Talk:Skewer: Difference between revisions
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Firebreath24 (talk | contribs) |
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===Move to "Skewer"=== | ===Move to "Skewer"=== | ||
# {{User|MegaKoopa}} My proposal. | # {{User|MegaKoopa}} My proposal. | ||
# {{User|Firebreath24}} - Move it and per MegaKoopa | |||
===Don't move=== | ===Don't move=== | ||
===Comments=== | ===Comments=== |
Revision as of 11:48, November 26, 2013
NSMB2 section
What do you mean by "they cannot be gone through"? Haven't they always been like that? This should be changed for clarity. YoshiCookie (talk) 10:15, 10 December 2015 (EST)
- I believe it means that you can't walk through them during the brief period of invincibility you get after being hit (which is entirely possible in NSMBW, at least), but since I don't own NSMB2, I can't be sure. Bop1996 (Talk)
Move to "Skewer"
This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment. |
Current time: Sunday, September 22, 2024, 21:21 GMT
I don't recall these obstacles being called "Spike Pillars" in any game, maybe on the guides, but I don't have any. Anyway, two recent games, New Super Mario Bros. U and Mario Party: Island Tour, name them "Skewers" (Giant Skewer Tower is "Giant Spike Pillar Tower" in PAL regions, but we have preference for NA names).
Proposer: MegaKoopa (talk)
Deadline: December 13, 2013, 23:59 GMT
Move to "Skewer"
- MegaKoopa (talk) My proposal.
- Firebreath24 (talk) - Move it and per MegaKoopa