Mario Golf: World Tour: Difference between revisions

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1. I think "terminology" is more proper / 2. the trivia point is not a significant point
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m (1. I think "terminology" is more proper / 2. the trivia point is not a significant point)
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===Castle Club===
===Castle Club===
Castle Club is a story mode where the player's [[Mii]] tackles different tournaments (similar to the story modes from previous handheld ''Mario Golf'' games). The building is the Mushroom Kingdom counterpart to real-life golf country clubs. To the left and right of the entrance are the boys' and girls' locker rooms respectively.  At the center of the lobby are two staircases leading to the basement, where the player can enter regional and world tournaments and ask the purple Toad for advice on golf terminologies.  To the left of the doorway to the Castle Club's exterior is the boutique, where the player's Mii is able to use [[Coin]]s to buy equipment that will affect its stats, such as drive distance and shot trajectory, similar to the Mii customization feature in ''[[Mario Tennis Open]]''. The player can change his/her gear by accessing the pause menu from anywhere in the Castle Club, or by going to the locker room of the Mii's gender and pressing {{button|3ds|A}} when in front of the locker. Above the boutique is the Royal Room, where most of the ''Mario'' playable characters can be met. Located opposite the boutique is the gym, and on top of that is the trophy room. Just outside the Castle Club is the Caddie Master's booth where the player can sign up for a handicap tournament. After completing that, the player will be allowed to compete in tournaments, located on the [[Forest Course]], the [[Seaside Course]], and the [[Mountain Course]] in that order. The entrances to these courses are located to the right of the booth, and when the player goes into one of them, he/she can either go for a stroke play (front tees are used) or the course championship (back tees are used).  Completing either of these modes can raise or lower the player's handicap, and when a tournament is won, the player appears in the Royal Room to receive his/her trophy from [[Princess Peach]].
Castle Club is a story mode where the player's [[Mii]] tackles different tournaments (similar to the story modes from previous handheld ''Mario Golf'' games). The building is the Mushroom Kingdom counterpart to real-life golf country clubs. To the left and right of the entrance are the boys' and girls' locker rooms respectively.  At the center of the lobby are two staircases leading to the basement, where the player can enter regional and world tournaments and ask the purple Toad for advice on golf terminology.  To the left of the doorway to the Castle Club's exterior is the boutique, where the player's Mii is able to use [[Coin]]s to buy equipment that will affect its stats, such as drive distance and shot trajectory, similar to the Mii customization feature in ''[[Mario Tennis Open]]''. The player can change his/her gear by accessing the pause menu from anywhere in the Castle Club, or by going to the locker room of the Mii's gender and pressing {{button|3ds|A}} when in front of the locker. Above the boutique is the Royal Room, where most of the ''Mario'' playable characters can be met. Located opposite the boutique is the gym, and on top of that is the trophy room. Just outside the Castle Club is the Caddie Master's booth where the player can sign up for a handicap tournament. After completing that, the player will be allowed to compete in tournaments, located on the [[Forest Course]], the [[Seaside Course]], and the [[Mountain Course]] in that order. The entrances to these courses are located to the right of the booth, and when the player goes into one of them, he/she can either go for a stroke play (front tees are used) or the course championship (back tees are used).  Completing either of these modes can raise or lower the player's handicap, and when a tournament is won, the player appears in the Royal Room to receive his/her trophy from [[Princess Peach]].


