The 'Shroom:Issue 202/Critic Corner

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Director's Notes

Written by: Hypnotoad (talk)

Shroom2017 Anton.png

Welcome to the new year! 2024! The big '24! Wow! The more things change, the more things stay the same, and for now that means business-as-usual at Critic Corner with your favorite sections to whisk you away, and soon it will be June, July, December, and then 2025!

Thank you for voting Half-Baked Reviews as December's Critic Corner Section of the Month!! Be sure to give your love to all of our sections here, and give a shout out to our writers whether in chat or in their forum threads dedicated to their sections. Be sure to vote vote vote!


And now for my regular announcements: We've decided to implement in Critic Corner something similar to News Flush over in Fake News, where no formal sign-up application process is required for one-time or limited sections. From now on if you just want to send in a single review for something you just read, watched played, tried, whatever, you just have to send me your review privately either to me directly in chat, or in a message to me on the forum at least one week before each 'Shroom is to be released! There's no commitment or obligation to provide a full monthly section (although you absolutely can shift it into one if you so choose), just send us your thoughts on a thing and we'll feature it here! If you have any questions or curiosities about this, please feel free to ask!

As always, if you would like to help Critic Corner, we always have openings for more writers! You are free to write for sections such as Character Review and Movie Review, or really anything you'd like to do! There's no pressure to have a huge section; they can be shorter and concise! The application process is very simple, starting with reading the Sign Up page, and sending your application to Meta Knight on the forum. Any idea you have is welcome, and if you have any questions or need help signing up, please feel free to reach out to myself or other 'Shroom peeps!

Section of the Month

CRITIC CORNER SECTION OF THE MONTH
Place Section Votes % Writer
1st Anton's Half-Baked Reviews 13 52.00% Hypnotoad (talk)
2nd The Mariospective 12 48.00% Goombuigi (talk)

Reviews / opinion pieces
2023 was the loveliest time.
Timothée Chalamet starring as:
When's Super Princess Peach Jr.
More things need dancing ghosts.

'Shroom FM

Written by: MCD (talk)

We are back. It is 2024. To finally put 2023 to rest, it's time for the 'Shroom FM Awards 2023, where we celebrate the best and worst of the year's albums. 2023 has been a bit of a dull year for music but I've managed to find 40 albums I at least liked.

Honourable Mentions

After the Magic
I have a few. Less than last year I think?
  • Parannoul - After the Magic - Maybe I'm not quite as blown away by his general style as I was a few years ago, but this is still a satisfying project.
  • Everything But the Girl - Fuse - A very solid and welcome return from one of my favourite bands.
  • Paramore - This is Why - Not very 'interesting' but catchy and slick nonetheless.
  • Kali Uchis - Red Moon in Venus - See above.
  • Laura Groves - Radio Red - Nice and mellow, and vocally sublime.
  • Sparks - The Girl is Crying in Her Latte - Given how long Sparks have been going (58 years), it's beyond impressive how inventive and unique they still are.
  • Afterbirth - In But Not Of - Perfectly decent for the most part, some really cool stuff going on though.

Would also like to mention Ichiko Aoba & 12 Ensemble - Ichiko Aoba With 12 Ensemble (Live at Milton Court), a really phenomenal live album. It's all previously released stuff so I won't put it on the main list - would be very high up if I did, though.

