Unwinnable state: Difference between revisions

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An '''unwinnable state''' (also called a ''' softlock''') is when a level or a whole game is still technically playable but is impossible to complete, either because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape or a script fails to trigger. Unwinnable situations can be the result of a [[glitch]], players going out of their way to trap themselves or be intentional on the part of the game designers, although due to the ''[[Mario (franchise)|Mario]]'' franchise's accessible, player-friendly design, instances of intentional unwinnable scenarios are non-existent.
An '''unwinnable state''' (also called a ''' softlock''') is when a level or a whole game is still technically playable but is impossible to complete because either a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations can be the result of a [[glitch]], the result of players going out of their way to trap themselves, or intentional on the part of the game designers, although due to the ''[[Mario (franchise)|Mario]]'' franchise's accessible, player-friendly design, instances of intentional unwinnable scenarios are non-existent.


Note that this does not include scripted boss battles the player has to lose in ''[[Mario (franchise)|Mario]]'' RPGs such as ''[[Paper Mario]] ''  and ''[[Mario & Luigi: Partners in Time]]''  even if they are literally "unwinnable."
Note that this does not include scripted boss battles the player has to lose in ''[[Mario (franchise)|Mario]]'' RPGs such as ''[[Paper Mario]] ''  and ''[[Mario & Luigi: Partners in Time]]''  even if they are literally "unwinnable."
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