Kritter: Difference between revisions

162 bytes added ,  5 years ago
More evidences.
(→‎Donkey Kong 64: Wow, four years, how UNIMAGINABLY long and notable for that.)
(More evidences.)
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{{quote2|This run-of-the-mill green Kremling is the most common type.|''[[Donkey Kong Country]]'' manual, page 28}}
{{quote2|This run-of-the-mill green Kremling is the most common type.|''[[Donkey Kong Country]]'' manual, page 28}}


'''Kritters''' are [[Kremling]]s found frequently throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Kritters are the most common type of Kremlings, being the foot soldiers of the [[Kremling Krew]]. Their leader is a corpulent reptile named [[King K. Rool]]. Kritters come in a variety of colors, most commonly green and blue.
'''Kritters''' (also referred to as '''Kremlings'''<ref>''[https://www.mariowiki.com/images/d/d3/DKKOS_-_Kritter.png DK: King of Swing]''</ref>) are [[Kremling]]s found frequently throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Kritters are the most common type of Kremlings, being the foot soldiers of the [[Kremling Krew]]. Their leader is a corpulent reptile named [[King K. Rool]]. Kritters come in a variety of colors, most commonly green and blue.


==History==
==History==
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===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Kritter - Donkey Kong 64.png|thumb|Kritter in ''Donkey Kong 64''.]]
[[File:Kritter - Donkey Kong 64.png|thumb|Kritter in ''Donkey Kong 64''.]]
Kritters (also called '''Kremlings''' in the [[Prima Games]] guide for ''[[Donkey Kong 64]]''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) return in ''[[Donkey Kong 64]]'' as semi-common enemies. In this game all Kritters wear leather vests with a skull-and-crossbones emblem on it as well as a belt with a skull-and-crossbones buckle. Here Kritters attack the Kongs by punching and biting. The Kritters in this game appear skinnier and have fewer muscles. Kritters appear as enemies on all Battle Arenas except the ones in [[Jungle Japes]] and [[Creepy Castle]] and they also appear in the minigames [[Kremling Kosh]], [[Mad Maze Maul]], [[Stash Snatch]] and [[Busy Barrel Barrage]]. A few uncommon red Kritters appear in the level [[Frantic Factory]] and the minigame [[Kremling Kosh]]. In the former, [[Lanky Kong]] must memorize in which order the red Kritters belch, while in the latter, they are worth two points while green Kritters are worth one. These Kritters will pop out of barrels, flail their arms, and then very quickly retreat back into their barrel.
After an absence of four years, Kritters (also called '''Kremlings''' in the [[Prima Games]] guide for ''[[Donkey Kong 64]]''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) return in ''[[Donkey Kong 64]]'' as semi-common enemies. In this game all Kritters wear leather vests with a skull-and-crossbones emblem on it as well as a belt with a skull-and-crossbones buckle. Here Kritters attack the Kongs by punching and biting. The Kritters in this game appear skinnier and have fewer muscles. Kritters appear as enemies on all Battle Arenas except the ones in [[Jungle Japes]] and [[Creepy Castle]] and they also appear in the minigames [[Kremling Kosh]], [[Mad Maze Maul]], [[Stash Snatch]] and [[Busy Barrel Barrage]]. A few uncommon red Kritters appear in the level [[Frantic Factory]] and the minigame [[Kremling Kosh]]. In the former, [[Lanky Kong]] must memorize in which order the red Kritters belch, while in the latter, they are worth two points while green Kritters are worth one. These Kritters will pop out of barrels, flail their arms, and then very quickly retreat back into their barrel.


During the boxing match between the [[Kong Family|Kongs]] and [[King K. Rool|K. Rool]], there are two Kritters that ring the bell to start the match. They both wear tuxedo versions of the regular Kritters' outfits. Whenever K. Rool is down for the count, they ring the bell before the count gets to 10 (they always ring it at 8) in humorous cutscenes. They ring the bell by pressing one of the red buttons on either side of the bell. After [[Tiny Kong|Tiny]] wins her round, they both slam down on each of their buttons at the same time, resulting in the bell breaking, which makes it impossible for them to save K. Rool from losing the match after [[Chunky Kong|Chunky]] beats him. There are more Kritters wearing their uniform, as shown when they are pulling the stage light off of K. Rool's head, but these two are the only notable ones. One of them seems to be the leader of the duo. The other is quite dim and silly. For example, when they are waving to the crowd, the dim one is waving the wrong way, and he fails to realize this until the other Kritter rings the bell.
During the boxing match between the [[Kong Family|Kongs]] and [[King K. Rool|K. Rool]], there are two Kritters that ring the bell to start the match. They both wear tuxedo versions of the regular Kritters' outfits. Whenever K. Rool is down for the count, they ring the bell before the count gets to 10 (they always ring it at 8) in humorous cutscenes. They ring the bell by pressing one of the red buttons on either side of the bell. After [[Tiny Kong|Tiny]] wins her round, they both slam down on each of their buttons at the same time, resulting in the bell breaking, which makes it impossible for them to save K. Rool from losing the match after [[Chunky Kong|Chunky]] beats him. There are more Kritters wearing their uniform, as shown when they are pulling the stage light off of K. Rool's head, but these two are the only notable ones. One of them seems to be the leader of the duo. The other is quite dim and silly. For example, when they are waving to the crowd, the dim one is waving the wrong way, and he fails to realize this until the other Kritter rings the bell.