Top 40 Albums of 2023

#40 SFMmessy.jpg Olivia Dean
Messy
#39 SFMcantoostinato.jpg Erik Hall (c. Simeon ten Holt)
Canto Ostinato
Stands out in a very saturated genre; lot of personality in the lyrics and sound here. Haven't listened to much minimalist music like this, but this is nice and intricate.
#38 SFMdusktodawn.jpg Lamp
Dusk to Dawn
#37 SFMtowelketwaodayakana.jpg Ayano Kaneko
Towelket wa odayakana
Some tracks can get lost over its runtime, but still wonderful to sink into. Energetic, solid and fun. Not much more complicated than that.
#36 SFMpostamerican.jpg MSPaint
Post-American
#35 SFMkofuiii.jpg Meitei
Kofū III
Unique sound and great energy. Sort of what I wanted Turnstile to sound like. Interesting and well-built soundscapes, can draw emotional moments out of subtle things.
#34 SFMliveatbushhall.jpg Black Country, New Road
Live at Bush Hall
#33 SFMdeathofrandyfitzsimmons.jpg The Hives
The Death Of Randy Fitzsimmons
Definitely like this new direction for the band, will be interesting to see how they develop. The Hives are back! And they sound just like The Hives!! Yes!!!
#32 SFMomonolith.jpg Squid
O Monolith
#31 SFMmidnighttangerine.jpg death's dynamic shroud
Midnight Tangerine
Oh nice, Squid are good again. Atmospheric, dark and mysterious turn. A great midpoint between straightforward pop and DDS' vaporwave roots and aesthetic.
#30 SFMmechamadegato.jpg Ana Frango Elétrico
Me Chama de Gato Que Eu Sou Sua
#29 SFMminimixvol3.jpg Magdalena Bay
mini mix vol. 3
So warm and fun that it's easy to look past some small faults. A very short project with a ton of cool ideas and some killer tracks.
#28 SFMmadres.jpg Sofia Kourtesis
Madres
#27 SFMheavyheavy.jpg Young Fathers
Heavy Heavy
Some gorgeous deep house tracks here - very lush and intricate. Young Fathers have a great energy and style, and it's channeled really well here.
#26 SFMchaosforthefly.jpg Grian Chatten
Chaos for the Fly
#25 SFMnohighs.jpg Tim Hecker
No Highs
Really slick and well-written solo debut, stands out well from his work with Fontaines. A nice and cold, deep atmosphere to this.
#24 SFMthatfeelsgood.jpg Jessie Ware
That! Feels Good!
#23 SFMeroticprobiotic2.jpg Nourished by Time
Erotic Probiotic 2
Another very solid disco album - basically a better What's Your Pleasure?. Tight production and an wonderful vocal performance, plenty of interesting ideas.
#22 SFMsupersnooper.jpg Snõõper
Super Snõõper
#21 SFMeldiabloenelcuerpo.jpg Álex Anwandter
El Diablo en el Cuerpo
Huge burst of fun, energetic "egg punk"? That's the genre apparently. Full of sublime pop songs; over an hour but doesn't feel like it at all.
#20 SFMdesire.jpg Caroline Polachek
Desire, I Want to Turn Into You
#19 SFMmybackwasabridge.jpg ANOHNI and the Johnsons
My Back Was a Bridge for You to Cross
Opens with the bold "Welcome to My Island" and keeps doing fun, interesting things. Definitely grew on me since my first listen. Very emotive lyricism, and ANOHNI's vocal performance is sublime. Instrumentals are nice and laid-back and this really puts the lyrics in focus.
#18 SFMbelovedparadisejazz.jpg McKinley Dixon
Beloved! Paradise! Jazz!?
#17 SFMdestiny.jpg DJ Sabrina the Teenage DJ
Destiny
Some of the absolute coolest beats of the year, so many subtle and brilliant touches to this. "Run Run Run" is probably my favourite song of 2023. The longest DJ Sabrina album I've listened to yet; a truly immersive deep house experience. Even just the consistency of her work is really awe-inspiring.
#16 SFMlondonbrew.jpg London Brew
London Brew
#15 SFMweathervanes.jpg Jason Isbell and the 400 Unit
Weathervanes
An interesting project inspired by Miles Davis' Bitches Brew, by a collective of UK jazz musicians. There's a lot going on here, really superb stuff. Really clicked with Isbell's melancholic songwriting here; really sharp and vivid instrumentation too, very satisfying to listen to.
#14 SFMgoodbyehotelarkada.jpg Mary Lattimore
Goodbye, Hotel Arkada
#13 SFMscaringthehoes.jpg JPEGMAFIA & Danny Brown
SCARING THE HOES
Gorgeous instrumental album - even though Lattimore's harp work is definitely the standout, the other instruments blend together with it really nicely. Obviously a great showcase of both JPEGMAFIA and Danny Brown's skills, both as rappers but also JPEGMFAIA's distinct style of production.
#12 SFMflowersinthedark.jpg Kofi Flexx
Flowers in the Dark
#11 SFM12.jpg Ryuichi Sakamoto
12
Wonderfully rich album - a really interesting combination of spiritual jazz with occasional hip hop elements, including features by Billy Woods and ELUCID. Ryuichi Sakamoto's final album; largely consisting of sparse piano or electronic tracks. Minimalistic, but a lot of depth.
#10 SFMskeletonmetalx.jpg Vargskelethor - Skeleton Metal X
I know what you're thinking. You're thinking that this is the stupidest pick on the list and that I've gone mad. You're right actually. Skeleton Metal X is in equal parts stupid, hilarious and genuinely very good. This album really balances Joel's sense of humour and skill as a musician well. There's a varied mix of styles and sounds here, which keeps it feeling fresh over its relatively long runtime.
#9 SFMthelandisinhospitable.jpg Mitski - The Land Is Inhospitable and So Are We
I think it's very cool that "My Love Mine All Mine" ended up being Mitski's first chart hit, though more or less any song on this album would've made just as much sense. It's a great return to form after a bit of a lull; the guitars sound brilliant and the inspiration she takes from Americana makes the whole thing feel really warm and laid back. Perfect if you're in the right mood for it.
#8 SFMraven.jpg Kelela - Raven
The way this album flows is just superb - absolutely no time is wasted, just jumping straight into the next, keeping all the focus and energy high when it needs to be. There's also plenty of more introspective, quieter moments and these are tied together by Kelela's immense vocal performance, which fits with any mood or setting the album puts out there.
#7 SFMmaps.jpg Billy Woods & Kenny Segal - Maps
A brilliant follow-up to their previous collab, 2019's Hiding Places. The atmosphere Billy Woods and Kenny Segal craft here is incredible - Woods' delivery and lyricism are fantastic. The atmosphere Segal creates is really interesting - the abstractness of the beats definitely gives it a strange, mysterious feel; but at the same time, it's all very jazzy and even a little bit chilled.
#6 SFMfalselankum.jpg Lankum - False Lankum
False Lankum has this incredibly dense, towering soundscape which it builds up wonderfully. Plenty of foreboding instrumentation, and the vocals here complement that amazingly well. The atmosphere is often very dark, bleak and foreboding - but there's also a fair few brighter moments, and the lushness of the strings and guitars really bring out the life in these.
#5 SFMoohrapiya.jpg George Clanton - Ooh Rap I Ya
You would be hard pressed to find an album that sounds as fresh and bright as this; right from the massive first note of "Everything I Want", Ooh Rap I Ya is just a real joy to listen to, fully immersed in Clanton's distinctive brand of chillwave/alternative dance-inspired pop. The atmosphere is really dense and lush, it's perfect to just dive into.
#4 SFMloveliesttime.jpg Carly Rae Jepsen - The Loveliest Time
I'll admit that last year's The Loneliest Time didn't move me as much as I was hoping, so my expectations weren't massive for this - seeing as it's a companion piece of material that was recorded but not included on that album - but this is some of the most inventive and unique stuff Carly's ever put out there, and a perfect showcase of why she's one of the best pop songwriters around.
#3 SFMjavelin.jpg Sufjan Stevens - Javelin
A wonderful project from Sufjan which combines some of his most bittersweet and intimate lyrical work with huge, lush soundscapes. The guitarwork is brilliant as always, though there's plenty of moments where the focus shifts to these huge, electronic crescendoes and gorgeous backing vocals. A really deep and personal album that feels full of life, despite the heaviness of its subject matter.
#2 SFMio.jpg Peter Gabriel - i/o
All of the time spent on this album has definitely paid off - Peter Gabriel's voice and skill as a songwriter feel completely unaffected by the passage of time, still just as bold and creative as ever. The songs here just feel like they capture the same energy as Gabriel's earlier work without ever feeling like they're relying too much on the memory of it. The bright-side/dark-side mixes are also a really neat idea.
#1 SFMlahai.jpg Sampha - Lahai
I didn't have that many expectations going into this (and hardly knew there even was a new Sampha album coming out) but this just completely blew me away. Vocals, production, particularly the piano work - all just impossible to fault. Every song feels like it has so much depth to it, every element's doing something cool or interesting at any given time.

