Ness: Difference between revisions

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Ness returns in ''[[Super Smash Bros. Melee]]''. Here, he is a default character at the beginning of the game. Originally, Ness was to be replaced by [[Lucas]], the main protagonist of ''[[wikibound:Mother 3|Mother 3]]''. However, ''Mother 3'' turned out to be delayed until after ''Super Smash Bros. Melee'' was released. As such, Ness was kept in to avoid confusion.<ref>PushDustin. (April 13, 2015) [https://sourcegaming.wordpress.com/2015/04/13/the-definitive-unused-fighters-list-in-smash/ The Definitive Unused Fighters List in Smash] ''Source Gaming''. Retrieved June 2, 2018.</ref>
Ness returns in ''[[Super Smash Bros. Melee]]''. Here, he is a default character at the beginning of the game. Originally, Ness was to be replaced by [[Lucas]], the main protagonist of ''[[wikibound:Mother 3|Mother 3]]''. However, ''Mother 3'' turned out to be delayed until after ''Super Smash Bros. Melee'' was released. As such, Ness was kept in to avoid confusion.<ref>PushDustin. (April 13, 2015) [https://sourcegaming.wordpress.com/2015/04/13/the-definitive-unused-fighters-list-in-smash/ The Definitive Unused Fighters List in Smash] ''Source Gaming''. Retrieved June 2, 2018.</ref>


While Ness retains many key features from the original ''Super Smash Bros.'', ''Super Smash Bros. Melee'' has seen drastic changes, where Ness has been given many tweaks. Many of his formerly physical moves now have Ness use his psychic powers associated, with examples being his dash attack and his forward and back aerial moves. When Ness jumps, he uses psychokinesis only for his second jump. Ness has been given a down and throw as new features to ''Super Smash Bros. Melee'': his down throw has him throwing opponents to the ground and using PK Fire on them while his up throw involves him twirling his opponent and tossing them up, also with psychokinesis. Ness is given a new neutral special attack, [[PK Flash]], which is one of his original ''EarthBound'' attacks, and it lets him release a ball of energy that can be charged as it rises and lowers to eventually explode. This replaces PK Fire as his standard special move, instead making it his side special move. Ness still retains most of Mario's animations, such as his [[Parasol]] drifting animation, though he has been given a new item swing animation. As ''Super Smash Bros. Melee'' has no unique stage entrance animations, Ness does not use his unique stage entrance in this game, though it returns in the next games.
While Ness retains many key features from the original ''Super Smash Bros.'', ''Super Smash Bros. Melee'' has seen drastic changes, where Ness has been given many tweaks. Many of his formerly physical moves now have Ness use his psychic powers, with examples being his dash attack and his forward and back aerial moves. When Ness jumps, he uses psychokinesis only for his second jump. Ness has been given a down and throw as new features to ''Super Smash Bros. Melee'': his down throw has him throwing opponents to the ground and using PK Fire on them while his up throw involves him twirling his opponent and tossing them up, also with psychokinesis. Ness is given a new neutral special attack, [[PK Flash]], which is one of his original ''EarthBound'' attacks, and it lets him release a ball of energy that can be charged as it rises and lowers to eventually explode. This replaces PK Fire as his standard special move, instead making it his side special move. Ness still retains most of Mario's animations, such as his [[Parasol]] drifting animation, though he has been given a new item swing animation. As ''Super Smash Bros. Melee'' has no unique stage entrance animations, Ness does not use his unique stage entrance in this game, though it returns in the next games.


[[Onett]], Ness's hometown, is featured as a stage in ''Super Smash Bros. Melee''.
[[Onett]], Ness's hometown, is featured as a stage in ''Super Smash Bros. Melee''.