List of Super Smash Bros. Melee pre-release and unused content: Difference between revisions

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When creating the clone characters, [[Wario]] was considered to be a clone of Mario, with lower speed and higher attack power, but the development team felt he deserved better and was replaced by Dr. Mario. Additionally, Masahiro Sakurai has stated that, in the time it took to develop the "clone" characters, he probably would have been able to create [[King Dedede]]; concepts had also been made for Dedede in case Sakurai couldn't obtain permission to use [[Marth]] for the game.<ref>http://www.neogaf.com/forum/showpost.php?p=37915502&postcount=7506</ref>
When creating the clone characters, [[Wario]] was considered to be a clone of Mario, with lower speed and higher attack power, but the development team felt he deserved better and was replaced by Dr. Mario. Additionally, Masahiro Sakurai has stated that, in the time it took to develop the "clone" characters, he probably would have been able to create [[King Dedede]]; concepts had also been made for Dedede in case Sakurai couldn't obtain permission to use [[Marth]] for the game.<ref>http://www.neogaf.com/forum/showpost.php?p=37915502&postcount=7506</ref>


==Early iteration==
==Early builds==
The final roster would have originally consisted of only 20 characters (not counting [[Shiek]]). At some point during development, it was felt that the roster wasn't large enough, so several "model swap" characters (now known as [http://www.ssbwiki.com/clone clones]) were created. These characters include [[Dr. Mario]], [[Falco]], [[Ganondorf]], [[Young Link]], [[Pichu]], and [[Roy (Fire Emblem)|Roy]].<ref>http://forum.starmen.net/forum/Storage/SmashBros/I-ve-been-making-a-comprehensive-list-of-unused-characters</ref>
The final roster would have originally consisted of only 20 characters (not counting [[Shiek]]). At some point during development, it was felt that the roster wasn't large enough, so several "model swap" characters (now known as [http://www.ssbwiki.com/clone clones]) were created. These characters include [[Dr. Mario]], [[Falco]], [[Ganondorf]], [[Young Link]], [[Pichu]], and [[Roy (Fire Emblem)|Roy]].<ref>http://forum.starmen.net/forum/Storage/SmashBros/I-ve-been-making-a-comprehensive-list-of-unused-characters</ref>


[[Lucas]] was originally meant to replace Ness. However, due to a delay of ''MOTHER 3'' in Japan, Ness was kept in.
[[Lucas]] was originally meant to replace Ness. However, due to a delay of ''MOTHER 3'' in Japan, Ness was kept in{{refneeded}}.


Marth and Roy were originally going to be only in the Japanese version, however they were kept in the final version in other regions. Because of this, they do not talk in English. Rather, they speak in Japanese.
Marth and Roy were originally going to be only in the Japanese version, however they were kept in the final version in other regions{{refneeded}}. Because of this, they do not talk in English. Rather, they speak in Japanese.


The "Temple" stage originally had an elevator that led to the bottom of the stage, and had a fixed appearance. Players could also walk through the laboratory in Great Bay. Hyrule Temple had two mysterious platforms in the center of the stage. These platforms can also be seen in the game's Special Movie. The stages Yoshi's Story and Mushroom Kingdom I had different designs altogether. Onett's music also sounded different.  
The "Temple" stage originally had an elevator that led to the bottom of the stage, and had a fixed appearance. Players could also walk through the laboratory in Great Bay. Hyrule Temple had two mysterious platforms in the center of the stage. These platforms can also be seen in the game's Special Movie. The stages Yoshi's Story and Mushroom Kingdom I had different designs altogether. Onett's music also sounded different{{refneeded}}.  


Another graphic change was the Topi enemies in the Ice Climber stage - in the Japanese version, they were seals, but this changed to yeti creatures in the international versions due to animal cruelty protests{{refneeded}}.
Another graphic change was the Topi enemies in the Ice Climber stage - in the Japanese version, they were seals, but this changed to yeti creatures in the international versions due to animal cruelty protests{{refneeded}}.
In one of the character select screens, Zelda seemed to be unlockable, as there is a question mark where her picture would be.


<center><gallery>
<center><gallery>
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File:Smashb27.jpg|<center>Early Mushroom Kingdom
File:Smashb27.jpg|<center>Early Mushroom Kingdom
File:Smashb26.jpg|<center>Early Yoshi's Story
File:Smashb26.jpg|<center>Early Yoshi's Story
</gallery></center>
==Early builds==
In one of the character select screens, Zelda seemed to be unlockable, as there is a question mark where her picture would be.
<center><gallery>
File:Meleebetasel.jpg|<center>The old character-selection screen before the final version of the game. Note that [[Kirby]], Peach, [[Zelda]], and [[Ice Climbers]] are missing.
File:Meleebetasel.jpg|<center>The old character-selection screen before the final version of the game. Note that [[Kirby]], Peach, [[Zelda]], and [[Ice Climbers]] are missing.
File:SSBME3.jpg|<center>The same select screen at E3 2001.
File:SSBME3.jpg|<center>The same select screen at E3 2001.