Best EPs of the Year

Blackbox Life Recorder 21f / in a room7 F760
My favourite EP of the year was Blackbox Life Recorder 21f / in a room7 F760 by Aphex Twin. I don't think he's doing much here he hasn't done before, but the songs here are classic Aphex Twin and it's just nice to have some new material for the first time in... five years?? Jesus Christ.

As for everything else, Junior Brother's Favourite by Junior Brother is a gorgeous Irish folk track; it's 19 minutes long and doesn't waste any of that time, doing so many cool and exciting things.

Finally, going...going...gone! by Hemlocke Springs is a fantastic EP too; a really fun and inventive collection of pop songs.

Worst Albums of the Year

The Ballad of Darren
For work reasons, my free time has been cut down a bit this year, so I've been listening to less albums I haven't really been expecting to like or click with. Also, as with every year, some of my least favourite albums tend to be little-known things I've been recommended that I'm not in the target audience for, so it would feel a bit mean to put them here.

I did just think about not having a 'worst albums' section or retitling this something stupid like 'most disappointing albums' - none of these albums are even that bad, just very average - but then I remembered that it's important to highlight what you don't like as well as you do, and also writing about things I don't like is more fun.

The album I keep coming back to as my least favourite is Blur's The Ballad of Darren. It's not awful, just immensely bland and grey. It feels like an album made out of necessity, rather than one with any bold ideas. The band are doing nothing here that hasn't been done before - they've certainly matured, but they've matured in exactly the same way every other band from the era has. An unambitious album isn't necessarily bad if it hits all the right notes (see Paramore's This is Why), but The Ballad of Darren tries and achieves nothing.

I also didn't enjoy last year's Gorillaz project, Cracker Island, an album I genuinely couldn't even remember the name of. I don't even think I've heard anyone mention this album since February. The concept behind this one felt particularly weak (which seems odd when you remember Humanz exists), the songs are bland, and Damon just doesn't sound interested at all. There's a couple of listenable tracks and - as always - some solid guest features, but this is really disappointing stuff, especially considering how imaginative Song Machine felt. Too bad that never went anywhere after 2020.

One that particularly surprised me was Oneohtrix Point Never's Again. It's just plain dull. Lopatin does at least try to incorporate some new sounds on this, but the album never does anything interesting with them; it's just completely directionless, a big pile of nothing.

Finally, Boygenius' The Record - it only seems to draw from the least interesting aspects of all three members' styles of songwriting, especially Phoebe Bridgers, whose two solo albums are fantastic. Arguably Julien Baker comes out of it the best and I've never clicked with any of her solo work.


2023 is gone. Goodbye! See you next month.

Book Review

Written by: FunkyK38 (talk)

The Making of Another Major Motion Picture Masterpiece
BookReview202.jpg
Author Tom Hanks
Release date 2023
Genre historical fiction
Pages 448
Available From

Hi, everybody, and welcome back to the first Book Review of the new year! This month, we will be taking a look at The Making of Another Major Motion Picture Masterpiece, by Tom Hanks!

Now, if you love movies, you probably looked at that intro and went "THE Tom Hanks???" And yes, it is THE Tom Hanks! A couple years ago, I found his previous work, a short story collection called Uncommon Type, and I really enjoyed reading it (along with the rest of my family!) So, when I got the first word about this one in late 2022 from Barnes and Noble, I got excited. Moviemaking! Comic books! Superheroes! It all sounds amazing! But was it? Let's dive in and take a look!

The Making of Another Major Motion Picture Masterpiece is one of those books where the title tells you exactly what the book is about: making a movie. We start by looking at the life of one Robby Andersen, a little boy who lives in the town of Lone Butte, California. He loves to draw, and one day, when his uncle Bob rides into town on his motorcycle, fresh off of Vietnam deployment, he receives a comic book about the war, featuring a soldier wielding a flamethrower, much like his uncle's role in the war. Flash forward to 1970- Robby now works as a comic artist for an indie comic publisher. He decides to write another comic about the man with flamethrower from his childhood, albeit a bit more cynical than the government propaganda original. Flash forward again, and with our background established, we begin on the journey of watching Bill Johnson, director extraordinaire, making a movie using Robby's comics as inspiration.

