Apple Kingdom: Difference between revisions

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Donkey Kong is soon thrown into the air by a Helper Monkey, landing in a lower area filled with two large, spiky creatures, jutting out of the top and bottom of the cavern. Once he passes them, though, he can activate a large, dragon-like device that sends him to a new area. Here, he meets another Helper Monkey, as well as a huge chicken enemy. The foe is in his way, so it must be defeated at all costs. Once Donkey Kong passes it, he finds a thin passage containing another spiky creature. If he sends a sound wave at it, it hides in a small crack in the ice, keeping it out of the way. There is another slide by this enemy, and as the ape heads down it, he comes up to many more snowmen, along with a single Helper Monkey. Soon, Donkey Kong should make his way to some small, yellow fairies. If a sound wave is sent to them, they form orange trampolines, which the ape can bounce on to travel faster. There are only a few of them however, and once they are gone, the ape must continue to slide down without assistance. A few spikes are in the way as he journeys down this area, as well as some more sharp, gray creatures. Donkey Kong must avoid each of these foes and eventually find his way into a small gap to land on Hoofer the Wildebeest. While riding on the Jungle Buddy, the ape grabs the giant apple to complete the level.
Donkey Kong is soon thrown into the air by a Helper Monkey, landing in a lower area filled with two large, spiky creatures, jutting out of the top and bottom of the cavern. Once he passes them, though, he can activate a large, dragon-like device that sends him to a new area. Here, he meets another Helper Monkey, as well as a huge chicken enemy. The foe is in his way, so it must be defeated at all costs. Once Donkey Kong passes it, he finds a thin passage containing another spiky creature. If he sends a sound wave at it, it hides in a small crack in the ice, keeping it out of the way. There is another slide by this enemy, and as the ape heads down it, he comes up to many more snowmen, along with a single Helper Monkey. Soon, Donkey Kong should make his way to some small, yellow fairies. If a sound wave is sent to them, they form orange trampolines, which the ape can bounce on to travel faster. There are only a few of them however, and once they are gone, the ape must continue to slide down without assistance. A few spikes are in the way as he journeys down this area, as well as some more sharp, gray creatures. Donkey Kong must avoid each of these foes and eventually find his way into a small gap to land on Hoofer the Wildebeest. While riding on the Jungle Buddy, the ape grabs the giant apple to complete the level.
Several platforms lie in front of the fruit, and a minigame to earn several extra beats can be played. Upon missing a ledge, beats will be earned equal to the number of successful jumps multiplied by ten.
===VS. Turret Tusk===
Turret Tusk must then be faced, in a plain-like setting. Turret Tusk looks basically like a mechanized elephant, colored with brown camouflage. Turret Tusk attacks by launching cannonballs out of its tusk at DK. The way to defeat him is by throwing [[pineapples]] at it, but it is more effective if thrown in its trunk. A heart will then come out of the elephant, which pineapples can then be thrown in. When half its health is gone, Turret Tusk will begin attacking by firing three cannon balls consecutively. As damage increases, Turret Tusk will begin to smoke and blacken, and when it reaches zero health, it will deactivate.
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{{JBK}}
{{JBK}}