Kudgel: Difference between revisions

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|latest_portrayal=[[Chris Sutherland]] (2004)
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'''Kudgel''' is a large, over-muscular, club-wielding [[Kremling]] and a boss in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. His name is derived from "cudgel", meaning "club" or "to beat with a club".
'''Kudgel''' is a large, muscular, club-wielding [[Kremling]] and a boss in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. His name is derived from "cudgel," meaning "club" or "to beat with a club."


Kudgel is the boss of the third area of [[Crocodile Isle]], Krem Quay. Kudgel is fought in the level '''Kudgel's Kontest'''. Kudgel attacks [[Diddy Kong]] and [[Dixie Kong]] by leaping up through the air and trying to smash down on them. The [[Kong]]s must carefully dodge Kudgel's leaps.
Kudgel is the boss of the third area of [[Crocodile Isle]], Krem Quay. Kudgel is fought in the level "[[Kudgel's Kontest]]." Kudgel attacks [[Diddy Kong]] and [[Dixie Kong]] by leaping through the air and trying to smash down on them. The [[Kong]]s must carefully dodge Kudgel's jumps.


After a few jumps, Kudgel will land and swing his club. He then performs a short jump that causes a [[TNT Barrel]] to appear. The TNT Barrel must be thrown at Kudgel quickly or Kudgel will jump away; if the Kongs try to throw the TNT Barrel at Kudgel after he jumps away, or get too close while carrying the TNT Barrel, he'll block the TNT Barrel with his club. Every time Kudgel is hit with a TNT Barrel, he will jump progressively lower and faster.
After a few jumps, Kudgel will land and swing his club. He then performs a short jump that causes a [[TNT Barrel]] to appear. The TNT Barrel must be thrown at Kudgel quickly or he will jump away; if the Kongs try to throw the TNT Barrel at Kudgel after he jumps away, or get too close while carrying the TNT Barrel, he'll block the TNT Barrel with his club. Every time Kudgel is hit with a TNT Barrel, he will jump increasingly lower and faster.


After taking three TNT Barrels, Kudgel alters his battle strategy by performing three high jumps that create Kong-stunning shockwaves, leaving them open to attack if they don't jump before he lands. The high jumps are followed by a short jump that causes another TNT Barrel to appear. Kudgel will speed up his movement each time he takes a hit by a TNT Barrel.
After being hit by three TNT Barrels, Kudgel's jumps will start creating shockwaves that stun the Kongs if they get hit. These shockwave jumps are followed by a short jump that causes another TNT Barrel to appear. Kudgel will speed up each time he gets hit by a TNT Barrel.


After being hit by six TNT Barrels, Kudgel will be blasted into the nearby swampy water of [[Krem Quay]].
After being hit by six TNT Barrels, Kudgel will be blasted into [[Krem Quay]]'s swamp water.


Kudgel is the only boss from ''Donkey Kong Country 2'' who does not reappear in ''[[Donkey Kong Land 2]]''.
Kudgel is the only boss from ''Donkey Kong Country 2'' who does not reappear in ''[[Donkey Kong Land 2]]''.
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