The Making of Another Major Motion Picture Masterpiece was such a fun read, from beginning to end. It honestly felt like sitting on the floor as Tom Hanks was sitting in a comfy chair, telling stories about his time in the movie business, like a grandparent would tell their children stories of their youth. It's such a big hug of a book- it makes you laugh and root for the protagonists, and smile when they succeed. This book is mostly character-driven instead of plot-driven. You'll meet someone, get some backstory for that person, what they do in the movies, how did they get their start, what hobbies they have, and then the movie-making will continue until you meet another character. Very rarely did I find myself growing weary of getting new characters, and Hanks keeps everything moving along. That little bit of character development really makes you care about everyone, and that's the point of the book- to celebrate all of the people who make a movie happen, not just the director, or the actors, or the VFX people. What about the makeup artists? The Uber driver who ends up a production assistant? The elderly actor who isn't getting top billing? They're all important, and all of them are celebrated in this book.

One other small thing I can advertise for this book is that it can give you a chance to connect with other people, and I'm specifically talking about millennial readers or early gen z readers (that's me, sitting on the cusp of both) connecting with their boomer and gen x parents. I finished the book and handed it to my dad the same day, and within about 10 minutes of him opening it, he was already laughing at the jokes, and talking about how it reminded him of things his dad told to him. When he finished, he asked me if I thought it would be optioned to be turned into a movie. Having that kind of connection with my dad over media these days is really rare (although lord knows he tries his hardest to show interest in my weird nonsense), and being able to enjoy a book with him really made me smile. So, if you've got someone in your life that you'd like to connect with that can remember the 60s and 70s (maybe even further than that?), I'd say read this book with them. Do a book club with you and them, and you might find that they'll get nostalgic for the flashbacks contained within.

I honestly can't recommend this book enough to you. I'd say it was my favorite book of 2023, and you should absolutely read it if you ever get the chance. The hardcover can be heavy and awkward to hold at times, but if you get it on e-reader, you can take notes of important characters to keep track of everyone. So just read it! You won't regret it, and you might even make a connection that you weren't expecting.

That's all for me this month, readers! Tune in next time for a new Graphic Novel review!

The Mariospective

Written by: Goombuigi (talk)

Welcome back to The Mariospective! This is a series of retrospectives of every Mario game on the Nintendo Switch Online service. Last time, I reviewed Donkey Kong, and this month, I will take a look at its sequel, Donkey Kong Jr.. Let’s see how it holds up.

For new readers:

For new readers to the section, The Mariospective is a section where I will review every legacy Mario game on the Nintendo Switch Online service, from the humble beginnings of the Nintendo Entertainment System all the way to the Game Boy Advance, one Nintendo system at a time. My aim is to review these games on a monthly schedule, at least for now. For the time being, I will be going through every NES Mario-related game on NSO, with each game covered in their own review. These will be covered chronologically, starting with Donkey Kong and ending with Wario's Woods.

In addition, during my playthroughs of each game, I challenged myself not to use save states or rewind functionality of NSO, in order to get a more authentic experience and judge each game accordingly - otherwise, using save states and rewinds would remove a lot of the games' intended challenge. I also will be going for 100% in each game, in order to experience everything there is to experience about each one. In the older games, particularly ports of arcade games, there's the question of what counts as 100%. If such a game is meant to be infinitely replayable, it's impossible to reach a definitive end. Therefore, I decided that in such games, I would classify my playthrough as 100% once I experienced every unique stage in the game. A bit of an arbitrary metric, I will admit, but it's the best I could come up with.


DKJNESLogo.png
System NES
Original Release Date Japan July 15, 1983
USA June 1986
Europe June 15, 1987
Australia N/A
Nintendo Switch Online Release Date Japan May 15, 2019
USA May 15, 2019
Europe May 15, 2019
Australia May 15, 2019
100% Criteria Beat the Chain Scene and obtain the ending cutscene

Overview

The only game where Mario is the bad guy.

Donkey Kong Jr. is the sequel to the game Donkey Kong. Thanks to the tremendous success of Donkey Kong, Nintendo didn't hesitate to make a sequel a year later, releasing in arcades in 1982, before being ported to the Famicom in 1983, to the NES in America in 1986, and finally to Europe in 1987. This time, the character in the name of the game is indeed the protagonist, as Donkey Kong Jr. is the playable character, while Mario is the antagonist. Interestingly, this is the only game in which Mario is an antagonist, and that’s probably for the best.

Story

Donkey Kong Jr. saving his dad.

This time around, Mario's an antagonist, Donkey Kong Jr. is the protagonist, Donkey Kong is the damsel in distress, which is a fair bit different from this game’s prequel. The story of Donkey Kong Jr. directly follows the original game. After kidnapping Pauline in the previous game, Mario cages Donkey Kong as revenge, resorting to his son, Donkey Kong Jr., having to rescue him. He has to traverse through the jungle to the city. Like the previous game, it’s a basic, but sufficient story.

Gameplay

Although Donkey Kong Jr. has many gameplay parallels to its prequel, there are some new elements introduced as well, the vines being the most significant addition. The vines are interesting because they introduce a whole new mechanic to the game, which completely changes the vertical movement compared to the original Donkey Kong. Vines are used to move vertically instead of ladders, and they function quite a bit differently. Donkey Kong Jr. can either jump or shift from one vine to another, and the mechanics for ascending and descending are different depending on how many vines he holds on to, which is a mechanic that I quite like. When climbing up, it's quicker to hold onto two vines at once rather than one, but on the other hand, to descend quicker, the player should only hold on to a single vine. Because of these new gameplay elements, the vines are quite a bit more enjoyable to use than ladders from the previous game - they can be faster to climb, and there is more strategy centered around them. However, they can be finicky to control, as it isn't immediately clear that if the vines are too far from each other, the player can't just jump across them - in fact, jumping across vines won't work at all. The player has to actually shift across the vines to traverse across them.

