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(The tie is possible, but seriously, no one is going to legitimately wait for over a minute to see them slowly slide down the rail and miss their jumps.) |
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==Gameplay== | ==Gameplay== | ||
In this game, the player must use the [[stylus]] to speedily slide down a handrail. Every time the player slides the stylus, their speed grows. When the player reaches the bottom of the rail, their speed determines how far their jump will be. The player who makes the farthest jump | In this game, the player must use the [[stylus]] to speedily slide down a handrail. Every time the player slides the stylus, their speed grows. When the player reaches the bottom of the rail, their speed determines how far their jump will be. The player who makes the farthest jump wins the minigame. | ||
==Ending== | ==Ending== | ||
The winners and the losers do their winning and loses respectively on the red rug. If all the players missed making their farthest jumps or if both players get the same jump score in the Duel variant, it is considered a tie. | The winners and the losers do their winning and loses respectively on the red rug. If all the players missed making their farthest jumps or if both players get the same jump score in the Duel variant, it is considered a tie. | ||
If both players get the same score in the Duel variant that breaks the current record, it counts as a new record even though no one won, as it will say "Tie" after the "New Record" fanfare. This also applies to the other Duel minigames with a record system. | |||
==Controls== | ==Controls== |