Super Mario Advance 4: Super Mario Bros. 3: Difference between revisions

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'''''Super Mario Advance 4: Super Mario Bros. 3''''' is a 2003 [[reissue]] of the 1988 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'' for the [[Game Boy Advance]] and is the fourth and final entry in the [[Super Mario Advance (series)|''Super Mario Advance'' series]]. It boasts similar graphics and sound to the ''[[Super Mario All-Stars]]'' version, and it makes use of the [[e-Reader]] to support additional content. It features a [[Mario Bros. (Game Boy Advance)|remake]] of ''[[Mario Bros. (game)|Mario Bros.]]'' identical to that found in the ''Super Mario Advance'' games that came before it. It also has rumble support if played on a [[Game Boy Player]].  
'''''Super Mario Advance 4: Super Mario Bros. 3''''' is a 2003 [[reissue]] of the 1988 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'' for the [[Game Boy Advance]] and is the fourth and final entry in the [[Super Mario Advance (series)|''Super Mario Advance'' series]]. It boasts similar graphics and sound to the ''[[Super Mario All-Stars]]'' version, and it makes use of the [[e-Reader]] to support additional content. It features a [[Mario Bros. (Game Boy Advance)|remake]] of ''[[Mario Bros. (game)|Mario Bros.]]'' identical to that found in the ''Super Mario Advance'' games that came before it.
 
The game has rumble support if played on a [[Game Boy Player]] or [[Nintendo Switch]]. To turn rumble on or off, a settings menu appears when pressing L or R on the game selection menu. Examples of situations where rumble is used, include when Mario takes damage, and in the spike section in {{world|1|fort}}.


The first release of the game was bundled with two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]]. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock items, videos, and, most significantly, new [[level]]s in the game. One notable item is the [[Cape Feather]] from ''[[Super Mario World]]'', which allows [[Mario]] to transform into [[Cape Mario|Caped Mario]]. There are also [[Switch Card]]s that the player can activate and deactivate the effects of by scanning them. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>[http://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous Super Mario Advance 4: Super Mario Bros. 3 - The Cutting Room Floor]</ref>
The first release of the game was bundled with two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]]. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock items, videos, and, most significantly, new [[level]]s in the game. One notable item is the [[Cape Feather]] from ''[[Super Mario World]]'', which allows [[Mario]] to transform into [[Cape Mario|Caped Mario]]. There are also [[Switch Card]]s that the player can activate and deactivate the effects of by scanning them. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>[http://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous Super Mario Advance 4: Super Mario Bros. 3 - The Cutting Room Floor]</ref>
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