Super Mario World: Difference between revisions

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{{italic title}}
{{italic title}}
{{FA}}
{{articleabout|the video game for the [[Super Nintendo Entertainment System]]|the arcade game developed by Fabtek, Inc.|[[Super Mario World (arcade)|here]]|the cartoon series based on the game|[[Super Mario World (television series)|here]]|the game's soundtrack|[[Super Mario World (album)|here]]}}
{{articleabout|the video game for the [[Super Nintendo Entertainment System]]|the arcade game developed by Fabtek, Inc.|[[Super Mario World (arcade)|here]]|the cartoon series based on the game|[[Super Mario World (television series)|here]]|the game's soundtrack|[[Super Mario World (album)|here]]}}
{{distinguish|Super Mario 3D World}}
{{distinguish|Super Mario 3D World}}
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''[[SNES]]:'''<br>{{releasedate|Japan|November 21, 1990|USA|August 13, 1991|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of Super Mario World (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''[[Virtual Console]] ([[Wii]]):'''<br>{{releasedate|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''[[Virtual Console]] ([[Wii U]]):'''<br>{{releasedate|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}
|released='''[[Super Nintendo Entertainment System|SNES]]'''<br>{{releasedate|Japan|November 21, 1990|USA|August 13, 1991|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of Super Mario World (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''[[Virtual Console]] ([[Wii]])'''<br>{{releasedate|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''[[Virtual Console]] ([[Wii U]])'''<br>{{releasedate|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}
|genre=Platformer, Action-adventure
|genre=Platformer, Action-adventure
|modes=1-2 players
|modes=1-2 players
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|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1}}
}}
}}
'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') was the first ''[[Mario (series)|Mario]]'' game and launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of Mario games by date#1990|1990]]. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version has been released on the [[Game Boy Advance]]. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the Mario game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Swooper]]s, and [[Magikoopa]]s made their first appearances, and a save feature has been added.
'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') was the first ''[[Mario (series)|Mario]]'' game and a launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of games by date#1990|1990]]. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version was later released on the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the Mario game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Swooper]]s, and [[Magikoopa]]s made their first appearances, and a save feature has been added.


The game was followed in 1995 by its prequel, ''[[Super Mario World 2: Yoshi's Island]]'',  which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].  
The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'',  which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].


[[Shigeru Miyamoto]] has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref> At some point during the game's development, it was meant to be released in North America and Europe as ''Super Mario World: Super Mario Bros. 4'' or ''Super Mario World: Super Mario Bros.'', but it was later shortened to ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros. 4" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.
[[Shigeru Miyamoto]] has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref> At some point during the game's development, it was meant to be released in North America and Europe as ''Super Mario World: Super Mario Bros. 4'' or ''Super Mario World: Super Mario Bros.'', but it was later shortened to ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros. 4" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.
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|align="center" |[[File:Feather.PNG]]
|align="center" |[[File:Feather.PNG]]
|align="center" |[[Cape Feather]]
|align="center" |[[Cape Feather]]
|Grab this to change into Caped Mario.
|Grab this to change into Cape Mario.
|-
|-
|align="center" |[[File:P-Balloon SMW.PNG]]
|align="center" |[[File:P-Balloon SMW.PNG]]
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|align="center" |[[File:SMW 1-up.png]]
|align="center" |[[File:SMW 1-up.png]]
|align="center" |[[1-Up Mushroom]]
|align="center" |[[1-Up Mushroom]]
|If Mario or Luigi collects one, they'll get an extra life. '''100''' points collected.
|If Mario or Luigi collects one, they'll get an extra life. '''100''' coins collected.
|-
|-
|align="center" |[[File:3upMoonSprite.png]]
|align="center" |[[File:3upMoonSprite.png]]
|align="center" |[[3-Up Moon]]
|align="center" |[[3-Up Moon]]
|If Mario or Luigi collects one of these very rare items, they both get three extra lives. '''300''' points collected.
|If Mario or Luigi collects one of these very rare items, they both get three extra lives. '''300''' coins collected.
|-
|-
|align="center" |[[File:CoinSMW.gif]]
|align="center" |[[File:CoinSMW.gif]]
|align="center" |[[Coin]]
|align="center" |[[Coin]]
|Collect 100 Coins for a 1-Up.
|Collect 100 Coins for a 1-Up.
|-
|align="center" |[[File:Berry.PNG]]
|align="center" |[[Berry|Berries]]
|Eating ten red berries in one stage will cause Yoshi to lay an egg with a power-up. Two pink berries will produce a coin throwing cloud. Green berries add 20 seconds to the time limit. A berry is also worth the same as a coin.
|-
|-
|align="center" |[[File:YoshiCoin SMW.png]]
|align="center" |[[File:YoshiCoin SMW.png]]
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===Secret bonus changes===
===Secret bonus changes===
After the player beats every special level in ''Super Mario World'', or opens all 96 exits in ''Super Mario World: Super Mario Advance 2'', the following changes occur:
After the player beats every special level, the following changes occur:
*'''World map''': The colors of the map become fall-themed, like grass and the trees of Forest of Illusion turning orange.
*'''World map''': The colors of the map become [[autumn]]-themed, like grass and the trees of Forest of Illusion turning orange.
*'''Koopa Troopas and Koopa Paratroopas''': Transform into [[Mask Koopa]]s and [[Para Mask Koopa]]s, respectively.
*'''Koopa Troopas and Koopa Paratroopas''': Transform into [[Mask Koopa]]s and [[Para Mask Koopa]]s, respectively.
*'''Piranha Plants and Jumping Piranha Plants''': Change into [[Pumpkin Plant]]s and [[Jumping Pumpkin Plant]]s, respectively.
*'''Piranha Plants and Jumping Piranha Plants''': Change into [[Pumpkin Plant]]s and [[Jumping Pumpkin Plant]]s, respectively.
*'''[[Beanstalk]]s''': Heads will turn into pumpkins.
*'''[[Beanstalk]]s''': Heads will turn into pumpkins.
*'''Bullet Bills''': Replaced with [[Pidgit Bill]]s.
*'''Bullet Bills''': Replaced with [[Pidgit Bill]]s.
*'''Galoombas''': Become yellowish and have sunglasses.*
*'''Pokeys''': Turn into sawblade-like creatures.*
<small>'''<nowiki>*</nowiki>'''In ''Super Mario World: Super Mario Advance 2'' only''.</small>


