player
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|platforms=[[Nintendo DS]]
|platforms=[[Nintendo DS]]
|media=
|media=
|input={{input|nds=1}}
|input={{input|ds=1}}
}}
}}
'''''Balloon Trip''''' was a [[Nintendo DS]] [[tech demo]] shown at {{wp|Electronic Entertainment Expo|E3}} on May 11, 2004.<ref name="tmk">[http://www.themushroomkingdom.net/techdemos.shtml Tech Demos]. ''The Mushroom Kingdom''. Retrieved April 1, 2015</ref> Eventually, it evolved into ''[[Yoshi Touch & Go]]'' in 2005.
'''''Balloon Trip''''' was a [[Nintendo DS]] [[tech demo]] shown at {{wp|Electronic Entertainment Expo|E3}} on May 11, 2004.<ref name="tmk">[http://www.themushroomkingdom.net/techdemos.shtml Tech Demos]. ''The Mushroom Kingdom''. Retrieved April 1, 2015</ref> Eventually, it evolved into ''[[Yoshi Touch & Go]]'' in 2005.
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==Gameplay==
==Gameplay==
[[File:BalloonTripscreenshot.jpg|thumb|left|A screenshot of ''Balloon Trip''.]]
[[File:BalloonTripscreenshot.jpg|thumb|left|A screenshot of ''Balloon Trip''.]]
''Balloon Trip'' takes its inspiration from the events of <i>[[Super Mario World 2: Yoshi's Island]]</i>, following [[Baby Mario]] as he plummets towards [[Yoshi's Island (place)|Yoshi's Island]] after being knocked away from the [[Stork]] by [[Kamek]]. Three balloons hold Baby Mario aloft in the air, though touching an [[List of enemies|enemy]] removes one of these balloons. If Baby Mario loses all three balloons, he will be abducted by Kamek. The player uses the [[stylus]] to draw clouds across the sky to guide Baby Mario away from enemies and draw circles around enemies to encase them in bubbles, turning them into [[coin]]s. (Later on, in ''Yoshi Touch & Go'', these bubbles could be dragged and thrown with the stylus, though it is unknown whether such a feature existed in ''Balloon Trip''.) The goal of the game is to earn points by collecting as many coins as possible.
''Balloon Trip'' takes its inspiration from the events of <i>[[Super Mario World 2: Yoshi's Island]]</i>, following [[Baby Mario]] as he plummets towards [[Yoshi's Island (location)|Yoshi's Island]] after being knocked away from the [[Stork]] by [[Kamek]]. Three balloons hold Baby Mario aloft in the air, though touching an [[List of enemies|enemy]] removes one of these balloons. If Baby Mario loses all three balloons, he will be abducted by Kamek. The player uses the [[stylus]] to draw clouds across the sky to guide Baby Mario away from enemies and draw circles around enemies to encase them in bubbles, turning them into [[coin]]s. (Later on, in ''Yoshi Touch & Go'', these bubbles could be dragged and thrown with the stylus, though it is unknown whether such a feature existed in ''Balloon Trip''.) The goal of the game is to earn points by collecting as many coins as possible.


If Baby Mario survives the skies for a set amount of time, he will eventually find his way to the ground, where he will be caught by [[Yoshi]] and the player will be congratulated for their score, ending the demo.<ref>Harris, Craig (May 11, 2004). [http://www.ign.com/articles/2004/05/12/e3-2004-hands-on-balloon-trip-ds E3 2004: Hands-On: Balloon Trip DS.] ''IGN''. Retrieved April 1, 2015.</ref>
If Baby Mario survives the skies for a set amount of time, he will eventually find his way to the ground, where he will be caught by [[Yoshi]] and the player will be congratulated for their score, ending the demo.<ref>Harris, Craig (May 11, 2004). [http://www.ign.com/articles/2004/05/12/e3-2004-hands-on-balloon-trip-ds E3 2004: Hands-On: Balloon Trip DS.] ''IGN''. Retrieved April 1, 2015.</ref>
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The full game ''Yoshi Touch & Go'' was announced October 7, 2004.<ref name="tmk" />
The full game ''Yoshi Touch & Go'' was announced October 7, 2004.<ref name="tmk" />


Most of <i>Balloon Trip</i>'s basic gameplay would survive into ''Yoshi Touch & Go'', with the most obvious difference between the two games being the addition of the automatically scrolling ground segments, wherein Yoshi protects Baby Mario, which did not exist in ''Balloon Trip''. Smaller differences between the two games include the relocation of [[Fang]]s, which appear in the sky in ''Balloon Trip'', to the ground segments only of ''Yoshi Touch & Go'', and the removal of <i>Balloon Trip</i>'s [[Boo]] enemy (replaced in ''Yoshi Touch & Go'' with [[Solo Toady|Solo]] [[Toady|Toadies]]). The final game featured new sprites and animations for most characters, as well as a new {{wp|Head-up display|HUD}}.
Most of <i>Balloon Trip</i>'s basic gameplay would survive into ''Yoshi Touch & Go'', with the most obvious difference between the two games being the addition of the automatically scrolling ground segments, wherein Yoshi protects Baby Mario, which did not exist in ''Balloon Trip''. Smaller differences between the two games include the relocation of [[Fang]]s, which appear in the sky in ''Balloon Trip'', to the ground segments only of ''Yoshi Touch & Go'', and the removal of <i>Balloon Trip</i>'s [[Boo]] enemy (replaced in ''Yoshi Touch & Go'' with [[Toady|Toadies]]). The final game featured new sprites and animations for most characters, as well as a new {{wp|Head-up display|HUD}}.


Most of <i>Balloon Trip</i>'s sounds were used in the final ''Yoshi Touch & Go'' without any changes.
Most of <i>Balloon Trip</i>'s sounds were used in the final ''Yoshi Touch & Go'' without any changes.
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<references/>
<references/>


{{YoshiGames}}
{{Yoshi games}}
{{UnreleasedMedia}}
{{unreleased media}}


[[Category:Tech demos]]
[[Category:Tech demos]]
[[Category:Nintendo DS Games]]
[[Category:Nintendo DS games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Yoshi Games]]
[[Category:Yoshi games]]
[[Category:Platforming games]]