In addition, fruit is added as a weapon for Donkey Kong Jr. to kill enemies. They sort of serve as a parallel to the hammer from the first game in that, besides jumping, they're the only way to kill enemies. However, the fruit function very differently, and are more situational. When Donkey Kong Jr. touches a fruit, it drops down and kills any enemy directly below that it touches. This can lead to some interesting strategies, with timing when to touch the fruit so as to eliminate an enemy. However, they are very situational, and I find that I can't rely on them very much, even less so than the hammer.

Like with its predecessor, some lessons in Donkey Kong Jr. can really only be learned through death, which is not my greatest preference for teaching mechanics. I'm of the opinion that games should teach their mechanics, at least in the earlier levels, without much risk of death, as that just pushes the player down. But at the same time, I understand that this is a direct port of the arcade counterpart, which was designed to bring people back to spend more quarters - it was intentionally harsher. On the other hand, like with Donkey Kong, each stage has multiple ways to go about traversing them, with some nifty shortcuts if they're skilled enough and know the stages well. This is great as it incentivizes replayability, which gives this game an advantage, even though it doesn't have that many stages. I don't think there are as many different paths as in the previous game (Mario's Hideout in particular is fairly linear), but the enemies and their unpredictability does help to give each playthrough some variety, even if they can cause some frustrating deaths. Overall, I feel that this game focuses more so on enemy strategies, whereas Donkey Kong focuses more on level traversal.

Stages

Being a direct sequel as well as reusing some of the code of Donkey Kong, it's no surprise that Donkey Kong Jr. has some elements of gameplay that are very reminiscent of its prequel. The controls, for instance, are nearly identical, slipperiness and all. With regards to the stages, I'm pleased to say that there are four present in the NES version as opposed to three in the prequel, as none of the stages were cut this time around. The game takes place in jungle and city settings, so stages are named differently this time - Vine Scene, Jump Board Scene, Mario's Hideout, and Chain Scene. Like with the original Donkey Kong, I'm going to briefly go through each of them.

Vine Scene, the first stage.

The first stage, Vine Scene, features, well, lots of vines. This first level is riddled with vines, presumably to teach the player how to use them. Some enemies are featured too, and these are called Snapjaws. They’re unique in that they like to climb up and down vines just like Donkey Kong Jr. does, which can make dodging them fairly tricky. It also doesn't help that like the first game, the enemies here are also pretty unpredictable, which can lead to some frustrating deaths. However, Donkey Kong Jr. does have fruits at his disposal, which he can use to defeat the enemies. In terms of structure, this is arguably the easiest stage to traverse, with the only hazards essentially being the enemies and the risk of falling from the vines leading to an instant death.

Jump Board Scene, the second stage.

The next stage, Jump Board Scene, features a spring, or a "jump board", as referred to in the game, to change up the gameplay. The jump board can be finicky to work with, as bad timing can make Donkey Kong Jr. bump right into the small moving platform above. However, a well-timed jump can skip a chunky portion of the level, which is satisfying to pull off. This level can be quite tricky to navigate due to the amount of moving parts - not only is there a small moving platform that the player has to precisely time their jump onto, there are also moving chains that can be climbed down, but they grow and shrink as well as move left and right. This is by far the most intense stage to navigate, and the pesky birds, called Nitpickers, don't help. They throw down eggs every so often, but they're not too much of a nuisance, since the eggs only seem to fall down specific parts of the level, and thankfully don't pose much of a threat when Donkey Kong Jr.'s on one of the short chains. The top of the level, on the other hand, is very reminiscent of the first level, but features some bird-dodging instead of claw-dodging. This can be a very finicky level to traverse, but in terms of enemies, it's mostly tame.

Mario’s Hideout, the third stage.

The third stage is titled Mario's Hideout. While this stage doesn’t remind me much of Mario, it does have a cool electric look. It's essentially the exact opposite of the second stage - whereas that one had a hard layout and easy enemies, this one has an easy layout and hard enemies. The layout couldn't be simpler - hop from platform to vine, vine to platform, but the enemies are very quick. These enemies are called Sparks, and circle around each platform or travel between them. They can be very unpredictable, and are hard to react to in time due to their sheer speed. Some are faster, some are slower, some are red, and some are blue. But on the whole, this stage isn't too hard once you learn how to dodge those enemies.

Chain Scene, the final stage.

The last stage is Chain Scene, and like the last stage in Donkey Kong, this one's not about simply getting to the top this time. This time, the player has to push six keys up to Donkey Kong's cage in order to free him and to destroy Mario. Nevertheless, Donkey Kong Jr. has to use the chains to bump all of the keys to the top. This is quite the challenge, because this time, the level features two types of enemies - Snapjaws and Birds. Yep, they're just called Birds. This combo of enemies is particularly deadly, and I think this was intentional, because the Birds move horizontally, and the Snapjaws move vertically, challenging the players to ultimately avoid enemies from both directions, all while going up and down to push up all six keys. There's a lot thrown at the player, and I find that this is the level I die the most on. It rightfully deserves its place as the final level.

