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The '''''Yoshi's Island''''' series<ref name="SMPYIseries"/> is a video-game sub-series of the [[Yoshi (franchise)|''Yoshi'' franchise]]. It is a series of 2D side-scrolling platformers starring [[Yoshi]], who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the [[Super Mario (franchise)| ''Super Mario'' franchise]], as they are set in the infancy of [[Mario]] and [[Luigi]], where the [[Yoshi (species)|Yoshis]] must work to save [[Baby Mario]] and others, including [[Baby Luigi]], from the machinations of [[Kamek]] and [[Baby Bowser]]. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Baby Mario, which can be increased in various ways.<ref name="SMPYIseries">{{media link|SMP Yoshi's Island opt.png|Description of the Yoshi's Island series on the ''Super Mario Pia''}}. The main description states ''A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!''</ref> The series is primarily developed by [[Nintendo EAD]], with some games being developed by [[Artoon]] or other companies. The series began with a | The '''''Yoshi's Island''''' series<ref name="SMPYIseries"/> is a video-game sub-series of the [[Yoshi (franchise)|''Yoshi'' franchise]]. It is a series of 2D side-scrolling platformers starring [[Yoshi]], who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the [[Super Mario (franchise)| ''Super Mario'' franchise]], as they are set in the infancy of [[Mario]] and [[Luigi]], where the [[Yoshi (species)|Yoshis]] must work to save [[Baby Mario]] and others, including [[Baby Luigi]], from the machinations of [[Kamek]] and [[Baby Bowser]]. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Baby Mario, which can be increased in various ways.<ref name="SMPYIseries">{{media link|SMP Yoshi's Island opt.png|Description of the Yoshi's Island series on the ''Super Mario Pia''}}. The main description states ''A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!''</ref> The series is primarily developed by [[Nintendo EAD]], with some games being developed by [[Artoon]] or other companies. The series began with a console title, but switched to a focus on handheld entries with ''[[Yoshi's Island DS]]''. | ||
==List of games== | |||
==List of games | |||
===Main games=== | ===Main games=== | ||
The following games are part of the ''Yoshi's Island'' series:<ref name="SMPYIseries"/> | The following games are part of the ''Yoshi's Island'' series:<ref name="SMPYIseries"/> | ||
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|[[File:YI2boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|2006}} [[Nintendo DS]] </span> | |[[File:YI2boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|2006}} [[Nintendo DS]] </span> | ||
|A sequel to ''Super Mario World 2: Yoshi's Island'', '''''[[Yoshi's Island DS]]''''', features | |A sequel to ''Super Mario World 2: Yoshi's Island'', '''''[[Yoshi's Island DS]]''''', features [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], [[Baby Donkey Kong|Baby DK]] and of course Baby Mario all on a quest to save all the world's babies (including Baby Luigi). Kamek and Bowser from the future are the ones responsible for the kidnapping of the babies, searching for the [[star children]] in order to conquer the universe. The [[stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]'' | ||
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|[[File:Yniboxart.jpg|145px]]<span style="font-size:8pt"><br>{{release|USA|2014}} [[Nintendo 3DS]]</span> | |[[File:Yniboxart.jpg|145px]]<span style="font-size:8pt"><br>{{release|USA|2014}} [[Nintendo 3DS]]</span> | ||
|'''''[[Yoshi's New Island]]''''' continues the story told from ''Super Mario World 2: Yoshi's Island'' prior to ''Yoshi's Island DS'', and it is the first game of the series to employ 3D graphics. It is shown that the stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called [[Egg Island]], where the Yoshi residents find him and decide to take him to Bowser's Castle, where Baby Bowser plans to turn the island into a personal resort. | |'''''[[Yoshi's New Island]]''''' continues the story told from ''Super Mario World 2: Yoshi's Island'' prior to ''Yoshi's Island DS'', and it is the first game of the series to employ 3D graphics. It is shown that the stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called [[Egg Island]], where the Yoshi residents find him and decide to take him to Bowser's Castle, where Baby Bowser plans to turn the island into a personal resort. | ||
Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s, and the multiplayer [[minigame]] mode. A game | Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s, and the multiplayer [[minigame]] mode. A game released in 2014 on the [[Play Nintendo]] website called ''[[Yoshi's New Island Match-Up]]''. | ||
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|[[File:YoshiTouchGo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2005}} [[Nintendo DS]] </span> | |[[File:YoshiTouchGo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2005}} [[Nintendo DS]] </span> | ||
|The first ''Yoshi'' game on the [[Nintendo DS]], '''''[[Yoshi Touch & Go]]''''', features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]]. | |The first ''Yoshi's Island'' game on the [[Nintendo DS]], '''''[[Yoshi Touch & Go]]''''', features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]]. | ||
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===Tech | ===Tech Demos=== | ||
{|align=center width=100% class="wikitable" | {|align=center width=100% class="wikitable" | ||
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|[[File:BalloonTriptitle.jpg|145x145px]] <span style="font-size:8pt"><br>[[Nintendo DS]]</span> | |[[File:BalloonTriptitle.jpg|145x145px]] <span style="font-size:8pt"><br>[[Nintendo DS]]</span> | ||
|'''''[[Balloon Trip]]''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''. | |'''''[[Balloon Trip]]''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''. | ||
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The spin-offs in the series feature somewhat different gameplay. In ''[[Yoshi Touch & Go]]'', the player must draw lines of clouds with the [[Nintendo DS]] Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them. | The spin-offs in the series feature somewhat different gameplay. In ''[[Yoshi Touch & Go]]'', the player must draw lines of clouds with the [[Nintendo DS]] Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them. | ||
==Major elements of the ''Yoshi's Island'' series== | ==Major elements of the ''Yoshi's Island'' series== | ||
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|[[File:Poochy.jpg|145x145px]] | |[[File:Poochy.jpg|145x145px]] | ||
|[[Poochy]] is an ally that has appeared in the ''Yoshi's Island'' series twice: in ''Super Mario World 2: Yoshi's Island'' and in ''Yoshi's New Island''. He is an odd-looking dog, considering the fact that he | |[[Poochy]] is an ally that has appeared in the ''Yoshi's Island'' series twice: in ''Super Mario World 2: Yoshi's Island'' and in ''Yoshi's New Island''. He is an odd-looking dog, considering the fact that he doesn't have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]</center> | ||
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|[[File:Baby Bowser YI.png|145x145px]] | |[[File:Baby Bowser YI.png|145x145px]] | ||
|[[Baby Bowser]] is one of the three recurring main antagonists in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island | |[[Baby Bowser]] is one of the three recurring main antagonists in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Baby Bowser is a spoiled infant who generally wants his way. In ''Yoshi's Island DS'', Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In ''Yoshi's New Island'', Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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|[[File:KamekNew.jpg|145x145px]] | |[[File:KamekNew.jpg|145x145px]] | ||
|[[Kamek]] is the main antagonist in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Like Baby Bowser, he also appeared in ''Yoshi Touch & Go | |[[Kamek]] is the main antagonist in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Like Baby Bowser, he also appeared in ''Yoshi Touch & Go''. He is a blue-cloaked [[Magikoopa]] who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other ''Super Mario'' games, (such as ''[[Mario Party DS]]'' and ''[[Mario & Luigi: Partners in Time]]''), as a minor enemy or boss, his largest antagonist role is in the ''Yoshi's Island'' series. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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|[[File:Yoshibowser.png|145x145px]] | |[[File:Yoshibowser.png|145x145px]] | ||
|[[Bowser]] has appeared in two main ''Yoshi'' games: ''Yoshi's Island DS'' and ''Yoshi's New Island | |[[Bowser]] has appeared in two main ''Yoshi'' games: ''Yoshi's Island DS'' and ''Yoshi's New Island''. During the events of ''Yoshi's Island DS'', he serves as the main antagonist. Bowser travels back in time to find the seven star children, in hopes of receiving their power; if he were to receive their power, he could conquer the universe. Bowser kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in ''Yoshi's New Island'' as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the [[Flutter Wings]] power-up. | ||
|<center>''[[Super Mario Bros.]]</center> | |<center>''[[Super Mario Bros.]]</center> | ||
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|[[File:Group artwork - Yoshi's New Island.png|145x145px]] | |[[File:Group artwork - Yoshi's New Island.png|145x145px]] | ||
|[[Yoshi (species)|Yoshis]] are the main inhabitants of [[Yoshi's Island (location)|Yoshi's Island]]. They are dinosaurs who enjoy eating [[ | |[[Yoshi (species)|Yoshis]] are the main inhabitants of [[Yoshi's Island (location)|Yoshi's Island]]. They are dinosaurs who enjoy eating [[Fruit]]. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany [[Yoshi]] and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including [[Flutter Jump]]ing in the air, [[Ground Pound|ground pound]]ing, swallowing enemies, and producing [[Yoshi's Egg]]s. | ||
|<center>''[[Super Mario World]]''</center> | |<center>''[[Super Mario World]]''</center> | ||
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|[[File:Blargg-SMW2.png|145x145px]] | |[[File:Blargg-SMW2.png|145x145px]] | ||
|[[ | |[[Red Blargg]]s, [[Gargantua Blargg]]s, and [[Nep-Enut]]s, all derivative of the [[Blargg]] from ''[[Super Mario World]]'', are recurring enemies throughout the ''Yoshi's Island'' series. The former two inhabit lava, while the latter inhabits water. [[Blarggwich]], a ghostly variety, actually helps the Yoshis by giving them rides on the [[Flatbed Ferry]] atop its head. ''Yoshi's Island DS'' has [[Gargantua Blargg (tall)|an even larger form of Gargantua Blargg]] as well. | ||
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | |<center>''[[Super Mario World 2: Yoshi's Island]]''</center> | ||
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