Editing Swoopy Salvo

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{{level infobox
{{level infobox
|image=[[File:Swoopy Salvo.png]]
|image={{tabber|title1=Original|content1=[[File:Swoopy Salvo.png]]|title2=Remake|content2=[[File:Swoopy Salvo GBA Buzzes.png]]<br>Squawks avoiding two Buzzes, as seen in the Game Boy Advance version}}
|code=8 - 4 (SNES)<br>9 - 4 (GBA)
|code=8 - 4 (SNES)<br>9 - 4 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
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'''Swoopy Salvo''' is the thirty-ninth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[Krematoa]]. In the [[Game Boy Advance]] remake, Swoopy Salvo is the forty-fifth level. It takes place inside of two interconnected hollow trees. As suggested by the level's name, [[Swoopy|Swoopies]] are the main enemy and feature. An indefinite number of Swoopies fly in through a hole in a tree and out another one. For the first half, the [[Kong]]s transform into [[Squawks]], who must fly up the area and spit coconuts at the Swoopies and [[Buzz (enemy)|Buzz]]es that he encounters along the way. Just before the [[Star Barrel]] is the [[No Animal Sign]], and from there onward, the Kongs must go through the level themselves. There are some individual Swoopies that try to charge into the Kongs directly. If the Kongs dodge the Swoopy, it gets its beak stuck in the tree bark, and the Kongs can jump on it as a platform.
'''Swoopy Salvo''' is the thirty-ninth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[Krematoa]]. In the [[Game Boy Advance]] remake, Swoopy Salvo is the forty-fifth level. It takes place inside of two interconnected hollow trees. As suggested by the level's name, [[Swoopy|Swoopies]] are the main enemy and feature. An indefinite number of Swoopies fly in through a hole in a tree and out another one. For the first half, the [[Kong]]s transform into [[Squawks]], who must fly up the area and spit coconuts at the Swoopies and [[Buzz (enemy)|Buzz]]es that he encounters along the way. Just before the [[Star Barrel]] is the [[No Animal Sign]], and from there onward, the Kongs must go through the level themselves. There are some individual Swoopies that try to charge into the Kongs directly. If the Kongs dodge the Swoopy, it gets its beak stuck in the tree bark, and the Kongs can jump on it as a platform.
==Layout==
==Layout==
[[File:Swoopy Salvo GBA Buzzes.png|thumb|left|Swoopy Salvo in the Game Boy Advance version]]
[[File:Swoopy Salvo DKC3 Swoopies.png|thumb|left|Dixie jumping on a Swoopy]]
At the beginning of the level, the Kongs will find a branch stretching outside of the first tree. While on the branch, a Swoopy will shoot out from above them and serve as a plat form to reach a higher branch. Climbing up the area, the apes will find an [[Animal Barrel]]. Jumping in, they will turn into Squawks, who will need to defeat the green Buzz blocking his path. After entering the second tree, the bird will fly upwards and dodge a long red Buzz before exiting the tree. Outside of its trunk, he will find a straight pathway leading back into the first tree. While flying upwards in this tree, he will avoid several Swoopies, flying in and out of the tree. Soon, the parrot will spot a small hole to exit the tree with. If he chooses to travel farther, he will grab [[KONG Letters|the letter K]] and head into the second tree again. Heading north in the tree will take past a few red Buzz, and later to the tree's exit. He should get out of the tree and cross into the neighboring tree. In this part of the tree, the bird will simply fly upwards to a small hole. Going through it, Squawks will find himself in a large, open area. Many Swoopies will dive from tree to tree here, so he will have to dodge each one, until he makes his way to another one of the first tree's entrances. Once he safely manages to get in the tree, Squawks will find a hole above him leading outside of the tree. There, he will find another passage into a different tree, blocked by a Buzz. After he defeats the Buzz and gets back into the second tree, the parrot will fly farther upwards a avoid one group of Swoopies until he reaches an opening. It will lead him onto a strong branch outside, where he will pass the No Squawks sign. It will turn him back into the Kongs, who will then need to jump into the above [[Blast Barrel|Auto-Fire Barrel]]. The barrel will blast them near a passage leading into the second tree. The heroes should get in the tree to find the [[Star Barrel]], as well as a [[rope]].
At the beginning of the level, the Kongs will find a branch stretching outside of the first tree. While on the branch, a Swoopy will shoot out from above them and serve as a plat form to reach a higher branch. Climbing up the area, the apes will find an [[Animal Barrel]]. Jumping in, they will turn into Squawks, who will need to defeat the green Buzz blocking his path. After entering the second tree, the bird will fly upwards and dodge a long red Buzz before exiting the tree. Outside of its trunk, he will find a straight pathway leading back into the first tree. While flying upwards in this tree, he will avoid several Swoopies, flying in and out of the tree. Soon, the parrot will spot a small hole to exit the tree with. If he chooses to travel farther, he will grab [[KONG Letters|the letter K]] and head into the second tree again. Heading north in the tree will take past a few red Buzz, and later to the tree's exit. He should get out of the tree and cross into the neighboring tree. In this part of the tree, the bird will simply fly upwards to a small hole. Going through it, Squawks will find himself in a large, open area. Many Swoopies will dive from tree to tree here, so he will have to dodge each one, until he makes his way to another one of the first tree's entrances. Once he safely manages to get in the tree, Squawks will find a hole above him leading outside of the tree. There, he will find another passage into a different tree, blocked by a Buzz. After he defeats the Buzz and gets back into the second tree, the parrot will fly farther upwards a avoid one group of Swoopies until he reaches an opening. It will lead him onto a strong branch outside, where he will pass the No Squawks sign. It will turn him back into the Kongs, who will then need to jump into the above [[Blast Barrel|Auto-Fire Barrel]]. The barrel will blast them near a passage leading into the second tree. The heroes should get in the tree to find the [[Star Barrel]], as well as a [[rope]].


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==Gallery==
==Gallery==
<gallery>
<gallery>
Swoopy Salvo DKC3 Swoopies.png|Dixie jumping on a Swoopy
Swoopy Salvo DKC3 rope.png|Dixie and Kiddy wait for a Swoopy to pass
Swoopy Salvo DKC3 rope.png|Dixie and Kiddy wait for a Swoopy to pass
Swoopy Salvo DKC3 Squawks.png|Squawks avoids Swoopies
Swoopy Salvo DKC3 Squawks.png|Squawks avoids Swoopies

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