Super Mario World 2: Yoshi's Island: Difference between revisions

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 6, 1995}}
|released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 5, 1995}}
|genre=[[Genre#Platform|Platform]]
|genre=[[Genre#Platform|Platform]]
|modes=Single-player<br>Multiplayer [[Mini Battle]]s
|modes=Single-player<br>Multiplayer [[Mini Battle]]s
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|input={{input|snes=1}}
|input={{input|snes=1}}
}}
}}
'''''Super Mario World 2: Yoshi's Island''''' (sometimes referred to simply as '''''Yoshi's Island''''') is the prequel to ''[[Super Mario World]]'', developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to rescue [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]].
'''''Super Mario World 2: Yoshi's Island''''' (sometimes referred to simply as '''''Yoshi's Island''''') is the prequel to ''[[Super Mario World]]'', developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to rescue [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. The game features 2D graphics with linear transformations (similar to ''Super Mario World'').


''Super Mario World 2: Yoshi's Island'' has spawned a new series of [[Genre#Platform|platform game]]s from the [[Yoshi (series)|''Yoshi'' series]], although it is the fourth entry overall. The game has [[Yoshi's Island: Super Mario Advance 3|received a remake]] and later, a sequel, ''[[Yoshi's Island DS]]''. Several later games borrow elements from this game, including Yoshi's Flutter Jump, egg throw, the inclusion of several more baby characters, and the game's setting. Few enemies, however, appear outside the ''Yoshi'' series.
''Super Mario World 2: Yoshi's Island'' has spawned a new series of [[Genre#Platform|platform game]]s from the [[Yoshi (series)|''Yoshi'' series]], although it is the fourth entry overall. The game has received a remake on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', and later, a sequel on the [[Nintendo DS]], ''[[Yoshi's Island DS]]''. Several later games borrow elements from this game, including Yoshi's Flutter Jump, egg throw, the inclusion of several more baby characters, and the game's setting. Few enemies, however, appear outside the ''Yoshi'' series.


''Super Mario World 2: Yoshi's Island'' was never released on [[Virtual Console]] on any system, although its remake was released on [[Virtual Console]] for [[Nintendo 3DS]] and [[Wii U]].  
''Super Mario World 2: Yoshi's Island'' was never released on [[Virtual Console]] on any system, although the Game Boy Advance remake was released on [[Virtual Console]] for [[Nintendo 3DS]] and [[Wii U]].  


==Plot==
==Plot==
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'''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':'''
'''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':'''
<blockquote>
<blockquote>
Narrator: ''A long, long time ago... This is a story about [[Baby Mario]] and [[Yoshi]]. A [[stork]] hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.''<br>
Narrator: ''A long, long time ago... This is a story about [[baby Mario]] and [[Yoshi]]. A [[stork]] hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.''<br>
Stork: '''''"SCRREEEECH!!!"'''''<br>
Stork: '''''"SCRREEEECH!!!"'''''<br>
Kamek: '''''"THE BABIES ARE MINE!"'''''<br>
Kamek: '''''"THE BABIES ARE MINE!"'''''<br>
Narrator: <i>'''WOW!!!''' Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... '''OH NO...'''<br>
Narrator: <i>'''WOW!!!''' Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... '''OH NO...'''<br>
Meanwhile, here is [[Yoshi's Island (place)|Yoshi's Island]], home to all [[Yoshi (species)|Yoshis]]. It's a lovely day, and Yoshi is taking a walk. '''HUH?!?''' Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.</i><br>
Meanwhile, here is [[Yoshi's Island (place)|Yoshi's Island]], home to all [[Yoshi (species)|Yoshies]]. It's a lovely day, and [[Yoshi]] is taking a walk. '''HUH?!?''' Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.</i><br>
Kamek: '''AAAKK!!!'''<br>
Kamek: '''AAAAAAAAAAKK!!!'''<br>
Narrator: <i>[[Kamek]], the evil [[Magikoopa]], and kidnapper of the baby, quickly dispatches his [[Toady|toadies]], when he discovers that he missed the other baby!<br>
Narrator: <i>[[Kamek]], the evil [[Magikoopa]], and kidnapper of the baby, quickly dispatches his [[Toady|toadies]], when he discovers that he missed the other baby!<br>
Yoshi heads leisurely back to the other Yoshis, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?</i>
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?</i>
</blockquote>
</blockquote>
'''From the second cinematic of ''Super Mario World 2: Yoshi's Island'':'''
'''From the second cinematic of ''Super Mario World 2: Yoshi's Island'':'''
<blockquote>
<blockquote>
Narrator: <i>This paradise is Yoshi's Island, where all the Yoshis live. They are all in confusion over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshis decide to carry the baby to his destination via a relay system. Now begins a new adventures for the Yoshis and baby Mario.</i>
Narrator: <i>This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.</i>
</blockquote>
</blockquote>


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''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)|stars]], using [[10-Point Star]]s and [[20-Point Star]]s, and entering [[Middle Rings]]. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)|stars]], using [[10-Point Star]]s and [[20-Point Star]]s, and entering [[Middle Rings]]. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.