==Worlds==
==Worlds==
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=== Supporting Characters ===
=== Supporting Characters ===
*[[Dolphin]]
*[[Princess Peach|Princess Toadstool]]
*[[Princess Peach|Princess Toadstool]]
*[[Yoshi]]
*[[Yoshi]]
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*[[Banzai Bill]]
*[[Banzai Bill]]
*[[Beach Koopa]]
*[[Beach Koopa]]
*[[Beak Pillar]]
*[[Big Boo|Big Blue Boo]]
*[[Big Boo|Big Blue Boo]]
*[[Big Bubble]]
*[[Big Bubble]]
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*[[Climbing Koopa]]
*[[Climbing Koopa]]
*[[Dino Rhino]]
*[[Dino Rhino]]
|
*[[Dino-Torch]]
*[[Dino-Torch]]
*[[Disappearing Boo Buddies]]
*[[Disappearing Boo Buddies]]
|
*[[Dry Bones]]
*[[Dry Bones]]
*[[Eerie]]
*[[Eerie]]
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*[[Floating Mine]]
*[[Floating Mine]]
*[[Fuzzy]]
*[[Fuzzy]]
*[[Galoomba]]
*[[Gold Bowser Statue]]
*[[Gold Bowser Statue]]
*[[Galoomba]]
*[[Gray Bowser Statue]]
*[[Gray Bowser Statue]]
*[[Grinder (obstacle)|Grinder]]
*[[Grinder (obstacle)|Grinder]]
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*[[Mega Mole]]
*[[Mega Mole]]
*[[Monty Mole]]
*[[Monty Mole]]
|
*[[Muncher]]
*[[Muncher]]
|
*[[Ninji]]
*[[Ninji]]
*[[Para-bomb]]
*[[Para-bomb]]
*[[Pencil Pillar]]
*[[Para-Galoomba]]
*[[Pillar]]
*[[Pillar]]
*[[Pipe Lakitu]]
*[[Pipe Lakitu]]
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*[[Volcano Lotus]]
*[[Volcano Lotus]]
*[[Wiggler]]
*[[Wiggler]]
*[[Winged Galoomba]]
|}
|}
===Bosses===
===Bosses===
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*[[The Big Boo (boss)|The Big Boo]]
*[[The Big Boo (boss)|The Big Boo]]
*[[Koopalings]]
*[[Koopalings]]
**[[Iggy Koopa]]
*[[Iggy Koopa]]
**[[Morton Koopa, Jr.]]
*[[Morton Koopa Jr.]]
**[[Lemmy Koopa]]
*[[Lemmy Koopa]]
**[[Ludwig von Koopa]]
*[[Ludwig von Koopa]]
**[[Roy Koopa]]
*[[Roy Koopa]]
**[[Wendy O. Koopa]]
*[[Wendy O. Koopa]]
**[[Larry Koopa]]
*[[Larry Koopa]]
*[[Bowser]]
*[[Bowser]]


