Anti-gravity: Difference between revisions
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[[File:Mario Artwork (alt 2) - Mario Kart 8.png|thumb|A picture of Mario in a kart in anti-gravity mode]] | [[File:Mario Artwork (alt 2) - Mario Kart 8.png|thumb|A picture of Mario in a kart in anti-gravity mode]] | ||
'''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive up and upside-down walls and other surfaces, as indicated by a specific blue panel in the road akin to a | '''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive up and upside-down walls and other surfaces, as indicated by a specific blue panel in the road akin to a [[Boost Pad]] and when the vehicle's wheels transform so that they are on their sides. A mechanic exclusive to players in anti-gravity mode is a speed boost whenever two or more players bump into other players in anti-gravity mode or in designated obstacles. When two or more players bump into one another, they both get a speed boost, either helping them cooperate or be more competitive. | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 19:49, May 14, 2014
Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive up and upside-down walls and other surfaces, as indicated by a specific blue panel in the road akin to a Boost Pad and when the vehicle's wheels transform so that they are on their sides. A mechanic exclusive to players in anti-gravity mode is a speed boost whenever two or more players bump into other players in anti-gravity mode or in designated obstacles. When two or more players bump into one another, they both get a speed boost, either helping them cooperate or be more competitive.