The objective of each [[level]] is to reach the [[goal roulette]]. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley flower|flower]]s in each level. Landing on one of the flower spots allows the player to play a [[Bonus Challenge]].
The objective of each [[level]] is to reach the [[goal roulette]]. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|flower]]s in each level. Landing on one of the flower spots allows the player to play a [[Bonus Challenge]].


Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a [[world]] unlocks a [[Bonus Challenge]] and an extra level on the level selection map.
Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a [[world]] unlocks a [[Bonus Challenge]] and an extra level on the level selection map.
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===[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]===
===[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]===
{{SMW2YI Map|W1}}
World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.
World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.
#[[Make Eggs, Throw Eggs]]
#[[Make Eggs, Throw Eggs]]
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#[[Touch Fuzzy, Get Dizzy]]
#[[Touch Fuzzy, Get Dizzy]]
#[[Salvo The Slime's Castle]]
#[[Salvo The Slime's Castle]]
*Extra: [[Poochy Ain't Stupid]]
*Extra 1: [[Poochy Ain't Stupid]]


===[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]===
===[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]===
{{SMW2YI Map|W2}}
World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.
World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.
#[[Visit Koopa And Para-Koopa]]
#[[Visit Koopa And Para-Koopa]]
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#[[Lakitu's Wall]]
#[[Lakitu's Wall]]
#[[The Potted Ghost's Castle]]
#[[The Potted Ghost's Castle]]
*Extra: [[Hit That Switch!!]]
*Extra 2: [[Hit That Switch!!]]


===[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]===
===[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]===
{{SMW2YI Map|W3}}
World 3 is located in a steamy jungle, and contains a lot of water sections.
World 3 is located in a steamy jungle, and contains a lot of water sections.
#[[Welcome To Monkey World!]]
#[[Welcome To Monkey World!]]
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#[[Monkeys' Favorite Lake]]
#[[Monkeys' Favorite Lake]]
#[[Naval Piranha's Castle]]
#[[Naval Piranha's Castle]]
*Extra: [[More Monkey Madness]]
*Extra 3: [[More Monkey Madness]]


===[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]===
===[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]===
{{SMW2YI Map|W4}}
World 4 takes place in a sunset landscape.
World 4 takes place in a sunset landscape.
#[[GO! GO! MARIO!!]]
#[[GO! GO! MARIO!!]]
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#[[Ride Like The Wind]]
#[[Ride Like The Wind]]
#[[Hookbill The Koopa's Castle]]
#[[Hookbill The Koopa's Castle]]
*Extra: [[The Impossible? Maze]]
*Extra 4: [[The Impossible? Maze]]


===[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]===
===[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]===
{{SMW2YI Map|W5}}
World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the other five stages are in the sky.
World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the other five stages are in the sky.
#[[BLIZZARD!!!]]
#[[BLIZZARD!!!]]
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#[[Shifting Platforms Ahead]]
#[[Shifting Platforms Ahead]]
#[[Raphael The Raven's Castle]]
#[[Raphael The Raven's Castle]]
*Extra: [[Kamek's Revenge]]
*Extra 5: [[Kamek's Revenge]]


===[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]===
===[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]===
{{SMW2YI Map|W6}}
The last world is located in Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.
The last world is located in Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.
#[[Scary Skeleton Goonies!]]
#[[Scary Skeleton Goonies!]]
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#[[KEEP MOVING!!!!]]
#[[KEEP MOVING!!!!]]
#[[King Bowser's Castle]]
#[[King Bowser's Castle]]
*Extra: [[Ultimate Castle Challenge]]
*Extra 6: [[Castles - Masterpiece Set]]


