Freezing water: Difference between revisions

mNo edit summary
Tag: Mobile edit
Line 9: Line 9:
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', freezing water appears in [[Snowman's Land]] in two forms. The first type of water cannot be touched at all, and any character who makes contact with it loses three wedges of [[Health Meter|health]] (or four and a half wedges if [[Mario]], [[Luigi]], or [[Wario]] has no [[cap]]) and bounces away, in a similar manner to [[lava]]. This water is found only in a large pool underneath the [[Chill Bully]]'s platform. When pushed off, the Chill Bully will melt in the freezing water and be defeated.   
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', freezing water appears in [[Snowman's Land]] in two forms. The first type of water cannot be touched at all, and any character who makes contact with it loses three wedges of [[Health Meter|health]] (or four and a half wedges if [[Mario]], [[Luigi]], or [[Wario]] has no [[cap]]) and bounces away, in a similar manner to [[lava]]. This water is found only in a large pool underneath the [[Chill Bully]]'s platform. When pushed off, the Chill Bully will melt in the freezing water and be defeated.   


The second type makes up the freezing pond and acts much like regular water; unlike it, however, this water is so cold that the player will begin to lose a wedge of their Health Meter for every two seconds they are in it, and will not recover health automatically like in regular water. If the player loses their last piece of health in the freezing pond, the drowning animation is still used. Also, the low health alarm will be heard when the player has one or two wedges left. In ''Super Mario 64'', if mods are used to fill [[Cool, Cool Mountain]] and [[Over the Rainbows|Wing Mario Over the Rainbow]] with water (due to their being "cold" courses and Mario's shivering in his idle animation in these courses), the water would be programmed to be freezing by default.<ref>[https://youtu.be/Rq5I5hZBKSE?t=1502 SwankyBox - Is it Possible to Beat Super Mario 64 if All Levels are Flooded with Water?]</ref>
The second type makes up the freezing pond and acts much like regular water; unlike in regular water, however, this water is so cold that the player will begin to lose a wedge of their Health Meter for every two seconds they are in it, and will not recover health automatically. If the player loses their last piece of health in the freezing pond, the drowning animation is still used. Also, the low health alarm will be heard when the player has one or two wedges left. In ''Super Mario 64'', if mods are used to fill [[Cool, Cool Mountain]] and [[Over the Rainbows|Wing Mario Over the Rainbow]] with water (due to their being "cold" courses and Mario's shivering in his idle animation in these courses), the water would be programmed to be freezing by default.<ref>[https://youtu.be/Rq5I5hZBKSE?t=1502 SwankyBox - Is it Possible to Beat Super Mario 64 if All Levels are Flooded with Water?]</ref>
{{br}}
{{br}}


5,414

edits