Charles Martinet: Difference between revisions

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Undo revision 3689252 by 84.66.30.116 (talk) He has said so multiple times
("Crashed the audition" sounded a tad "rebellious".)
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'''Charles Andre Martinet''' (last name pronounced ''mar-tin-AY''), born September 17, 1955 in {{wp|San Jose, California|San Jose}}, {{wp|California}}, [[United States of America]], is a prominent voice actor of the ''[[Mario (franchise)|Mario]]'' games. He voices several major characters, including [[Mario]], [[Luigi]], [[Wario]], [[Waluigi]], [[Baby Mario]], [[Baby Luigi]], [[Baby Wario]], [[Metal Mario]], the male bosses in ''[[Super Mario Advance]]'', and many other male characters in the ''Mario'' series.  He also voices some members of the [[Koopa Troop]], such as [[Goomba]]s, [[Bob-omb]]s, [[Monty Mole]]s, [[Whomp]]s, and [[Thwomp]]s, all of which use pitch-shifted versions of Mario's voice samples from ''[[Super Mario 64]]''. [http://www.imdb.com/name/nm0553409/ The Internet Movie Database] attributes over 150 works to Martinet in total. Martinet speaks fluent French, English and Spanish, but, ironically, not much Italian. His first voice over work at [[Nintendo]] was voicing the announcers, boxers, and the referee in ''{{wp|Super Punch-Out!!}}'' for the [[Super Nintendo Entertainment System|SNES]].
'''Charles Andre Martinet''' (last name pronounced ''mar-tin-AY''), born September 17, 1955 in {{wp|San Jose, California|San Jose}}, {{wp|California}}, [[United States of America]], is a prominent voice actor of the ''[[Mario (franchise)|Mario]]'' games. He voices several major characters, including [[Mario]], [[Luigi]], [[Wario]], [[Waluigi]], [[Baby Mario]], [[Baby Luigi]], [[Baby Wario]], [[Metal Mario]], the male bosses in ''[[Super Mario Advance]]'', and many other male characters in the ''Mario'' series.  He also voices some members of the [[Koopa Troop]], such as [[Goomba]]s, [[Bob-omb]]s, [[Monty Mole]]s, [[Whomp]]s, and [[Thwomp]]s, all of which use pitch-shifted versions of Mario's voice samples from ''[[Super Mario 64]]''. [http://www.imdb.com/name/nm0553409/ The Internet Movie Database] attributes over 150 works to Martinet in total. Martinet speaks fluent French, English and Spanish, but, ironically, not much Italian. His first voice over work at [[Nintendo]] was voicing the announcers, boxers, and the referee in ''{{wp|Super Punch-Out!!}}'' for the [[Super Nintendo Entertainment System|SNES]].


Martinet originally was not invited to audition for the role of Mario but entered the audition at its closing minute, and was asked to do an Italian accent. His recordings left so much of an impression that they were the only one sent to Nintendo.<ref>http://www.youtube.com/watch?v=r4Eudb_Tqg8</ref> A former Shakespearean actor, Martinet has stated that Mario's voice was based on his voice for Gremio, a character from ''{{wp|The Taming of the Shrew}}''.<ref>http://www.gooddealgames.com/interviews/int_Charles_Martinet.html</ref>
Martinet originally was not invited to audition for the role of Mario. He crashed the auditions, and was asked to do an Italian accent. His recordings left so much of an impression that they were the only one sent to Nintendo.<ref>http://www.youtube.com/watch?v=r4Eudb_Tqg8</ref> A former Shakespearean actor, Martinet has stated that Mario's voice was based on his voice for Gremio, a character from ''{{wp|The Taming of the Shrew}}''.<ref>http://www.gooddealgames.com/interviews/int_Charles_Martinet.html</ref>


Martinet first officially voiced Mario in the ''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'' pinball machine in 1992, though he was uncredited in the game.<ref>https://gonintendo.com/stories/312100-charles-martinet-confirms-that-voiced-mario-for-the-1992-super-ma</ref> The next time he portrayed Mario, and the first time as several other characters, was for [[Mario in Real Time]] in 1994, when he had motion sensors hooked to his face, which transposed his facial movements to a computer-generated Mario head on a screen. Martinet watched people passing by the screen through a surveillance camera and talked to them as Mario. This is used rather often by Nintendo when attending trade shows. An altered form of Mario in Real Time appeared in 1995's ''[[Mario's FUNdamentals|Mario's Game Gallery]]'' (later reissued as ''Mario's FUNdamentals''), which is the first video game to have Mario portrayed by Charles Martinet.
Martinet first officially voiced Mario in the ''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'' pinball machine in 1992, though he was uncredited in the game.<ref>https://gonintendo.com/stories/312100-charles-martinet-confirms-that-voiced-mario-for-the-1992-super-ma</ref> The next time he portrayed Mario, and the first time as several other characters, was for [[Mario in Real Time]] in 1994, when he had motion sensors hooked to his face, which transposed his facial movements to a computer-generated Mario head on a screen. Martinet watched people passing by the screen through a surveillance camera and talked to them as Mario. This is used rather often by Nintendo when attending trade shows. An altered form of Mario in Real Time appeared in 1995's ''[[Mario's FUNdamentals|Mario's Game Gallery]]'' (later reissued as ''Mario's FUNdamentals''), which is the first video game to have Mario portrayed by Charles Martinet.