Mario Kart DS: Difference between revisions

Add and revise, and add point system for 5-7 players.
(Add and revise, and add point system for 5-7 players.)
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===VS===
===VS===
In VS mode (single or multiplayer), player(s) choose their [[Kart]]s and head out on the race track. They earn an extra 10 points every time they win. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a game card. In single-player mode, the player can choose the engine class, the [[MarioWiki:Glossary#C|CPU]]'s difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - never-ending races; number of wins, which only the first racer earns points, or the number of races raced (going up to thirty-two functions similarly to the [[All-Cup Tour]] from ''Mario Kart: Double Dash!''); and team race mode.
In VS mode (single or multiplayer), player(s) choose their [[Kart]]s and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, the [[MarioWiki:Glossary#C|CPU]]'s difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32 (functions similarly to the [[All-Cup Tour]] from ''Mario Kart: Double Dash!''), and team race mode.


It is possible to have up to eight players play using just one ''Mario Kart DS'' game card - using the DS Download Play locally. Here, the tracks are limited, the disabilities for the [[#Nintendo Wi-Fi Connection mode|Wi-Fi connection]] apply, and everyone must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no disabilities. [[#Battle|Battle Mode]] is also available. It is the same as the battle modes in ''[[Mario Kart: Double Dash!!]]'', but Shine Thief is changed into Shine Runners. The rules are different for this mode, in which players gather the most [[Shine Sprite]]s on a course.
It is possible to have up to eight players play using just one ''Mario Kart DS'' game card - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup tracks are playable, and everyone must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no limitations.
 
When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:
{| class="wikitable"
!colspan=9 | '''Point Spread'''
|-
! Number of Players !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th
|-
| '''2 players''' || <span style="color:#0000FF">10</span> || 5 || - || - || - || - || - || -
|-
| '''3 players''' || <span style="color:#0000FF">10</span> || 7 || 4 || - || - || - || - || -
|-
| '''4 players''' || <span style="color:#0000FF">10</span> || <font color=green>7</font> || 4 || 1 || - || - || - || -
|-
| '''5 players'''<ref>[https://youtu.be/z6A0ZIWyouc?t=118 Point System for 5 Players.]</ref> || <span style="color:#0000FF">10</span> || <font color=green>8</font> || 5 || 2 || 0 || - || - || -
|-
| '''6 players'''<ref>[https://youtu.be/5ULBDigX0MU?t=134 Point System for 6 Players.]</ref> || <span style="color:#0000FF">10</span> || <font color=green>8</font> || <font color=green>6</font> || 3 || 1 || 0 || - || -
|-
| '''7 players'''<ref>[https://youtu.be/4-GyAdxLfKw?t=245 Point System for 7 Players.]</ref> || <span style="color:#0000FF">10</span> || <font color=green>8</font> || <font color=green>6</font> || 4 || 2 || 1 || 0 || -
|-
| '''8 players''' || <span style="color:#0000FF">10</span> || <font color=green>8</font> || <font color=green>6</font> || 4 || 3 || 2 || 1 || 0
|}
 
*'''<span style="color:#0000FF">Blue</span>''' text indicate winning results.
*'''<font color=green>Green</font>''' text indicate moderate results.
*'''Black''' text indicate losing results.


===Battle===
===Battle===
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<gallery widths=100px>
<gallery widths=100px>
MKDS-CourseIcon-NintendoDS.png|[[Nintendo DS (battle course)|Nintendo DS]]
MKDS-CourseIcon-NintendoDS.png|[[Nintendo DS (battle course)|Nintendo DS]]
MKDS-CourseIcon-TwilightHouse.png|[[Twilight House]]
MKDS-CourseIcon-TwilightHouse.png|[[Twilight House]]*
MKDS-CourseIcon-PalmShore.png|[[Palm Shore]]
MKDS-CourseIcon-PalmShore.png|[[Palm Shore]]*
MKDS-CourseIcon-TartTop.png|[[Tart Top]]
MKDS-CourseIcon-TartTop.png|[[Tart Top]]
MKDS-CourseIcon-N64-BlockFort.png|[[Block Fort|<small>N64</small> Block Fort]]
MKDS-CourseIcon-N64-BlockFort.png|[[Block Fort|<small>N64</small> Block Fort]]*
MKDS-CourseIcon-GCN-PipePlaza.png|[[Pipe Plaza|<small>GCN</small> Pipe Plaza]]
MKDS-CourseIcon-GCN-PipePlaza.png|[[Pipe Plaza|<small>GCN</small> Pipe Plaza]]
</gallery>
</gallery>


In single player mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the [[#Nintendo Wi-Fi Connection mode|wireless connection]]. Like in versus, battles can also be played in teams.
Tracks listed with * above are not playable in the simple version of multiplayer mode. In single player mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on [[#Nintendo Wi-Fi Connection mode|the Wi-Fi mode]]. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.


