Editing Talk:Note Block
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#{{User|LinkTheLefty}} I might agree with possibly doing something about the Jump Block from ''Mario & Wario'' since it's essentially all but a springboard, but I strongly disagree with splitting the ''New Super Mario Bros. Wii'' Jump Block since it is the same exact object that has been redesigned and not replaced, not just from a demonstrable development standpoint but also in its basic chronological design evolution. 1) Despite Nintendo Power (maybe coincidentally) using term "Note Block" in early issues, it was consistently referred to as a "Jump Block" in the original instruction booklets (including the SNES and Wii releases of ''Super Mario All-Stars'' and the GBA ''Super Mario Advance'' games) as well as later ''Super Mario Advance'' series guides; the fact that it had the note on it was an incidental marker as the jumping characteristic was its purpose and namesake. 2) The ''New Super Mario Bros. Wii'' appearance comes from a time when the "Note Block" name did not completely overtake the "Jump Block" name officially, so a modern redesign attempt was not out of the question and, as evidenced by its asset reuse in ''New Super Mario Bros. U'', is functionally identical to the original block - admittedly, some ''Mario Party'' games overlap with the time frame that the blocks were standardized back to their more iconic design in the ''Super Mario'' series, but this can be very easily chalked up to development teams not communicating with each other as both versions are never seen together. 3) The blocks don't always reveal power-ups or emit aesthetic notes or musical sounds in every game (''Super Mario World'', for example), so that's a moot point. | #{{User|LinkTheLefty}} I might agree with possibly doing something about the Jump Block from ''Mario & Wario'' since it's essentially all but a springboard, but I strongly disagree with splitting the ''New Super Mario Bros. Wii'' Jump Block since it is the same exact object that has been redesigned and not replaced, not just from a demonstrable development standpoint but also in its basic chronological design evolution. 1) Despite Nintendo Power (maybe coincidentally) using term "Note Block" in early issues, it was consistently referred to as a "Jump Block" in the original instruction booklets (including the SNES and Wii releases of ''Super Mario All-Stars'' and the GBA ''Super Mario Advance'' games) as well as later ''Super Mario Advance'' series guides; the fact that it had the note on it was an incidental marker as the jumping characteristic was its purpose and namesake. 2) The ''New Super Mario Bros. Wii'' appearance comes from a time when the "Note Block" name did not completely overtake the "Jump Block" name officially, so a modern redesign attempt was not out of the question and, as evidenced by its asset reuse in ''New Super Mario Bros. U'', is functionally identical to the original block - admittedly, some ''Mario Party'' games overlap with the time frame that the blocks were standardized back to their more iconic design in the ''Super Mario'' series, but this can be very easily chalked up to development teams not communicating with each other as both versions are never seen together. 3) The blocks don't always reveal power-ups or emit aesthetic notes or musical sounds in every game (''Super Mario World'', for example), so that's a moot point. | ||
#{{User|Doc von Schmeltwick}} Per LinkTheLefty. It was likely an attempt to redesign an old object that didn't carry through, which has happened with other things time and time again. | #{{User|Doc von Schmeltwick}} Per LinkTheLefty. It was likely an attempt to redesign an old object that didn't carry through, which has happened with other things time and time again. | ||
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