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(Created page with "thumb|'''Spike Bomb''' A '''Spike Bomb''' is an offensive item from ''Mario Kart Arcade GP 2''. Curiously enough, the Spike Bomb is not a bo...")
 
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[[File:SpikBomb.png|thumb|'''Spike Bomb''']]
[[File:SpikBomb.png|thumb|'''Spike Bomb''']]
A '''Spike Bomb''' is an offensive [[Item|item]] from ''[[Mario Kart Arcade GP 2]]''. Curiously enough, the Spike Bomb is not a bomb at all, but a [[Porcu-Puffer]]-like [[Cheep-Cheep]]. When fired, it travels to its opponent when it is homed correctly. It latches on the opponent and pops two of the opponents tires on the right side of the [[Kart|kart]]. The initial strike causes the kart to stop for a brief moment, and, once the the tires are popped, the opponents lose both control and speed. Like all effects, the popped tires eventually recover. Unlike most hazards, if missed, the Spike Bomb lingers in the course until a racer drives into it.
A '''Spike Bomb''' is an offensive [[Item|item]] from ''[[Mario Kart Arcade GP 2]]''. Curiously enough, the Spike Bomb is not a bomb at all, but a [[Porcu-Puffer]]-like [[Cheep-Cheep]]. When fired, it travels to its opponent when it is homed correctly. It latches on the opponent and pops two of the opponent's tires on the right side of the [[Kart|kart]]. The initial strike causes the kart to stop for a brief moment, and, once the the tires are popped, the opponent loses both control and speed. Like all effects, the popped tires eventually recover. Unlike most hazards, if missed, the Spike Bomb lingers in the course until a racer drives into it.
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[[Category: Items]]
[[Category: Items]]
[[Category: Mario Kart Items]]
[[Category: Mario Kart Items]]

Revision as of 23:14, October 5, 2012

A Spike Bomb is an offensive item from Mario Kart Arcade GP 2. Curiously enough, the Spike Bomb is not a bomb at all, but a Porcu-Puffer-like Cheep-Cheep. When fired, it travels to its opponent when it is homed correctly. It latches on the opponent and pops two of the opponent's tires on the right side of the kart. The initial strike causes the kart to stop for a brief moment, and, once the the tires are popped, the opponent loses both control and speed. Like all effects, the popped tires eventually recover. Unlike most hazards, if missed, the Spike Bomb lingers in the course until a racer drives into it.
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