48,332
edits
Meganerd18 (talk | contribs) (→Other: Hopefully that should be sufficient to explain the time limit and state of Luigi if you failed the game.) |
Time Turner (talk | contribs) (I can't find information about a playable demo, and nobody else has corroborated it, so all references to it have been removed.) |
||
Line 27: | Line 27: | ||
===Model changes=== | ===Model changes=== | ||
There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)<ref name="TCRF Graphics"></ref>. An unused model for [[Mario]], named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000<ref name="TCRF Models"></ref>. | There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>. An unused model for [[Mario]], named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000<ref name="TCRF Models"></ref>. | ||
Cyan and blue-colored [[Shy Guy Ghost]]s are also in the game's coding.<ref name="TCRF Graphics"> | Cyan and blue-colored [[Shy Guy Ghost]]s are also in the game's coding.<ref name="TCRF Graphics"></ref> | ||
In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element<ref name="E3 Tech Demo"></ref>, and one is labeled "wpair"<ref name="TCRF Models"></ref>. | In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element<ref name="E3 Tech Demo"></ref>, and one is labeled "wpair"<ref name="TCRF Models"></ref>. | ||
One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after ''Luigi's Mansion'' was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses<ref name="TCRF Models"></ref>. | One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after ''Luigi's Mansion'' was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses<ref name="TCRF Models"></ref>. | ||
===Early ghosts=== | ===Early ghosts=== | ||
*There were ghosts in earlier versions that were similar in appearance to [[Gold Ghost]]s. They would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crawl backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. | |||
*The issue also makes note of an unused Hunter [[Portrait Ghost]] who would have wanted to add Luigi's head to his collection of other heads<ref name="Nintendo Power 4">[http://www.mariowiki.com/images/d/d3/LMNP4.jpg Nintendo Power Vol. 149, page 39].</ref>. This Portrait Ghost would have appeared in the [[Safari Room]]. | |||
*The issue also makes note of an unused Hunter [[Portrait Ghost]] who would have wanted to add Luigi's head to his collection of other heads. This Portrait Ghost would have appeared in the [[Safari Room]] | *In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would have appeared while holding a tomato<ref name="Kitchen">[http://www.mariowiki.com/images/8/87/LM4.jpg Prelease screenshot of the mansion's kitchen].</ref>. | ||
*In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would | |||
===Other=== | ===Other=== | ||
*The game had a different main menu, saying "Skip Intro From The Beginning". E. Gadd had different dialogue, | *The game had a different main menu, saying "Skip Intro From The Beginning"<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. E. Gadd also had different dialogue<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. | ||
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently. | *The cutscene showing Luigi walking to and opening the door to the mansion was slightly different<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. The door was also designed differently<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. | ||
*Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basement. | *Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basement{{refneeded}}. | ||
*There was an 8-bit techno-like tune while walking in the hallway. | *There was an 8-bit techno-like tune while walking in the hallway{{refneeded}}. | ||
*Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two hands. Luigi had a different flashlight and vacuum. Luigi also had a bright green hat and shirt and grey-blue overalls. | *Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two hands{{refneeded}}. Luigi had a different flashlight and vacuum{{refneeded}}. Luigi also had a bright green hat and shirt and grey-blue overalls{{refneeded}}. | ||
*If idle, Luigi would sometimes crouch down, as if he was scared. | *If idle, Luigi would sometimes crouch down, as if he was scared{{refneeded}}. | ||
*There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions did. | *There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions did{{refneeded}}. | ||
*When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routine{{refneeded}}. | |||
*When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routine. | *If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more health{{refneeded}}. | ||
*If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more health | |||
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing. | *Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing. | ||
*The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.{{refneeded}} | *The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.{{refneeded}} | ||
*There were two unused early ghost designs<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>: | |||
*There were two unused early ghost designs: | |||
**A blue ghost (''thought to be an early Gold Ghost'') | **A blue ghost (''thought to be an early Gold Ghost'') | ||
**A green ghost (''thought to be an early Purple Puncher'') | **A green ghost (''thought to be an early Purple Puncher'') | ||
*There were four unused dialogue icons: | *There were four unused dialogue icons<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>: | ||
**Bowser | **Bowser | ||
**Green Toad | **Green Toad | ||
**Gold Ghost | **Gold Ghost | ||
**Mario | **Mario | ||
*During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed | *During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed or possessed Luigi would be seen in the ending screen{{refneeded}}. | ||
==Media== | ==Media== |
edits