Presentation

Visually, this game is just like its prequel, and some assets are even ripped right from it. In terms of sound, though, I might actually prefer Donkey Kong Jr.’s music. Each stage has different music, and although short, the music sounds more interesting than Donkey Kong’s. Donkey Kong Jr. has the same modes as Donkey Kong - there's 1-player Game A, the standard mode, 1-player Game B, in which the difficulty increases faster as the levels repeat, 2-player Game A, which has take-turns multiplayer, and 2-player Game B, which is take-turns multiplayer with a faster increase in difficulty. Unlike Donkey Kong’s Game B, which didn’t feel that much more difficult to me, Donkey Kong Jr.’s Game B feels substantially harder than Game A, especially with how the enemies move. Other than that, not much to write home about here.

Conclusion

If you liked its predecessor, it's safe to say that you'll like this game as well, since it has a very similar gameplay philosophy, level structure, gameplay loop, and visuals. However, that means it comes with the inherent limitations just like the previous game, with limited replayability and controls which are unpolished and slippery compared to modern standards, even compared to the later NES games. However, this game, specifically the NES version, has a leg up on Donkey Kong for having four stages this time around instead of only three. It's interesting how this game has more of an emphasis on vertical movement, which by comparison was more restrictive in Donkey Kong. However, this game strays further from Mario's roots - not only is he the antagonist instead of the protagonist, the game also has more vertical movement, whereas Mario's platformers tend to be more horizontal-based, as we'll see in the very next game. It ultimately comes down to personal preference as to which of the two entries you prefer (personally, I prefer Donkey Kong Jr.), but chances are, if you like one of them, you'll like the other as well.

Despite its glaring similarity to Donkey Kong and that game's success, Donkey Kong Jr. wasn't as popular. That's not to say it was bad or received poorly critically, but Donkey Kong is simply more groundbreaking and revolutionary in its gameplay and long-term impact. After all, lightning doesn't often strike twice. But since these games are neck in neck, I will say that when comparing the NES versions, I prefer Donkey Kong Jr., just by virtue of having four levels rather than Donkey Kong's three. That's 33% more content than Donkey Kong, pretty substantial for a game like this. And while the original Donkey Kong is what I’m more familiar with, I still like the stage design and mechanics of Donkey Kong Jr. enough to call this one the better game. You should definitely try out Donkey Kong Jr. if you enjoy the original Donkey Kong, or if you want to see Mario being evil.


I hope that you enjoyed my review of Donkey Kong Jr.! Next time, I will take a look at Mario Bros. See you next month!

Van Shoeul's House of Ghouls

Written by: Vincent Van Shoeul (talk)


Swing You Sinners!
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Genres Horror
Release date 1930
Starring Billy Murray
Directed By Dave Fleischer
Runtime 7 Minutes and 56 Seconds
Produced By Max Fleischer
Streaming YouTube

Good evening, dear readers, and welcome back to Van Shoeul's House of Ghouls. I'm your guide through the darkness, Vincent Van Shoeul. Our last feature was Witchfinder General, the darkest picture of the Vincent Price catalog. This month, we return to early days of animation with perhaps the most twisted of all 1930s cartoons, Swing You Sinners, a tale of ghostly revenge, and my favorite cartoon created before 1958. But before we begin, I must warn those of the faint of heart to turn back, to turn away from this ghostly tale. But for those of you brave enough to remain, I can promise you this will be a thriller.

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For tonight's featured performer we once again turn to Bimbo, one of the Golden Age of Animation's more forgettable stars (coming soon to a Pipe Plaza section near you!). In this cartoon, Bimbo plays the role of dastardly chicken thief who, after narrowly escaping the police, finds himself facing off against something much scarier than prison: a graveyard full of ghosts set on punishing him for his sins. Can Bimbo repent for his sins, or have his actions already doomed his soul?

Created by Fleischer Studios, this fifth installment in the series of Bimbo cartoons has an interesting history. Shortly before this cartoon was made, Disney had pulled a successful talent raid on Fleischer Studios. As a result, Swing You Sinners! ended up being created by an entirely new crew hired by Max Fleischer. Many of these new staff members had never actually worked on an animated cartoon before!

A musical cartoon, as was the style of the time, Swing You Sinners! is based on one of the year's most popular songs, "Sing, You Sinners!". Except Swing You Sinners! is a very dark take on the song. While Swing You Sinners! maintains the hot jazz beat of many versions of '"Sing, You Sinners!" and the intro contains a fast-paced choral version of the song's lyrics, "Sing, You Sinners!" is a positive song about using song to get closer to God and absolving your sins, and Swing You Sinners! is a uniquely dark cartoon about various ghosts and ghouls attempting to murder our "hero", Bimbo.

So, like I said, this is a musical cartoon, which was pretty standard for the time. Sound cartoons, while appearing before Steamboat Willie, weren't really popular until Steamboat Willie came along and really changed everything.

Early 30s animation summed up with one image.

A lot of late 20s early 30s cartoons really leaned heavily into using popular music of the day as kind of the hook and basis for their cartoons. If you read my section in issue 200 on the original Looney Tune Bosko the Talk-Ink Kid (and especially if you read next month's on fucking Buddy), you'll know I'm not really a fan of that style of cartoon. Oftentimes, these really early cartoons use music to kind of paint over the fact that they have only very simple gags and little plot, so a lot of them are just boring. Swing You Sinners!, however, in my opinion is the best of all the cartoons heavily based around a piece of music.

Now that's what I call getting on the horn.

