Roll: Difference between revisions

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The roll can also be performed in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Super Mario Run]]'', when characters land from a great height (called a '''Landing Roll''' in ''Super Mario Run''). In the former game, the roll only saves Mario from potentially deadly falls (Falls from higher heights can stun or kill him.). In the latter game, characters will also roll if the player taps the screen when they are on a [[Pause Block]] pointing to the right. This roll can also defeat enemies, unlike in ''Super Mario 3D Land'', ''Super Mario 3D World'' and ''Super Mario Odyssey''. Tapping the screen while in a rolling animation performs a '''Rolling Jump''', which can defeat enemies from below.
The roll can also be performed in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Super Mario Run]]'', when characters land from a great height (called a '''Landing Roll''' in ''Super Mario Run''). In the former game, the roll only saves Mario from potentially deadly falls (Falls from higher heights can stun or kill him.). In the latter game, characters will also roll if the player taps the screen when they are on a [[Pause Block]] pointing to the right. This roll can also defeat enemies, unlike in ''Super Mario 3D Land'', ''Super Mario 3D World'' and ''Super Mario Odyssey''. Tapping the screen while in a rolling animation performs a '''Rolling Jump''', which can defeat enemies from below.


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serve as one of dodging action; unlike with other games, it can be performed backwards while the character facing forwards. The user becomes temporarily invincible during the action, though its length of action and invincibility depends on the character and (in ''[[Super Smash Bros. Ultimate]]'' only) how many rolls are used during a short period of time.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver; unlike in other games, it can be performed backwards while the character is facing forwards. The user becomes temporarily invincible during the action, though its length of action and invincibility depends on the character and (in ''[[Super Smash Bros. Ultimate]]'' only) how many rolls are used during a short period of time.


The roll can also be performed in ''[[Super Mario Maker 2]]'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching.
The roll can also be performed in ''[[Super Mario Maker 2]]'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching.