Editing Super Attack

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*[[Cyclone Bros.]]: 21 times - After every hit of the attack lands, Mario turns back to regular size, raising Luigi up for him to hammer the enemy, which may cause [[Dizzy|dizziness]].
*[[Cyclone Bros.]]: 21 times - After every hit of the attack lands, Mario turns back to regular size, raising Luigi up for him to hammer the enemy, which may cause [[Dizzy|dizziness]].
*[[Knockback Bros.]]: 43 times - Mario rolls into a ball and Luigi knocks him into an enemy with his hammer, before he comes back. Luigi hits Mario again, and the process repeats until the player messed up an Action Command. In the remake, it can now hit multiple targets, only lasting up to five hits.
*[[Knockback Bros.]]: 43 times - Mario rolls into a ball and Luigi knocks him into an enemy with his hammer, before he comes back. Luigi hits Mario again, and the process repeats until the player messed up an Action Command. In the remake, it can now hit multiple targets, only lasting up to five hits.
*[[Thunder Bros.]]: 24 times - Mario dunks Luigi into the ground and he pops out of the ground, performing an electrified uppercut that hits one enemy, whether they are airborne or not, and can cause [[POW-Down|their attack power to decrease]].
*[[Thunder Bros.]]: 24 times - Mario dunks Luigi into the ground and he pops out of the ground, performing an electrified uppercut that hits one enemy, whether they are airborne or not, and can cause [[POW-Down|their attack power to decrease]]. Β 


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