The music compliments the various segments of the cartoon perfectly. It starts out with kind of a tense but silly rhythmic tune when Bimbo is trying to sneak up and steal the chicken. Then it moves into a fun and silly style punctuated with violins and horns when the police officer is pursuing Bimbo. There's a very creative little spot where they have the police officer yell at Bimbo, only for it instead to be a horn noise. Then, once Bimbo escapes into the graveyard, the tone shifts yet again. Now the music is slower and more subdued as the ghosts run down a list of Bimbo's crimes while a background chorus of ghosts issues threats to Bimbo. Finally, after the ghosts are done telling him he'll never commit another sin, the music picks up its pace. Now it's hot jazz consisting of various horns and piano. it's fast-paced music accompanied by singing, including a part where a ghost possesses a chicken and does scat singing. This is, to me, the perfect use of music in one of these cartoons. Everything feels so well planned out. There's no point where I don't think the music fits the cartoon. It's a natural progression of tempo and instruments as the cartoon progresses.

There isn't a single weak part of this cartoon. Even the beginning portion, with Bimbo stealing a chicken, which you'd think would be the weakest part of the cartoon, is well-done. You'd think it'd be a bore since instead of being a dark murder ghost jazz song, it's more of a fun kind of silly sequence of Bimbo trying to steal a chicken and then avoid the police, but it incorporates a lot of creative gags. For instance, when Bimbo attempts to escape the cop, the chicken ends up one his back and ends up walking Bimbo towards the cop as Bimbo begs it to stop. There's also the cop turning his hat into a horn in time with the music. But my favorite gag in this sequence and one of my favorites in all of 1930s animation is Bimbo's attempts to even grab the chicken. Bimbo lunges at the chicken and he and the chicken enter a big ball of violence. The whole cartoon rotates, and, when it's done, Bimbo and the chicken have changed positions.

This isn't even in the top five weirdest things that happen in this cartoon!

This is done three times, and it's great every time. The first time, Bimbo and the chicken change clothes. The second time, they change clothes back, and then the third time Bimbo and the chicken change heads! It's a very fun and well-done spot that ends with the chicken making it into the safety of the chicken coop. It all segues into the next sequence as Bimbo reaches his arm in there and pulls out a police officer, starting the officer's pursuit of Bimbo.

Ooof, even his own shadow has turned on him.

Everything is so vibrant and striking in this cartoon. They had a theme, they had an idea, and they just knock it out of the park. I would actually say that the scenes in the graveyard are maybe the weakest part of the cartoon. Don't get me wrong; it's great set up work, but it's missing the wild surreal imagery of the what happens later in the cartoon and it doesn't have the silly nonsense that the chicken theft/cop chase scenes have. Like I said, the music for this portion is a lot slower and it's more subdued. The scenes themselves fit the music playing perfectly, and there's some pretty good visual stuff in this portion too.

This portion's gags start immediately with the graveyard's entrance changing from a regular entrance to a foreboding gate, with the key being quite literally eaten by the lock. There are a lot of great visuals throughout the graveyard scenes. I really like the part where the earth of one of the tombstones rises from the ground and sings a line of the song, admonishing Bimbo. Then there are some little details that I think are neat, like a skeleton rising from the grave to put a "for rent" sign on an open tombstone or one of the bodies in a grave stretching before going back to bed. I think my favorite part of the graveyard is when they sing Bimbo's sins. It's done in a very neat way. Three different creatures each get a line running down a particular crime, to which Bimbo always replies "I don't X no more" (with the crime filling in the "X") and trying to beg the ghosts for mercy. I think what I like most about this is, not only do I think it's a fun portion of the song with solid vocal performances, but the ghosts really go out of their way to torment Bimbo here by taking on various forms, my favorite of the three being the last one, because the ghost literally possesses Bimbo's own shadow.

But you learn what the ghosts are so mad about, and it's just so stupid, lol. So, the three crimes Bimbo has committed in the ghosts' eyes are:

  1. Stealing chickens
  2. Shooting dice
  3. Chasing women.

Now funnily enough, you might think the chicken stealing one is ridiculous, but this cartoon does take place during the Great Depression, so stealing that chicken means Bimbo is taking food out of someone's mouth. But, like, chasing women and shooting dice? What, are these ghosts puritans?

Those eyes know true terror.

I think the stuff that happens after Bimbo gets eaten by the barn are what solidifies this as one of the finest cartoons ever made. In the barn, the music is hot and we are immediately subject to a pretty great little action sequence of Bimbo narrowly avoiding the spirits as they fly around him, attempting to grab him before possessing a pile of hay and threatening him with a pitchfork. As this happens, the delightfully dark, delightfully catchy lyrics are being sung, listing the various things that the spirits plan to do to Bimbo, such as tying his bones in a knot and amputating an unspecified part of him. The spirits are quickly changing what they possess, going from a bag of animal feed, to a scythe, and finally to a giant chicken.

The giant chicken is probably one of the coolest parts of the cartoon. It scat sings and dances a very disjointed dance, but as it's doing that, its eyes begin to change, becoming more pained, changing from having regular pupils to having pupils with an ever growing white circle in them. It's almost as if it's possessed by one of those parasites that change the color of snails' eyes to make them look like caterpillars. It's such a great scene, because not only is the dancing wildly disjointed and not only is there quality scat singing accompanying it, but it really gives you such a different example of the terror the ghosts are causing.

