Editing Template talk:SSBU
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''"This is a list of '''bosses''', powerful video game [[List of enemies|enemies]] found in [[level]]s. They are usually fought at the end of a level, [[world]], or chapter. Most of the time, the player cannot advance to the next level until the boss is defeated. However, there are certain exceptions to this rule. Bosses are usually much more difficult and take more time to defeat than the other enemies in that level or world."'' | ''"This is a list of '''bosses''', powerful video game [[List of enemies|enemies]] found in [[level]]s. They are usually fought at the end of a level, [[world]], or chapter. Most of the time, the player cannot advance to the next level until the boss is defeated. However, there are certain exceptions to this rule. Bosses are usually much more difficult and take more time to defeat than the other enemies in that level or world."'' | ||
Notice the focus on power over where or when they're fought, and the usage of the word "usually" regarding the latter. The assertion that bosses are solely defined by coming at the end of | Notice the focus on power over where or when they're fought, and the usage of the word "usually" regarding the latter. The assertion that bosses are solely defined by coming at the end of area (or in this particular case, mode) is complete rubbish. They generally do, because that's where it typically makes the most sense to put a boss battle, but it's not a requirement, let alone "the ''only'' thing that makes a boss a boss." Plenty of bosses do not fit that criterion at all, such as [[Rayquaza]], [[Hoohooros]], [[Gloomtail]], [[Cackletta]]'s first battle, and [[Roy Koopa]] in ''Paper Mario: Color Splash''. In other words, the entire premise of the opposition's argument is reliant on an easily disprovable fallacy. | ||
Giant Donkey Kong and Metal Mario in ''SSB'' do not come at the end of anything either, and we consider them bosses too. So maybe the real issue here is not the inclusion of giant/metal characters that are fought on the last round, but the exclusion of ones that ''aren't''. Adding the non-final giant/metal characters would honestly be more consistent with our navigation templates for ''SSB'' and ''SSBM'', which similarly list things like Giant Kirby and Metal Luigi. That should be added as an option. (For the record, the ''SSBB'' template does not follow this format, only listing bosses with health bars and not things like Giant False Diddy Kong. That will likely need fixing depending on the result of this proposal.) So, for me, it's either include giant/metal characters regardless of them being the last fight, or don't include them at all. {{User:7feetunder/sig}} 02:50, September 8, 2019 (EDT) | Giant Donkey Kong and Metal Mario in ''SSB'' do not come at the end of anything either, and we consider them bosses too. So maybe the real issue here is not the inclusion of giant/metal characters that are fought on the last round, but the exclusion of ones that ''aren't''. Adding the non-final giant/metal characters would honestly be more consistent with our navigation templates for ''SSB'' and ''SSBM'', which similarly list things like Giant Kirby and Metal Luigi. That should be added as an option. (For the record, the ''SSBB'' template does not follow this format, only listing bosses with health bars and not things like Giant False Diddy Kong. That will likely need fixing depending on the result of this proposal.) So, for me, it's either include giant/metal characters regardless of them being the last fight, or don't include them at all. {{User:7feetunder/sig}} 02:50, September 8, 2019 (EDT) |