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*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an extra [[Cape Feather]] hidden in the structure of [[Rotating Block]]s found early in the level.
*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an extra [[Cape Feather]] hidden in the structure of [[Rotating Block]]s found early in the level.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s only fall from the sky after Mario in the international version.
*In [[Donut Secret House]], the walls at the end of the two main rooms were extended a bit to fill the whole screen.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s at the bottom of the Ghost Ship are not present in the Japanese version.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*The original [[wikipedia:Engrish|Engrish]] "YOU ARE SUPER PLAYER!!" message at the end of Funky was corrected to "YOU ARE A SUPER PLAYER!!". As the message was spelled in coins, this also meant more points could be collected in this final level in the international version.
*The original [[wikipedia:Engrish|Engrish]] "YOU ARE SUPER PLAYER!!" message at the end of Funky was corrected to "YOU ARE A SUPER PLAYER!!". As the message was spelled in coins, this also meant more points could be collected in this final level in the international version.
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|caption2=International
|caption2=International
}}
}}
*[[Donut Secret House]] has winder brick graphics on the sides so that a space cannot be seen beyond the walls.
*All instances of Japanese names occurring in-game were changed to English.
*All instances of Japanese names occurring in-game were changed to English.
**The sign at [[Yoshi's House]] was changed from katakana (Japanese script) to the English alphabet.
**The sign at [[Yoshi's House]] was changed from katakana (Japanese script) to the English alphabet.
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**In the Japanese version, all level names were followed by 「コースx」, "Course X", but in the international version, the names were simply numbered (i.e. 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''", changes to "[[Yoshi's Island 1]]", instead of "Yoshi's Island Course 1").
**In the Japanese version, all level names were followed by 「コースx」, "Course X", but in the international version, the names were simply numbered (i.e. 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''", changes to "[[Yoshi's Island 1]]", instead of "Yoshi's Island Course 1").
**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
***However, the [[Special World]] levels weren't numbered. [[Gnarly]] and [[Tubular]] were both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] were both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] were both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky]] were 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
*While various enemies change after the game is changed to the fall setting, in the credits, the new enemies are shown but labeled as the old enemies in the Japanese version; this was then noticed and corrected for the international release.
*While various enemies change after the game is changed to the fall setting, in the credits, the new enemies are shown but labeled as the old enemies in the Japanese version; this was then noticed and corrected for the international release.
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
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*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[Super Mario 3D World]]'' - This game reintroduces [[Chargin' Chuck]]s and [[Galoomba]]s, both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.


==Critical reception==
==Critical reception==
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==={{conjecturaltext|Miscolored Overworld}}===
==={{conjecturaltext|Miscolored Overworld}}===
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off Yoshi to the Giant Gate so that the screen does not scroll up. If done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits Forest of Illusion or Valley of Bowser and comes back to the main overworld, the entire world will be ivory colored instead. The glitch ends if the player completes a level or visits Star Road.
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off Yoshi to the Giant Gate so that the screen does not scroll up. If done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits Forest of Illusion or Valley of Bowser and comes back to the main overworld, the entire world will be ivory colored instead. The glitch ends if the player completes a level or visits Star Road.
==={{conjecturaltext|Hold a [[Koopa Troopa]] shell while on a vine}}===
First, the player must go to an area whith a Koopa Troopa near a vine (like in [[Vanilla Secret 1]]). Then, [[Mario]]/[[Luigi]] must hit the block with the vine, grab the Koopa Troopa shell (hold the Y button) and take it on top of the block. After that, Mario/Luigi should kick the shell upwards (hold D-pad Up and stop pressing the Y button), press the Y button again and start climbing the vine. If done correctly, Mario/Luigi will be climbing the vine while the shell is at the same "place" with them. When Mario/Luigi jump of the vine, the glitch will end, but they can do it as many time as they want. This glitch can also be done with anything grabable, such as keys and trampolines.


==Staff==
==Staff==
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File:GreenSwitch.png|Mario and Yoshi smashing the Green Switch in [[Green Switch Palace]].
File:GreenSwitch.png|Mario and Yoshi smashing the Green Switch in [[Green Switch Palace]].
File:BowserSMW.png|[[Bowser]] in his [[Koopa Clown Car]]
File:BowserSMW.png|[[Bowser]] in his [[Koopa Clown Car]]
File:W goomba.gif|Two [[Paragoomba]]s
File:W goomba.gif|A [[Winged Galoomba]] next to a [[Para-Galoomba]].
</gallery></center>
</gallery></center>


==Trivia==
==Trivia==
*None of the [[Koopalings]]' sprites are the correct color of their game artwork; the one that comes closest to being colored correctly is [[Larry Koopa|Larry]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
{{trivia}}
*None of the [[Koopalings]]' sprites are the correct color of their game artwork except [[Larry Koopa]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
*All music in the levels are a variation of the main theme.
*All music in the levels are a variation of the main theme.