List of Super Mario World pre-release and unused content: Difference between revisions

→‎Unused level components: Didn't even bother to check if the link worked, and seems odd to only mention just one of the many details from those sheets
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(→‎Unused level components: Didn't even bother to check if the link worked, and seems odd to only mention just one of the many details from those sheets)
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#Glitchy part of the [[Midway Gate]] that cannot be interacted with.
#Glitchy part of the [[Midway Gate]] that cannot be interacted with.
#Unused levels which play the final battle with Bowser themes.{{ref needed}}
#Unused levels which play the final battle with Bowser themes.{{ref needed}}
#[[Galoomba|Goomba]]s were originally going to be flattened by Mario's attacks, unlike the final game. Galoombas being flatten would later be used in ''[[Super Mario 3D World]]'', where a Ground Pound can simulate the effect.<ref>https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites</ref>
#[[Beach Koopa|Koopas without Shells]] were originally going to stand upright instead of hunching over like in the final game. Upright-standing Koopas without Shells would later appear in ''[[Super Mario World 2: Yoshi's Island]]''.
#[[Beach Koopa|Koopas without a Shell]] were originally going to stand upright after being ejected from their shells instead of the hunched over posture they use in the final game. ''[[Super Mario World 2: Yoshi's Island]]'' would later revive the idea of Beach Koopas standing upright 4 years later.<ref>https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites</ref>
 
#A [[Red Magikoopa]] is seen in [[https://tcrf.net/File:SMW_X-Q-X-kawauso.png|this image]] of the game's development, though it is not included in the final game<ref>https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites</ref>. Red Magikoopas would later make their debut in ''[[Paper Mario]]''.
In addition to the above, it appears that the game was intended to have translucency effects in use on some levels. These can be seen in some early screenshots, and are perfectly safe to use (aside from the fact that all [[Message Block]]s will appear blank due to their text sharing some settings) when accessed by hacking the final game with ''Super Mario World'' hacking tools such as Lunar Magic. Otherwise, they are never used.
In addition to the above, it appears that the game was intended to have translucency effects in use on some levels. These can be seen in some early screenshots, and are perfectly safe to use (aside from the fact that all [[Message Block]]s will appear blank due to their text sharing some settings) when accessed by hacking the final game with ''Super Mario World'' hacking tools such as Lunar Magic. Otherwise, they are never used.