Wii Maple Treeway: Difference between revisions

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In the large circular area, there are two Wigglers who trot about on their own and some more leaf piles for the player to drive through. The Wiggler will bounce back the player if the player touches the Wigglers, but no other effect will take place.  
In the large circular area, there are two Wigglers who trot about on their own and some more leaf piles for the player to drive through. The Wiggler will bounce back the player if the player touches the Wigglers, but no other effect will take place.  


After the Wiggler area, there is a slight dropping right turn on a branch, which has two [[Boost Pad]]s on them. The player may also fall off both sides in this area, so the player must be careful where to use the boost panels. Also, if the player is very slow, they will fall off before the curve with a half-pipe ramp, since there is a small gap in between the boost pad sections and the section with half-pipe ramp in it. In the section with the half-pipe ramp in it, there is a curve that leads right with a small crevice that it is possible to fall into. On the ramp are item boxes that the player can use. After that area the track is very straight, with some more leaf piles in it. After the player drives for a very little bit, the player will drive across a narrow bridge, which makes it easy for heavier players to knock lighter players off.
After the Wiggler area, there is a slight dropping right turn on a branch, which has two [[Dash Panel]]s on them. The player may also fall off both sides in this area, so the player must be careful where to use the Dash Panels. Also, if the player is very slow, they will fall off before the curve with a half-pipe ramp, since there is a small gap in between the Dash Panel sections and the section with half-pipe ramp in it. In the section with the half-pipe ramp in it, there is a curve that leads right with a small crevice that it is possible to fall into. On the ramp are item boxes that the player can use. After that area the track is very straight, with some more leaf piles in it. After the player drives for a very little bit, the player will drive across a narrow bridge, which makes it easy for heavier players to knock lighter players off.


After the bridge is a ramp with a boost pad on it. The player may do a trick on that ramp and land on one more thick branch. After a very slight turn to the left, there is a wavy bridge (actually a net), where the player may perform tricks on. The A.I. tends to fall off in this area of the course and the wavy bridge may also throw the player off course when performing stunts and into the land far below the bridge. After the bridge is a very straight path, with two tree roots obscuring the path. The player may perform a trick if they manage to drive off them like a ramp. After the roots is nothing more than the finish line to start to the course again on lap two.
After the bridge is a ramp with a Dash Panel on it. The player may do a trick on that ramp and land on one more thick branch. After a very slight turn to the left, there is a wavy bridge (actually a net), where the player may perform tricks on. The A.I. tends to fall off in this area of the course and the wavy bridge may also throw the player off course when performing stunts and into the land far below the bridge. After the bridge is a very straight path, with two tree roots obscuring the path. The player may perform a trick if they manage to drive off them like a ramp. After the roots is nothing more than the finish line to start to the course again on lap two.


====Shortcuts====
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The launch after the start/finish line now encompasses a gliding pad, although like [[Waluigi Pinball (course)|Waluigi Pinball]] and [[Airship Fortress]], players cannot aim their flight. Players are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by [[Lakitu]].
The launch after the start/finish line now encompasses a gliding pad, although like [[Waluigi Pinball (course)|Waluigi Pinball]] and [[Airship Fortress]], players cannot aim their flight. Players are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by [[Lakitu]].


After the Wiggler area, the branch (which it has two boost pads) is now flat. The trick ramp after the branch with two boost pads was also removed. After the final turn of this track, instead of a waving metal net off which racers can perform tricks, a gliding pad allows them to cross this large gap. Despite the course being slightly shortened, it is the longest retro track with in the game.
After the Wiggler area, the branch (which it has two Dash Panels) is now flat. The trick ramp after the branch with two Dash Panels was also removed. After the final turn of this track, instead of a waving metal net off which racers can perform tricks, a gliding pad allows them to cross this large gap. Despite the course being slightly shortened, it is the longest retro track with in the game.


A glitch exists on this track that can be used by taking the path with the bridge to the cannon. By hopping on the right of the tunnels side the player will enter the cannon with elevated height and by aiming the glider upward the player will land on the section on top of the tree with the giant wigglers.
A glitch exists on this track that can be used by taking the path with the bridge to the cannon. By hopping on the right of the tunnels side the player will enter the cannon with elevated height and by aiming the glider upward the player will land on the section on top of the tree with the giant wigglers.
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