Editing The Shy Bandit

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When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the [[paint]] from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.
When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the [[paint]] from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.


If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon three random enemies to attack. By default, the Shy Bandit can summon the following enemies:
If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon three random enemies to attack. The Shy Bandit can summon the following enemies:
*[[Spike Guy|Red Spike Guy]]s
*[[Spike Guy|Red Spike Guy]]s
*[[Shield Guy|Red Shield Guy]]s
*[[Shield Guy|Red Shield Guy]]s
*[[Goomba]]s
*[[Goomba]]s
*[[Bone Goomba]]s (available after the player has visited their respective areas)
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Koopa Paratroopa]]s
*[[Koopa Paratroopa]]s
*[[Cheep Cheep]]s
*[[Cheep Cheep]]s
*[[Blooper]]s (available after the player has visited their respective areas)
*[[Spike]]s (available after the player has visited their respective areas)
*[[Dry Bones]] (available after the player has visited their respective areas)
*[[Boo]]s (available after the player has visited their respective areas)
*[[Scaredy Rat]]s (available after the player has visited their respective areas)
*[[Ninji]]s (available after the player has visited their respective areas)
*[[Snifit|Red Snifit]]s
*[[Snifit|Red Snifit]]s
*[[Spiny|Spinies]]
*[[Spiny|Spinies]]
*[[Buzzy Beetle]]s
*[[Buzzy Beetle]]s
*[[Spike Top]]s (available after the player has visited their respective areas)
*[[Pokey]]s (available after the player has visited their respective areas)
*[[Piranha Plant]]s (available after the player has visited their respective areas)
*[[Ptooie]]s (available after the player has visited their respective areas)
*[[Hammer Bro]]s
*[[Hammer Bro]]s
*[[Fire Bro]]s (available after the player has visited their respective areas)
*[[Ice Bro]]s (available after the player has visited their respective areas)
*[[Sledge Bro]]s
*[[Sledge Bro]]s


In addition, the following enemies can be summoned after Mario has visited their respective areas:
He has his own theme that plays during battle, which is a jazz-styled piece and an homage to spy and criminal themes in old movies, and contains Shy Guy "vocals". If Mario defeats the Shy Bandit, he receives 300 coins and has a chance to get his card, and all the color he had drained from the level (if Mario wasn't able to get to him before he reached the marker) will be returned, meaning that the previous colorization progress of that level will remain intact.
*[[Bone Goomba]]s
*[[Blooper]]s
*[[Spike]]s
*[[Dry Bones]]
*[[Boo]]s
*[[Scaredy Rat]]s
*[[Ninji]]s
*[[Spike Top]]s
*[[Pokey]]s
*[[Piranha Plant]]s
*[[Ptooie]]s
*[[Fire Bro]]s
*[[Ice Bro]]s
 
He has his own theme that plays during battle, which is a jazz-styled piece and an homage to spy and criminal themes in old movies, and contains Shy Guy "vocals". If Mario defeats the Shy Bandit, he receives 300 coins and has a chance to get his card, and all the color he had drained from the level (if Mario was not able to get to him before he reached the marker) will be returned, meaning that the previous colorization progress of that level will remain intact.


When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to [[Slurp Guy]]s, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as [[Lava Bubble]]s, which the Shy Bandit will only burn himself attempting to drain.
When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to [[Slurp Guy]]s, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as [[Lava Bubble]]s, which the Shy Bandit will only burn himself attempting to drain.

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