Editing Unwinnable state
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An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. | An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. | ||
This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first | This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first battles with [[Bowser]] in ''[[Paper Mario]]'' and the [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'', as the game still advances despite the player losing. | ||
==Examples of unwinnable situations== | ==Examples of unwinnable situations== | ||
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====''[[Super Mario World]]''==== | ====''[[Super Mario World]]''==== | ||
[[File:Bonus freeze.png|thumb| | [[File:Bonus freeze.png|thumb|Picture of the Bonus Game softlock.|left]] | ||
By collecting a | By collecting a Powerup, the game temporarily freezes during the Powerup animation. If this occurs at the same time that [[Yoshi]] eats a berry, the game freezes. If the player has already beaten the level, they can escape the freeze by pressing {{Button|snes|select}} and {{Button|snes|start}}. However, if the player has not beaten the level, they must reset the console. | ||
There exists a glitch that allows the player to obtain a [[Magic Ball]] in their [[Item | There exists a glitch that allows the player to obtain a [[Magic Ball]] in their [[Item Storage]]. If the player performs this glitch and then collects the [[Magic Ball]] while in a [[Bonus game (Super Mario World)]], the player will be taken to a glitched bonus game that is impossible to complete. The only option at this point is to reset the console. | ||
====''[[Super Mario 64]]''==== | ====''[[Super Mario 64]]''==== | ||
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===''[[Super Mario Bros. Special]]''=== | ===''[[Super Mario Bros. Special]]''=== | ||
Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | Due to oversights or glitches, there are two examples of unwinnable situations, both in World 4. In World 4-2, a certain pipe lacks an assigned destination, meaning that if it is entered, Mario will never exit, and thus be trapped until the timer runs out. Similarly, in World 4-3, a [[Coin Heaven]] area's pipe cannot be entered, trapping Mario in that area until the timer runs out. | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
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In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref> | In [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]], 18-Volt can get stuck in Level 2 since he cannot move, despite being a neutral fit, which makes it impossible for him to win.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref> | ||
In [[Pop Goes the Party]] | In [[Pop Goes the Party]] and [[Balance the Scales]], it is possible for Penny (who is considered the worst fit for both microgames) to destroy all of the pins in Level 3 and too many cracked rocks, respectively, making the microgames impossible to win. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
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[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Lists|Unwinnable]] | [[Category:Lists|Unwinnable]] | ||