There's a lot of ass play in these cartoons…

I want to give a special shoutout to something that I don't think is appreciated enough with this cartoon, which is how well they animate Bimbo's fear. They just do so many different things throughout the cartoon, from having him beg for mercy to him breaking out in a cold sweat at various times. But there are some really good little details, especially in the sequence at the start of the barn, where Bimbo is constantly animated to be quaking in fear, even at one point rubbing in eyes in terror as if he's hoping this is all his imagination. For a cartoon that was animated by a brand-new team, it's amazing just how well they do even the smallest of details.

The barn itself is full of wild dark humor, from ghosts who essentially twerk to ones who slap their own asses. One ghost constantly hits Bimbo in the ass with the trombone he's playing. Or take my personal favorite, two ghosts that pursue Bimbo, with one with a noose and the other with a razor as they tell Bimbo he's about to get his face lifted and a permanent shave. I think about those lines because they're just so gruesome on their face.

The ending is one of the weirdest things I've seen in animation. Escaping the barn, Bimbo is pursued by some ghouls with strange designs, including at one point the barn itself, which sprouts ghost heads like it's a hermit crab!

Ghosts probably would make good border security...

These ghouls are just so odd in nature. Many of them are the classic bedsheet ghost, but you've also got a strange reptilian ghost, heads with only feet, and finally goober-looking ghosts with tentacles instead of legs. Finally, Bimbo is chased into a cave by a literal army of ghosts, with a really cool shot shortly before this where the entire surrounding countryside is blocked off by a wall of ghosts.

Bimbo is transported to an acid trip hellscape. Horrifying visuals fill the scenes, such as a giant-headed bespectacled ghost who lights matches with his tongue before dancing off screen. A line of ghosts slap their own asses as they dance. A giant frog monster rubs itself all over as it sings scat. As this happens, streams of light fly and pop all over the screen almost like fireworks. All of this is accompanied by fast hot jazz and my favorite lyrics of the entire song. The lyrics are so dark and threatening, my favorite being the final refrain:

We'll stretch you like a giraffe / Maybe pluck you in half? / Just to give us a laugh! / Swing you Sinner!

Note that this is sung as Bimbo floats around this nightmare world getting his head cut off by a giant knife, narrowly avoiding being attacked by a floating head, and finally being eaten by a giant skull. That's how the cartoon ends, by the way. It just ends with Bimbo being stuck in this acid trip hell, I guess, being tortured by ghosts for the dreaded crime of stealing chickens! Everything about this is just so weird; it's all so striking. Like, the cartoon was already pretty wild, but then you hit the ending and it's just one of the craziest things I've seen in animation! You're given this nightmare acid trip full of odd visuals including a sort of background fog effect that I assume is supposed to represent the fires of hell, and it's all accompanied by extremely dark, extremely catchy lyrics. It's the perfect ending to what I think is a perfect cartoon.

I'm horrified and yet for some reason I cannot look away.
What sick, twisted mind came up with this?

Like I said, Swing You Sinners! is easily my favorite musical cartoon, and it's probably my favorite of the theatrical era of cartoons in general. It's just so different from what anybody else was doing. It's so weird, it's so dark, and the animation is striking.

The ghost and ghouls are such odd gruesome creations. The music perfectly captures the cartoon's feel, changing between four different styles seamlessly, with catchy lyrics for the singing portions. There were other cartoons that would use this kind of gothic spooky aesthetic. Most famously The Skeleton Dance did it, but the The Skeleton Dance is just a silly dancing cartoon with a spooky theme. Swing You Sinners! is like an actual horror film condensed into an 8-minute short. It's an extremely well-made cartoon, which is super impressive considering it was made by a mostly brand-new staff. Swing You Sinners! is a very unique cartoon. Not only do I think it's a standout of the early age of sound animation, but I think it's a standout of the entire Golden Age of Animation!

That will conclude this month's little tale. The moral of this month's story? If you steal a chicken, stay away from ghosts. With that, our little tale is at an end. As always, I've been the Chronicler of Horror, Vincent Van Shoeul, inviting you to join us next month for another horrifying tale in Van Shoeul's House of Ghouls.

Anton's Half-Baked Reviews

Written by: Hypnotoad (talk)
Featuring art by: Toadbert101 (talk)

Hot Cocoa, Part 5


Oh no.

It’s amazing just how many hot cocoa mixes I have bought in the three years since my first hot cocoa review, and by ‘amazing’ I mean terrifyingly overwhelming. I simply must do another hot cocoa review, maybe like another two, three, four, it’s honestly horrifying and it’s not even just that. So many chocolate bars, jams, chips, milks, snacks, treats, experiences as it is simply easier to accumulate more and more material that piles up much faster than I can reasonably write about and release in an approachable size and format. This has had several effects on my workflow, both positive and negative, with me having a constant stock of things to write about, but quite a bit of tension battling time and presentness as when I acquire new products that I want to review more I end up with things that I don’t get to for sometimes years after actually trying them, as well as hesitation with trying anything new.

To remedy this, as I do not foresee myself ever slowing down, I will use 2024 to push out as much backlogged and stored items as possible, while supplementing them with relevant new things as I go, and as so here we are with some more hot cocoa! I will continue to use my review scale as this is a continuation, so to recap that:

Criteria

Creaminess - Is the texture appropriate and pleasant?
Chocolatiness - Does it even taste like chocolate?
Comfort - Does this make me feel snug and cozy?
Quality - Miscellaneous aspects that can make or break (i.e. ethics, aroma, atmosphere, craftsmanship, allure, ease).
Value - Is it even worth buying?

Rather than drone on any longer without actually getting to any review, I’ll break into technicalities and specifics as appropriate throughout the reviews. And, as