Rocket Rush (level): Difference between revisions

Incorporating some of the trivia into the article.
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(Incorporating some of the trivia into the article.)
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'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the fifth area of [[Krematoa]]. In the game's [[Game Boy Advance]] remake, it is instead the forty-sixth level of the game, due to the addition of [[Pacifica]]. All 85 Bonus Coins are required to access this level; as such, there are no [[Bonus Area]]s in this level. It is the final non-boss level of the game.
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the fifth area of [[Krematoa]]. In the game's [[Game Boy Advance]] remake, it is instead the forty-sixth level of the game, due to the addition of [[Pacifica]]. All 85 Bonus Coins are required to access this level; as such, there are no [[Bonus Area]]s in this level, thus making it the only level that has an exclamation mark at the end of the name before getting all the Bonus Coins (with the exception of the [[Game Boy Advance]] version, as an exclamation mark does not appear at the end of a level's name when the player gets all of the Bonus Coins in it). It is the final non-boss level of the game.


The Kongs must navigate this cliff side level in a special [[Rocket Barrel]]. For the first half, they must descend to the bottom, collecting fuel so that they do not run out and crash. For the second half, they blast up the other side of the cliff, trying to reach the top without running out of fuel. [[Buzz (enemy)|Buzzes]] are the only enemy here, and in the [[Super Nintendo]] version of the game, both Green and Red Buzzes can be defeated by coming into contact with them.
The Kongs must navigate this cliff side level in a special [[Rocket Barrel]]. For the first half, they must descend to the bottom, collecting fuel so that they do not run out and crash. For the second half, they blast up the other side of the cliff, trying to reach the top without running out of fuel. [[Buzz (enemy)|Buzzes]] are the only enemy here, and in the [[Super Nintendo]] version of the game, both Green and Red Buzzes can be defeated by coming into contact with them.
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**O: To the left side of a succession of Buzz enemies.  
**O: To the left side of a succession of Buzz enemies.  
**N: In the route ascending the cliffside.  
**N: In the route ascending the cliffside.  
**G: SNES: Right before the end of the level, may not appear at all due to a programming oddity in certain cartridges. GBA: It is found by sticking to the left side of the route beyond two Banana Bunches.  
**G: SNES: Right before the end of the level, may not appear at all due to a programming oddity in certain cartridges, however is always present in the  [[Virtual Console]] re-release. GBA: It is found by sticking to the left side of the route beyond two Banana Bunches.  
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==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*On some copies of the Super Nintendo version, the "G" letter is missing from this stage. However, it is present in the [[Game Boy Advance]] version and [[Virtual Console]] re-release.
*This is the only level that has an exclamation mark at the end of the name before getting all the Bonus Coins. This is because this level does not have any bonus stages. The same is not true in the Game Boy Advance version, as an exclamation mark does not appear at the end of a level's name when the player gets all of the Bonus Coins in it.
*In the Game Boy Advance remake, it is possible for the player to do a glitch which will make the Kongs fall off the screen in the Rocket Barrel. Gameplay can only be continued if the player exits the level or if the player turns off the game.
*In the Game Boy Advance remake, it is possible for the player to do a glitch which will make the Kongs fall off the screen in the Rocket Barrel. Gameplay can only be continued if the player exits the level or if the player turns off the game.
*This is one of two levels where both Dixie Kong and Kiddy Kong do their crying and tantrum on-screen at the same time if the player fails it.
*This is one of two levels where both Dixie Kong and Kiddy Kong do their crying and tantrum on-screen at the same time if the player fails it.