Donkey Kong Country: Tropical Freeze: Difference between revisions

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After traversing across 5 islands with each posing its own threats, the Kongs finally arrive at  [[Donkey Kong Island]] under control of the Snowmads. The Kongs make their way through the frozen fortress until they encounter the leader of the Snowmads, [[Lord Fredrik]], who challenges the Kongs to a final battle deep in the depths of the volcano. After a long battle, Donkey Kong delivers the final punch to Lord Fredrik, which sends him flying out through the roof of the Snowmad's ship, destroying it in the process. The Kongs wander out of the remains of the ship and look out from the mountainside to see the end of Lord Fredrik's fall. Lord Fredrik crashes into the remainder of the Snowmad ships out in the seas of the island, defeating the entire Snowmad clan and freeing the island from their control. Donkey Kong then notices the horn that was used to freeze their island fell out of Lord Fredrik's hands during his fall, which he catches and blows into, producing a breeze of flowers that carries the Kongs to the bottom of the island. The Kongs watch and rejoice as the breeze of the flowers flutter around the island, melting all of the ice and snow, returning Donkey Kong Island to its former glory.
After traversing across 5 islands with each posing its own threats, the Kongs finally arrive at  [[Donkey Kong Island]] under control of the Snowmads. The Kongs make their way through the frozen fortress until they encounter the leader of the Snowmads, [[Lord Fredrik]], who challenges the Kongs to a final battle deep in the depths of the volcano. After a long battle, Donkey Kong delivers the final punch to Lord Fredrik, which sends him flying out through the roof of the Snowmad's ship, destroying it in the process. The Kongs wander out of the remains of the ship and look out from the mountainside to see the end of Lord Fredrik's fall. Lord Fredrik crashes into the remainder of the Snowmad ships out in the seas of the island, defeating the entire Snowmad clan and freeing the island from their control. Donkey Kong then notices the horn that was used to freeze their island fell out of Lord Fredrik's hands during his fall, which he catches and blows into, producing a breeze of flowers that carries the Kongs to the bottom of the island. The Kongs watch and rejoice as the breeze of the flowers flutter around the island, melting all of the ice and snow, returning Donkey Kong Island to its former glory.
 
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==Gameplay==
==Gameplay==
===Returning elements===
===Returning elements===
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===Extras===
===Extras===
{{main|List of extras in Donkey Kong Country: Tropical Freeze}}
{{main|List of extras in Donkey Kong Country: Tropical Freeze}}
[[File:Dioramas.jpg|thumb|250px|The diorama gallery menu]]
The player can unlock extra content. The Image Gallery is composed of artwork showing various concepts and ideas considered during the development of the game. Each piece of artwork is unlocked after all Puzzle Pieces are collected in a certain stage. The Music Gallery contains music used in the game. Each set of music pertains to one of the six main islands of the game and can be unlocked by beating the boss of its corresponding island. Dioramas that represent the six main islands of the game are unlocked the same way.
The player can unlock extra content. The Image Gallery is composed of artwork showing various concepts and ideas considered during the development of the game. Each piece of artwork is unlocked after all Puzzle Pieces are collected in a certain stage. The Music Gallery contains music used in the game. Each set of music pertains to one of the six main islands of the game and can be unlocked by beating the boss of its corresponding island. Dioramas that represent the six main islands of the game are unlocked the same way.


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===Time Attack===
===Single-player modes===
====Time Attack====
[[File:TimeAttack 2 DKCTF.jpg|thumb|right|260px|]]
[[File:TimeAttack 2 DKCTF.jpg|thumb|right|260px|]]
A mode originating in ''Returns'', Time Attack of any level can be accessed only after the player has beaten the said level at least once. It is available on single player and is a completely optional mode, meaning it does not unlock extra content in the game, nor contribute to its completion percentage.
A mode originating in ''Returns'', Time Attack of any level can be accessed only after the player has beaten the said level at least once. It is available on single player and is a completely optional mode, meaning it does not unlock extra content in the game, nor contribute to its completion percentage.
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Despite Checkpoint Booths being unavailable during Time Attack, [[Professor Chops]] makes an appearance as a referee. During every race, he first shows up at the beginning, waving a small green flag in the rhythm of the countdown. After the Kongs break the finish barrel, he springs on the scene with a chequered flag, indicating the race has been terminated.
Despite Checkpoint Booths being unavailable during Time Attack, [[Professor Chops]] makes an appearance as a referee. During every race, he first shows up at the beginning, waving a small green flag in the rhythm of the countdown. After the Kongs break the finish barrel, he springs on the scene with a chequered flag, indicating the race has been terminated.


====Time Attack Leaderboards====
=====Time Attack Leaderboards=====
If connected to the Internet and signed into Nintendo Network, players are granted the possibility to upload their Time Attack records on a worldwide leaderboard. These records are associated to their Nintendo Network IDs. The global Time Attack rank of any level in the game can be accessed by selecting the "LEADERBOARDS" section on the Time Attack menu. The rank displays other player's time records on the said levels, as well as the Kong partner used and, occasionally, a replay of their progress to be observed.
If connected to the Internet and signed into Nintendo Network, players are granted the possibility to upload their Time Attack records on a worldwide leaderboard. These records are associated to their Nintendo Network IDs. The global Time Attack rank of any level in the game can be accessed by selecting the "LEADERBOARDS" section on the Time Attack menu. The rank displays other player's time records on the said levels, as well as the Kong partner used and, occasionally, a replay of their progress to be observed.


===Hard Mode===
====Hard Mode====
[[File:Chomp-DKCTF.jpg|thumb|right|260px|Cranky Kong travels alone on Hard Mode. Note the single heart in his health meter.]]
[[File:Chomp-DKCTF.jpg|thumb|right|260px|Cranky Kong travels alone on Hard Mode. Note the single heart in his health meter.]]
When players have collected all the K-O-N-G Letters in the game and have subsequently completed every level, an additional game mode, Hard Mode, is unlocked. Hard Mode can only be played with one Kong, marking the only occasion in the game aside from multiplayer sessions when one can take full control of Diddy, Dixie, or Cranky. Nevertheless, the characters are given a single heart to go along the selected level, and have to reach their destination without taking damage at all in order to complete the stage. Layout differences during Hard Mode are established by the removal of checkpoints. In order to complete the game 200%, every level in the game has to be finished in Hard Mode. During Hard Mode, the K-O-N-G Letters of each level are recolored from red to blue. Collecting them again in this mode replaces the red star icon next to a chosen level's name (marking that all letters have been previously obtained there) with a blue one, although it is not necessary for 200% completion and does not unlock anything.
When players have collected all the K-O-N-G Letters in the game and have subsequently completed every level, an additional game mode, Hard Mode, is unlocked. Hard Mode can only be played with one Kong, marking the only occasion in the game aside from multiplayer sessions when one can take full control of Diddy, Dixie, or Cranky. Nevertheless, the characters are given a single heart to go along the selected level, and have to reach their destination without taking damage at all in order to complete the stage. Layout differences during Hard Mode are established by the removal of checkpoints. In order to complete the game 200%, every level in the game has to be finished in Hard Mode. During Hard Mode, the K-O-N-G Letters of each level are recolored from red to blue. Collecting them again in this mode replaces the red star icon next to a chosen level's name (marking that all letters have been previously obtained there) with a blue one, although it is not necessary for 200% completion and does not unlock anything.
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