To the left of the Caddie Master's booth is the Royal Garden, which has pipes leading to the six Mario World courses, and a passageway to the Royal Room. Entering these pipes will put the player in a practice round on any of the courses, where the player uses the front tees, starts out with a few items and can grab more from Item Boxes around the course, and hits the ball through coins that appear as well. At the far left of this garden is an aura which will summon [[Kamek]] when the player approaches it. Kamek can exchange play coins for game coins, change his/her dominant hand, allow mulligans (the ability to redo strokes), or change the player's swing type, all at a cost of a huge amount of coins. After all three course championships are won, Costume Challenges will begin appearing in the Royal Garden, where players can unlock costumes by completing objectives such as collecting a certain amount of coins, finishing in a short period of time, and beating a target score using Club Slots, all on Mario World courses. Unlike in Quick Round, where the challenges only cover three specific holes and the front or back tees are used, Costume Challenges take place on all nine holes and tournament tees are used. To the right of the main course entrances is an area with entrances to training grounds where players can take a golf tutorial (no gate) and practice their drives (purple gate), approaches (blue gate), and putts (green gate). The practice sessions come in different levels, and the goal is get the ball as close to the pin as possible -- or even sink the ball -- to earn practice points. Succeeding 20 times in the training games each for drives, approaches, and putts will give the player costumes of [[Bee Mario]], [[Cloud Mario]], and [[Boomerang Mario]] respectively. Past the practice grounds is the entrance to [[Sky Island]], where the player takes on the One-On, One-Putt challenge, which requires the player to get the ball onto the green in one shot, then putt that ball in the next for nine consecutive holes. If the ball misses the green or just lands on the fringe, or the putt is missed at any point, the challenge is failed. Upon completion, the course will be unlocked and a 18-hole version can be played in Castle Club in its stead. Taking the One-On, One-Putt challenge again and clearing all 18 holes will award the player with a [[Propeller Mario]] costume.
To the left of the Caddie Master's booth is the Royal Garden, which has pipes leading to the six Mario World courses, and a passageway to the Royal Room. Entering these pipes will put the player in a practice round on any of the courses, where the player uses the front tees, starts out with a few items and can grab more from Item Boxes around the course, and hits the ball through coins that appear as well. At the far left of this garden is an aura which will summon [[Kamek]] when the player approaches it. Kamek can exchange play coins for game coins, change his/her dominant hand, allow mulligans (the ability to redo strokes), or change the player's swing type, all at a cost of a huge amount of coins. After all three course championships are won, Costume Challenges will begin appearing in the Royal Garden, where players can unlock costumes by completing objectives such as collecting a certain amount of coins, finishing in a short period of time, and beating a target score using Club Slots, all on Mario World courses. Unlike in Quick Round, where the challenges only cover three specific holes and the front or back tees are used, Costume Challenges take place on all nine holes and tournament tees are used. To the right of the main course entrances is an area with entrances to training grounds where players can take a golf tutorial (no gate) and practice their drives (purple gate), approaches (blue gate), and putts (green gate). The practice sessions come in different levels, and the goal is get the ball as close to the pin as possible -- or even sink the ball -- to earn practice points. Succeeding 20 times in the training games each for drives, approaches, and putts will give the player costumes of [[Bee Mario]], [[Cloud Mario]], and [[Boomerang Mario]] respectively. Past the practice grounds is the entrance to [[Sky Island]], where the player takes on the One-On, One-Putt challenge, which requires the player to get the ball onto the green in one shot, then putt that ball in the next for nine consecutive holes. If the ball misses the green or just lands on the fringe, or the putt is missed at any point, the challenge is failed. Upon completion, the course will be unlocked and a 18-hole version can be played in Castle Club in its stead. Taking the One-On, One-Putt challenge again and clearing all 18 holes will award the player with a [[Propeller Mario]] costume.


===Toad's Booth===
===Toad's Booth===
Hosted by a blue Toad, this is primarily where players can purchase downloadable content. Records for each game mode, including the number of eagles, albatrosses, and holes-in-one made, can also be viewed here. Players can also visit this booth to learn how to play the game, and see a glossary of golf terminologies.
Hosted by a blue Toad, this is primarily where players can purchase downloadable content. Records for each game mode, including the number of eagles, albatrosses, and holes-in-one made, can also be viewed here. Players can also visit this booth to learn how to play the game, and see a glossary of golf terminology.


==Online tournaments==
==Online tournaments==
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*Cheep Cheep Lagoon and Koopa Park are the only courses whose greens do not have square designs; instead, they use a wavy design and a hexagonal design respectively.
*Cheep Cheep Lagoon and Koopa Park are the only courses whose greens do not have square designs; instead, they use a wavy design and a hexagonal design respectively.
*The course (and mode) music for this game continues after shots on the green and post-hole animations, unlike in previous games, where the music restarts when entering a new hole (there even being a tune for hole overviews).
*The course (and mode) music for this game continues after shots on the green and post-hole animations, unlike in previous games, where the music restarts when entering a new hole (there even being a tune for hole overviews).
*Strangely, it still rains on Sky Island and Mario's Star, even though these courses are set above the clouds.


==References==
==References==
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