Nintendo GameCube: Difference between revisions

Undo revision 3073644 by 174.91.77.211 (talk) You don't need to go into detail. This is not a page or wiki about Sega. Just a brief mention is enough.
(The reason why Sega was forced and had to exit the console market was that Sega was running out of resources to compete due to the multiple system failures of the Sega CD, 32X and especially the Sega Saturn (which was only ever successful in Japan). Sega was actually low on money and near bankruptcy when they discontinued the Dreamcast.)
(Undo revision 3073644 by 174.91.77.211 (talk) You don't need to go into detail. This is not a page or wiki about Sega. Just a brief mention is enough.)
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The original version of the [[Wii]], the successor of the Nintendo GameCube, is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii Mini#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter.
The original version of the [[Wii]], the successor of the Nintendo GameCube, is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii Mini#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter.


The Nintendo GameCube was not very successful when compared to its contemporaries, the {{wp|Sony}} {{wp|PlayStation 2}} and the newcomer, {{wp|Microsoft}}'s {{wp|Xbox (console)|Xbox}} console, with the Wii outselling its lifetime sales of 22 million in only 16 months, though it did outsell former rival [[Sega]]'s {{wp|Dreamcast}} console which was discontinued in March 2001 (due to Sega's exit from the console market because of not having enough resources to compete due to multiple system failures), 8 months before the GameCube launched. The GameCube also held the title of being Nintendo's least successful home console up until the Wii U surpassed it in 2017 with its lifetime sales of 13.5 million units. Commonly cited reasons for why the GameCube did not sell as well when compared to the PS2 or Xbox include lack of third-party titles, lack of online, loss of [[Rare Ltd.|Rareware]], using limited-capability proprietary discs instead of the industry-standard DVD format, missing genres within its library that rose to popularity during the 2000s, and a lack of DVD-Video playback (the latter of which was a major selling point for the PlayStation 2).<ref>Anderson, C. [https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/ Here’s Why The Nintendo GameCube Failed]. ''Goliath''. Retrieved June 2, 2020.</ref> However, the GameCube's release was accompanied by that of the {{wp|Panasonic Q}}; the result of a collaborative project between Nintendo and former rival Panasonic, the Q was capable of playing both GameCube games and DVD movies. It ended up failing due to the price of a Q being noticeably higher than that of a standard GameCube and separate DVD player combined, and as a result, was never released outside of Japan.
The Nintendo GameCube was not very successful when compared to its contemporaries, the {{wp|Sony}} {{wp|PlayStation 2}} and the newcomer, {{wp|Microsoft}}'s {{wp|Xbox (console)|Xbox}} console, with the Wii outselling its lifetime sales of 22 million in only 16 months, though it did outsell former rival [[Sega]]'s {{wp|Dreamcast}} console which was discontinued in March 2001 (due to Sega's {{wp|Sega#Shift to third-party software development (2001–2003)|exit from the console market}}), 8 months before the GameCube launched. The GameCube also held the title of being Nintendo's least successful home console up until the Wii U surpassed it in 2017 with its lifetime sales of 13.5 million units. Commonly cited reasons for why the GameCube did not sell as well when compared to the PS2 or Xbox include lack of third-party titles, lack of online, loss of [[Rare Ltd.|Rareware]], using limited-capability proprietary discs instead of the industry-standard DVD format, missing genres within its library that rose to popularity during the 2000s, and a lack of DVD-Video playback (the latter of which was a major selling point for the PlayStation 2).<ref>Anderson, C. [https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/ Here’s Why The Nintendo GameCube Failed]. ''Goliath''. Retrieved June 2, 2020.</ref> However, the GameCube's release was accompanied by that of the {{wp|Panasonic Q}}; the result of a collaborative project between Nintendo and former rival Panasonic, the Q was capable of playing both GameCube games and DVD movies. It ended up failing due to the price of a Q being noticeably higher than that of a standard GameCube and separate DVD player combined, and as a result, was never released outside of Japan.


The Nintendo GameCube was officially discontinued in 2009 due to the leaving of [[Hiroshi Yamauchi]].
The Nintendo GameCube was officially discontinued in 2009 due to the leaving of [[Hiroshi Yamauchi]].