Editing Trampoline

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 93: Line 93:


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Only red jump pads are found, used to exit the [[Creepy Steeple]]'s well and to reach [[Doopliss]]' room. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', '''jump platforms''' feature slight differences to their previous model; notably the bolts connecting each segment are gone, new geometry was added towards the bottom, and new sound effects play when one is used. Similar to ''Paper Mario'', red ones launch the player's character straight up towards a set location and are typically used for vertical loading zones, while blue ones retain the player's control over their character's jump. The player can press {{button|wii|2}} when landing on blue jump platforms to launch higher, in a similar fashion as the 2D ''Super Mario'' games. This behavior is also shared with the [[Jump-over cloud]]s of [[The Overthere]], including [[Cyrrus]].
In ''[[Super Paper Mario]]'', '''jump platforms''' retain their previous model and with new sound effects. Similar to ''Paper Mario'', red ones launch the player's character straight up towards a set location and are typically used for vertical loading zones, while blue ones retain the player's control over their character's jump. The player can press {{button|wii|2}} when landing on blue jump platforms to launch higher, in a similar fashion as the 2D ''Super Mario'' games. This behavior is also shared with the [[Jump-over cloud]]s of [[The Overthere]], including [[Cyrrus]].


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
Line 215: Line 215:
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
NSMB Tram.png|''[[New Super Mario Bros.]]''
NSMB Tram.png|''[[New Super Mario Bros.]]''
SPM Jump Pad render (blue).png|''[[Super Paper Mario]]''
SPM Jump Pad render (red).png|''Super Paper Mario''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
WLSI Trampoline.png|''[[Wario Land: Shake It!]]''
WLSI Trampoline.png|''[[Wario Land: Shake It!]]''

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: