Editing Talk:Paper Mario bestiary

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Because each enemy in this game has a lot of stats, the bestiary had to be split up into two charts (just like the [[Super Mario RPG: Legend of the Seven Stars bestiary|bestiary]] for Super Mario RPG) and will be getting a ''third'' chart listing all the general notes for each enemy eventually. Should all three charts be present on the same page, or should they be moved to their own page without choking this one (i.e. "Paper Mario bestiary/Misc. stats", "Paper Mario bestiary/Moves and other notes")?<br>
Because each enemy in this game has a lot of stats, the bestiary had to be split up into two charts (just like the [[Super Mario RPG: Legend of the Seven Stars bestiary|bestiary]] for Super Mario RPG) and will be getting a ''third'' chart listing all the general notes for each enemy eventually. Should all three charts be present on the same page, or should they be moved to their own page without choking this one (i.e. "Paper Mario bestiary/Misc. stats", "Paper Mario bestiary/Moves and other notes")?<br>
I'd like to revamp the bestiary for the ''Thousand-Year Door'' eventually, but I like to know what the best way of organizing heavy-stat bestiaries would be. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 10:36, 28 April 2015 (EDT)
I'd like to revamp the bestiary for the ''Thousand-Year Door'' eventually, but I like to know what the best way of organizing heavy-stat bestiaries would be. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 10:36, 28 April 2015 (EDT)
== Question ==
Does the slot machine in Shy Guy's Toy Box have a set HP value in the coding? [[User:Binarystep|Binarystep]] ([[User talk:Binarystep|talk]]) 14:36, 1 May 2015 (EDT)
:Yes; the enemies "SlotMachineStart" and "SlotMachineEnd" are in sections 10, 12, and 27. They both are at level 99 and have 99 HP. --[[User:Kimimaru|Kimimaru]] ([[User talk:Kimimaru|talk]]) 18:52, 29 November 2017 (EST)
== Revamp Status Ailment Information ==
I think we should scrap "Good," "Fair," "Poor," and "Immune" because enemies have actual percentages defined in the game's battle scripts. This would be more accurate than what we currently have. --[[User:Kimimaru|Kimimaru]] ([[User talk:Kimimaru|talk]]) 18:57, 29 November 2017 (EST)
== Up & Away For Bestiary ==
The article currently says this about Up & Away:
"Kalmar's Up and Away functions like Hurricane -- any enemies immune to Hurricane will also be immune to this move. Up and Away has near perfect accuracy against anything not immune to it, however, and thus is not listed in the chart."
This is incorrect. Each enemy has a separate entry in their battle scripts for being affected by Up & Away. The chance of being affected by Bow's Spook is actually shared with Hurricane, not Up & Away. Can we get a separate entry for Up & Away on the template used by the bestiary? --[[User:Kimimaru|Kimimaru]] ([[User talk:Kimimaru|talk]]) 01:08, 3 December 2017 (EST)
:While changing the status affliction chances to accurate percentages, I also added an "upandaway" field to the bestiary entries. If we end up adding it to the template, the Up & Away stats should be good to go. --[[User:Kimimaru|Kimimaru]] ([[User talk:Kimimaru|talk]]) 04:32, 20 December 2017 (EST)

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