''Mario Kart DS'' is the only ''Mario Kart'' game that have the name of the retro battle courses that do not state the abbreviation of the game console version of the ''Mario Kart'' game they were from. Additionally, its retro battle courses do not have the same music as in their original appearances. Instead, they have the same music used for nitro battle courses.
''Mario Kart DS'' is the only ''Mario Kart'' game that have the name of the retro battle courses that do not state the abbreviation of the game console version of the ''Mario Kart'' game they were from. Additionally, its retro battle courses do not have the same music as in their original appearances. Instead, they have the same music used for nitro battle courses.
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====Shine Runners====
====Shine Runners====
Adopted from the ''[[Mario Kart: Double Dash!!]]'' [[Battle Mode#Shine Thief|version]], nine [[Shine Sprite]]s are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites trying to get that last one on the course when time expires or have three players with three sprites each. In this case, no one is eliminated and the clock resets as usual. The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'', but instead of [[Shine Sprite]]s, they use [[coin]]s.
Adopted from the ''[[Mario Kart: Double Dash!!]]'' [[Battle Mode#Shine Thief|version]], nine [[Shine Sprite]]s are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites each or four players with two sprites each or all eight players with one sprite each trying to get that last one on the course when time expires, or have three players with three sprites each; in either case, no one is eliminated and the clock resets as usual). The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'', but instead of [[Shine Sprite]]s, they use [[coin]]s.


<blockquote>Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.</blockquote>
<blockquote>Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.</blockquote>
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|WFC 2 Players ||style="background:#096"| 10 || 5 || - || - || - || - || - || -
|WFC 2 Players ||style="background:#096"| 10 || 5 || - || - || - || - || - || -
|-
|-
| colspan=9 style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix</span><br>Normal bg signifies losing results, losing music, (kart engine stops if not in Grand Prix mode). In ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'', the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times, the [[Grand Prix]] must be started over.<br>- means not available  
| colspan=9 style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix</span><br>Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). In ''[[Super Mario Kart]]'', ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]'', the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except in ''Mario Kart 64''), the [[Grand Prix]] must be started over.<br>- means not available  
|}
|}


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Players connect using a wireless connection or a [[Nintendo Wi-Fi Connection#Logging in|Nintendo Wi-Fi USB Connector]] (preferably high-speed.) Racers choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category are randomly grouped. The game tries to find four players, but will eventually settle for three or two if necessary. Players choose their characters, karts, and the course they want for the first of four races.
Players connect using a wireless connection or a [[Nintendo Wi-Fi Connection#Logging in|Nintendo Wi-Fi USB Connector]] (preferably high-speed.) Racers choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category are randomly grouped. The game tries to find four players, but will eventually settle for three or two if necessary. Players choose their characters, karts, and the course they want for the first of four races.


In addition to the 20 courses listed in order of when it is encountered, there is also a random button. After everyone's selection is placed, a course is chosen based on the responses. (If 3 players each pick a different course, the system randomly picks one. If four players choose two courses, two each, the game randomly picks from those two. On the other hand, the most voted course by a group of four or three users is selected to race. It goes like so for four races, then the points are tallied up, and after the match, a player's wins and losses are totaled. (Each player receives one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. For example, a player winning a 3-player match receives 2 wins and 0 losses. A player coming 2nd in a 4-player match receives 2 wins and 1 loss. A player tied for third in a 4-player match gets only 2 losses, as compared to 3. A player tied in a 2-player match is simply called a tie and does not affect either player's record.) Players can continue after the match to play the same racers again or quit to restart the process to find other players.
In addition to the 20 courses listed in order of when it is encountered, there is also a random button. After everyone's selection is placed, a course is chosen based on the responses. If all players each pick a different course, the system randomly picks one. If four players choose two courses, two each, the game randomly picks from those two. On the other hand, the most voted course by a group of users is selected to race. It goes like so for four races, then the points are tallied up, and after the match, a player's wins and losses are totaled.
 
Each player receives one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player ties with another player, it does not count as a "win" or "loss". For example:
*A player winning a 3-player match, or ties for 1st with one other player in a 4-player match receives 2 wins and 0 losses.  
*A player coming 2nd in a 4-player match receives 2 wins and 1 loss.  
*A player tied for third in a 4-player match gets only 2 losses, as compared to 3.  
*A player tied with all other players, no matter how many players are participating, is simply called a tie and does not affect either player's record.
Players can continue after the match to play the same racers again or quit to restart the process to find other players.


====Issues====
====Issues====
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*This is the only ''Mario Kart'' game where Lakitu does not start the matches off as a referee.
*This is the only ''Mario Kart'' game where Lakitu does not start the matches off as a referee.
*If the game is played on the original DS, Mario says, "Yahoo!" on the Nintendo logo screen but if it is played on the DS Lite, DSi, 3DS, or Wii U, he says, "Here we go!"<ref>[https://www.youtube.com/watch?v=cWRagaZYDYg Mario Kart DS on DS lite] ''YouTube''. Retrieved October 11, 2015</ref>
*If the game is played on the original DS, Mario says, "Yahoo!" on the Nintendo logo screen but if it is played on the DS Lite, DSi, 3DS, or Wii U, he says, "Here we go!"<ref>[https://www.youtube.com/watch?v=cWRagaZYDYg Mario Kart DS on DS lite] ''YouTube''. Retrieved October 11, 2015</ref>
*''Mario Kart DS'' is one of the few games on the DS to have a "Language Block". Depending on the language of the DS, the language of the game will change; however, it will not change into Japanese.
*''Mario Kart DS'' is one of the few games on the DS to have a "Language Block". Depending on the language of the DS, the language of the game will change; however, it will not change into Japanese on non-Japanese copies of the game.


==References==
==References==
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