Editing Yoshi's Island 4

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{{level infobox
{{levelbox
|title=Yoshi's Island 4
|title=Yoshi's Island 4
|image=[[File:Yoshi's Island 4.png]]<br>[[Yoshi]] spits three [[fireball]]s.
|image=[[File:Yoshi's Island 4.png]]
Yoshi spits three fire balls
|code=1-4
|code=1-4
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
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|after=[[1 Iggy's Castle|>>]]
|after=[[1 Iggy's Castle|>>]]
}}
}}
'''Yoshi's Island 4''' is the fourth [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of floating island platforms<ref>Stratton, Bryan. ''Super Mario World: Super Mario Advance 2'' Prima's Official Strategy Guide. Page 26.</ref> as well as giant mushroom platforms. The [[water]] underneath carries the player backwards if fallen into. This level also introduces [[Cheep Cheep]]s and [[Pokey]]s.
'''Yoshi's Island 4''' is the fourth [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carries the player backwards if fallen into.


==Overview==
==Overview==
[[File: Yoshi's Island 4 Map Screen.png|thumb|left|A view of the level Yoshi's Island 4 from the map screen]]
[[File: Yoshi's Island 4 Map Screen.png|thumb|left|A view of the level Yoshi's Island 4 from the map screen]]
This level consists of a main area, an optional area, and a short screen with the [[Giant Gate]]. The player is given 300 seconds on the [[Time Limit|timer]] to complete the level. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block|Exclamation Mark Block]] containing a [[Super Mushroom]] is also there. If the player can [[jump]] onto the mushroom platform directly above the starting point offscreen and then [[dash|run]] across the platform from left to right, they can reveal a hidden [[1-Up Mushroom]]. Also early in the level is a [[? Block|Prize Block]] containing a [[Fire Flower]]. Continuing on, the player can notice floating island platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long causes them to sink into the water, so the player must keep moving. Eventually, [[mine|Floating Mine]]s roll down the current, and they must be avoided. Near the middle of the level, a [[Warp Pipe]] takes the player to a waterless area where several Pokeys and a [[Message Block]] reside. The Message Block tells the player how to leave a level already cleared easily. After the player leaves this area, there is a [[P Switch|Switch Block]] on a [[Rotating Block]] and a [[Super Star]] in another Rotating Block. Pressing the Switch Block makes the line of [[coin]]s to the right transform into [[Empty Block|Brown Block]]s, and red [[Koopa Troopa]]s fall from higher Brown Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra [[point]]s; this Message Block tells the player all about bonus points.
This level consists of a main area, an optional area, and a short screen with the [[Giant Gate]]. The Player is allowed 300 seconds on the [[Time Limit|Timer]] to complete. This level contains five [[Dragon Coin]]s, and introduces [[Cheep Cheep]]s and [[Pokey]]s.
 
The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and, if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]] is also there. If the player can jump onto the mushroom platform directly above the starting point off-screen and then run across the platform from left to right, they can reveal a hidden [[1-Up Mushroom]]. Also early in the level is a [[? Block]] containing a [[Fire Flower]]. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, [[Floating Mine]]s roll down the current, which must be avoided. Near the middle of the level, a [[Warp Pipe]] takes the player to a waterless area where several Pokeys and a [[Message Block]] reside. The Message Block tells the player how to leave a level already cleared easily.
 
After leaving this area, there is a [[P Switch|Switch Block]] on a [[Rotating Block]], and a [[Super Star]] in another Rotating Block. Pressing the Switch Block makes the line of [[coin]]s to the right transform into [[Empty Block]]s, and red [[Koopa Troopa]]s fall from higher up Empty Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra points; this Message Block tells the player all about bonus points.
{{br|left}}
{{br|left}}


==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Cheep Cheep]]: 6
!Sprite
*[[Floating Mine]]: 9
!Name
*[[Pokey]]: 3
!Count
*[[Koopa Troopa]]: 3 (red)
|-
|[[File:SMWCheepCheep.png]]
|[[Cheep Cheep]]
|6
|-
|[[File:Mine SMW.png]]
|[[mine|Floating Mine]]
|9
|-
|[[File:SMW Pokey.png]]
|[[Pokey]]
|3
|-
|[[File:SMW KoopaTroopa Red.png]]
|[[Koopa Troopa]] (red)
|3
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|[[Beach Koopa|Koopa without a Shell]] (red)
|3 (if stomped)
|}


==Names in other languages==
==Names in other languages==
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}}
}}


==References==
{{SMW Levels}}
<references/>
 
{{SMW levels}}
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island]]
[[Category:Dinosaur Land]]
[[Category:Lakes]]
[[Category:Lakes]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]

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