==Allies==
==Allies==
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*[[Big Boo]]
*[[Big Boo]]
*[[Biting Bullet Bill]]*
*[[Biting Bullet Bill]]*
*''[[Blargg]]''
*'''[[Blow Hard]]'''
*'''[[Blow Hard]]'''
*[[Boo]]
*[[Boo]]
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*[[Bubble Dayzee]]
*[[Bubble Dayzee]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Bumpty]]
*[[Burt]]
*[[Burt]]
*'''[[Cactus Jack]]'''*
*'''[[Cactus Jack]]'''*
*''[[Caged Ghost]]''
*''[[Caged Ghost]]''
*'''[[Chain Chomp]]'''
*'''[[Chain Chomp]]'''
*[[Cheep Cheep]]
*''[[Chomp]]''
*''[[Chomp]]''
*''[[Chomp Shark]]''
*''[[Chomp Shark]]''
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|
|
*''[[Dangling Ghost]]''
*''[[Dangling Ghost]]''
*'''[[Dizzy Dandy]]'''
*[[Dr. Freezegood]]
*[[Dr. Freezegood]]
*''[[Egg-Plant]]''
*''[[Egg-Plant]]''
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*[[Fang]]
*[[Fang]]
*[[Fat Guy]]
*[[Fat Guy]]
*[[Fishing Lakitu]]
*[[Fishin' Lakitu]]
*[[Flightless Goonie]]
*[[Flightless Goonie]]
*[[Flightless Skeleton Goonie]]
*[[Flightless Skeleton Goonie]]
*[[Flopsy Fish]]
*[[Flutter]]
*[[Flutter]]
*[[Fly Guy]]
*[[Fly Guy]]
*'''[[Fooly Flower]]'''
*[[Frog Pirate]]*
*[[Frog Pirate]]*
*[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]*
*[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]*
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*[[Jean de Fillet]]
*[[Jean de Fillet]]
*'''[[Kaboomba]]'''
*'''[[Kaboomba]]'''
*''[[Kamek]]''
|
|
*''[[Kamek]]''
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Lakitu]]
*[[Lakitu]]
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*[[Lava Bubble]]
*[[Lava Bubble]]
*'''[[Lava Drop]]'''
*'''[[Lava Drop]]'''
*[[Lemon Drop]]
*[[Little Mouser]]
*[[Little Mouser]]
*[[Little Skull Mouser]]
*[[Little Skull Mouser]]
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*[[Preying Mantas]]
*[[Preying Mantas]]
*[[Pyro Guy]]
*[[Pyro Guy]]
*[[Raven]]
*''[[Red Blargg]]''
|
|
*[[Raven]]
*[[Rip Van Fish]]
*[[Rip Van Fish]]
*[[Seedy Sally]]
*[[Seedy Sally]]
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*[[Skeleton Goonie]]
*[[Skeleton Goonie]]
*[[Slime]]
*[[Slime]]
*[[Slime Drop]]
*[[Slugger]]
*[[Slugger]]
*[[Sluggy]]
*[[Sluggy]]
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==Bosses==
==Bosses==
[[File:RavenMoon2.gif|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]]
[[File:RaphaelTheRavensCastle2.png|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]]
Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.
Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.


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Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of ''Nintendo Power''. The video featured ''Super Mario World 2: Yoshi's Island'' along with some other video games. Ken Lobb made another appearance.
Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of ''Nintendo Power''. The video featured ''Super Mario World 2: Yoshi's Island'' along with some other video games. Ken Lobb made another appearance.


There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from a beta version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>.
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from an early version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>{{bettersource}}.
{{br}}
{{br}}


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''Super Mario World 2: Yoshi's Island'' was directed by [[Takashi Tezuka]], Toshihiko Nakago, [[Shigefumi Hino]], and [[Hideki Konno]]. [[Koji Kondo]] was the sound composer. Shigeru Miyamoto was the producer, and [[Hiroshi Yamauchi]] was the executive producer.
''Super Mario World 2: Yoshi's Island'' was directed by [[Takashi Tezuka]], Toshihiko Nakago, [[Shigefumi Hino]], and [[Hideki Konno]]. [[Koji Kondo]] was the sound composer. Shigeru Miyamoto was the producer, and [[Hiroshi Yamauchi]] was the executive producer.


===Beta elements===
===Pre-release and unused content===
{{main|List of Super Mario World 2: Yoshi's Island beta elements}}
{{main|List of Super Mario World 2: Yoshi's Island pre-release and unused content}}
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.


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*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game.
*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game.
*''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the ''All-Stars'' version of the game.
*''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the ''All-Stars'' version of the game.
*''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as a sequel to ''Super Mario World''' (although the game is actually a prequel by definition).
*''[[Super Mario World]]'': The American and European versions of the game are sold as a sequel to ''Super Mario World'' (although the game is actually a prequel by definition). Also, some of Yoshi's sound effects were taken from the original.


==References in later games==
==References in later games==
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Superstar Mario" theme in this game.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Superstar Mario" theme in this game.
*''[[Mario Kart 64]]'': Yoshi's sound effects were reused in this game.
*''[[Super Smash Bros.]]'': Yoshi's moves and attacks were taken from this game.
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] has a similar appearance to Naval Piranha. Additionally, one of [[Parakarry]]'s attacks is similar to the Targeting system.  
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] has a similar appearance to Naval Piranha. Additionally, one of [[Parakarry]]'s attacks is similar to the Targeting system.  
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa.
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa.
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*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island.
*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island.
*''[[Yoshi's New Island]]'': A midquel between this game and ''Yoshi's Island DS''. Many of the enemies from the original game return, the final boss Baby Bowser's large form also returns, and Tap-Tap the Golden returns as an enemy now.
*''[[Yoshi's New Island]]'': A midquel between this game and ''Yoshi's Island DS''. Many of the enemies from the original game return, the final boss Baby Bowser's large form also returns, and Tap-Tap the Golden returns as an enemy now.
*''[[Super Mario Maker]]'': The [[Baby Mario]] Costume uses modified sprites from this game.


==Media==
==Media==
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[[de:Super Mario World 2: Yoshi's Island]]
[[de:Super Mario World 2: Yoshi's Island]]
[[it:Super Mario World 2: Yoshi's Island]]
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